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DS3 - PT, Testing Lothric wall

17,668 次观看 • 4 个月前 •via X (Twitter)

25 条评论

snow in summer 的头像
snow in summer4 个月前

keep up the good work man and i can't wait to play DS3 again with a proper antialiasing like i'm seeing now in this video (everything in vanilla DS3 looks so weird), also, a little quesiton, are we going to have a Freecam mod in DS3 like we have in DS2 lighting mod? thanks!

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

Yeah its all same DS3LE = DS2LE = DSLE, Its built on the same tech :)

Green 的头像
Green4 个月前

Looking forward to watching the progress on this and can't wait to try it out myself because I've been getting the itch to play DS3 again.

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

Thanks Green.

John Smoth 的头像
John Smoth4 个月前

Dude… that looks so freaking cool

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

Ty John

Tomy Veloso 的头像
Tomy Veloso4 个月前

I need this right now, you cant do this to me

malice 的头像
malice4 个月前

Looks amazing!! Can't wait to play with this

VadiosLokus ” ˢ ᵖ ᶠ ᶜ “ 的头像
VadiosLokus ” ˢ ᵖ ᶠ ᶜ “4 个月前

Amazing work, ds 2 pt mod made me replay everything in the game

🟡 Lucas 🟡 的头像
🟡 Lucas 🟡4 个月前

Just the sight of DS3 with proper antialiasing is weirding me out lol this looks so fucking good

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

Thanks Lucas

Dalton 的头像
Dalton4 个月前

Looks sick! Are you going to release a non-PT version of LE for DS3?

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

Thank you. There is no plan for Non-PT version of LE for DS3 atm. Everything which is not required for PT is being removed or blocked atm, like render passes which calculate IBL, Accumulate multiple directional lights etc. So PT version is as optimized as possible.

Luiz Ferrarezzi (commissions open!) 的头像
Luiz Ferrarezzi (commissions open!)4 个月前

this looks so cool! too bad in my pc only the antialiasing is going to work propably lol

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

Ty :).

Grezki Gazer 的头像
Grezki Gazer4 个月前

Ohhh this is gonna be GREAT!

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

Thanks Grezki

Frosty 的头像
Frosty4 个月前

will this work with archthrones mod?

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

Will need configuration setup. BVH and Lighting Atmosphere

Kornel 的头像
Kornel4 个月前

@Grub_Bafan How is the BVH setup and why is it necessary to setup manually? Is it not possible to just use the level geometry as is for the BVH?

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

@Grub_Bafan LE doesn't rely on the BND/Map files directly, everything is directly read from GPU buffers. All data is acquired from there, Additionally Vertex color baking is done and stored in LE specific custom binary format, which is loaded based on zone.

GIGA ̶n̵g̵l̵e̵t̵e̵r̵r̵e̵ ̵ 的头像
GIGA ̶n̵g̵l̵e̵t̵e̵r̵r̵e̵ ̵4 个月前

Is there a lighting mod for DS1 ?

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

No plans for DS1

. 的头像
.4 个月前

Is it Open Source? Id really like to know how you hijack/replace the old Render Pipeline.

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine4 个月前

It isn’t open source yet

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