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DS3 - PT, Testing Lothric wall

17,668 görüntüleme • 4 ay önce •via X (Twitter)

25 Yorum

snow in summer profil fotoğrafı
snow in summer4 ay önce

keep up the good work man and i can't wait to play DS3 again with a proper antialiasing like i'm seeing now in this video (everything in vanilla DS3 looks so weird), also, a little quesiton, are we going to have a Freecam mod in DS3 like we have in DS2 lighting mod? thanks!

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

Yeah its all same DS3LE = DS2LE = DSLE, Its built on the same tech :)

Green profil fotoğrafı
Green4 ay önce

Looking forward to watching the progress on this and can't wait to try it out myself because I've been getting the itch to play DS3 again.

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

Thanks Green.

John Smoth profil fotoğrafı
John Smoth4 ay önce

Dude… that looks so freaking cool

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

Ty John

Tomy Veloso profil fotoğrafı
Tomy Veloso4 ay önce

I need this right now, you cant do this to me

malice profil fotoğrafı
malice4 ay önce

Looks amazing!! Can't wait to play with this

VadiosLokus ” ˢ ᵖ ᶠ ᶜ “ profil fotoğrafı
VadiosLokus ” ˢ ᵖ ᶠ ᶜ “4 ay önce

Amazing work, ds 2 pt mod made me replay everything in the game

🟡 Lucas 🟡 profil fotoğrafı
🟡 Lucas 🟡4 ay önce

Just the sight of DS3 with proper antialiasing is weirding me out lol this looks so fucking good

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

Thanks Lucas

Dalton profil fotoğrafı
Dalton4 ay önce

Looks sick! Are you going to release a non-PT version of LE for DS3?

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

Thank you. There is no plan for Non-PT version of LE for DS3 atm. Everything which is not required for PT is being removed or blocked atm, like render passes which calculate IBL, Accumulate multiple directional lights etc. So PT version is as optimized as possible.

Luiz Ferrarezzi (commissions open!) profil fotoğrafı
Luiz Ferrarezzi (commissions open!)4 ay önce

this looks so cool! too bad in my pc only the antialiasing is going to work propably lol

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

Ty :).

Grezki Gazer profil fotoğrafı
Grezki Gazer4 ay önce

Ohhh this is gonna be GREAT!

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

Thanks Grezki

Frosty profil fotoğrafı
Frosty4 ay önce

will this work with archthrones mod?

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

Will need configuration setup. BVH and Lighting Atmosphere

Kornel profil fotoğrafı
Kornel4 ay önce

@Grub_Bafan How is the BVH setup and why is it necessary to setup manually? Is it not possible to just use the level geometry as is for the BVH?

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

@Grub_Bafan LE doesn't rely on the BND/Map files directly, everything is directly read from GPU buffers. All data is acquired from there, Additionally Vertex color baking is done and stored in LE specific custom binary format, which is loaded based on zone.

GIGA ̶n̵g̵l̵e̵t̵e̵r̵r̵e̵ ̵ profil fotoğrafı
GIGA ̶n̵g̵l̵e̵t̵e̵r̵r̵e̵ ̵4 ay önce

Is there a lighting mod for DS1 ?

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

No plans for DS1

. profil fotoğrafı
.4 ay önce

Is it Open Source? Id really like to know how you hijack/replace the old Render Pipeline.

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine4 ay önce

It isn’t open source yet

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