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🚨EA UNVEILS AI SYSTEM FOR INSTANT GAME CREATION Electronic Arts has unveiled a futuristic AI system that could revolutionize game development. Their "Imagination to Creation" concept allows users to create and modify games instantly using simple voice commands - no coding required. In a demo video, users conjured up...

544,512 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Robert Sasu | dev/acc
Robert Sasu | dev/accvor 1 Jahr

More creative creators will make some mind blowing 🤯 content. Thousands of new games, it will be even harder to differentiate. What will be successful and what will be forgotten?

Profilbild von Artificial.Nightmares
Artificial.Nightmaresvor 1 Jahr

That'll be $4.99 per each creation. Make sure to load up on Creation Points Bucks in the EA store 👌

Profilbild von Alpha-Bravo
Alpha-Bravovor 1 Jahr

Good, now let's keep wokeness and politics out of it!

Profilbild von NFTPerks 🇵🇹
NFTPerks 🇵🇹vor 1 Jahr

This is insane, I can literally create a whole game just by talking, what's next?!

Profilbild von Jason Kneen
Jason Kneenvor 1 Jahr

Looks very cool but cn we see a demo of the actual UI / app / results because that basically looked like the original Magic Leap demos -- rendered and made up and the fact he said "saw an illustration" -- that was a render of what it *could* be

Profilbild von Green Bubble Boy
Green Bubble Boyvor 1 Jahr

He is stating that the users are creating new IP... But since they're technically using EA's software, it's EA's IP... 🤔 If it's something they expect us to pay for, shouldn't it then transfer ownership of any users' creations to the user? THIS is going to be a big debate

Profilbild von Tony
Tonyvor 1 Jahr

@PrintProtocol is a #Utility token which lets developers launch tokens and set Max wallet%, Max txn%, On chain Tax implementation, etc Hold $PRINT and earn $Sol

Profilbild von reem
reemvor 1 Jahr

Next thing you know, we will brain interface and create any world we can think of instantly

Profilbild von idk
idkvor 1 Jahr

If someone sees these generic boxes and decides to push that as assets in their final game they never should’ve been in game dev to begin with. This is going to highlight true artists vs those that just learned how to create models and do the bare minimum.

Profilbild von CozyKoala
CozyKoalavor 1 Jahr

That takes a lot of the beauty out of it though. It feels good to play through a slowly crafted manmade game like Fallout. All the stories, the quirks they were all planned. This cool but may likely fade quickly in its appeal for many. It will be its own niche more likely

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Troy Kirwin

138,788 Aufrufe • vor 1 Jahr

At the end of the day, as I discussed with Jordan Peterson, there are just two games to be played, one real, one Woke. The real game is called civilization. The false game is called power. A long post/🧵: The real divide between Woke and not Woke is in power. The Woke game is the power game, and it is a parasite on the real game, which is civilization. Here's roughly how Jordan described the foundation of this idea. There are various rules, norms, etc., in the game society ultimately plays, and these create a hierarchy that is based upon competence, mostly organically, obviously imperfectly. If the rules of the game are good enough, the imperfections (natural corruptions) are minor and society thrives. If they are not, you'll have problems. This is the real game of building society, and it ultimately has to favor competence. This game must be called "civilization" because that's not just its goal but it is also what it does. It civilizes us beyond our base instincts and impulses so we can work together productively in a healthy manner that generates prosperity. As Jordan put it, this game is also a reservoir of value, and reservoirs of value create parasites. What are these civilizational parasites? They’re parallel games organized by and around malignant psychopathological modes like Dark Tetrad traits, psychopathy, and Cluster-B disorders: histrionic, borderline, antisocial, and narcissistic. These malignant pathologies render people incompetent except at manipulation, so they cannot rise far in a healthy civilizational hierarchy. What do they do, then, to gain power and status in life in a game they cannot actually play? They define a parasitic parallel game and rope people into playing it. It is parasitic in that it draws off the real game (civilization) and mimics its form so that the hosts (people in society) are less likely to realize it’s there, but it doesn’t build or create of its own. It siphons and tears down. What drives this game is failing to see what makes the civilizational game and the hierarchy it produces legitimate in the first place. This is characteristic of the psychopathologies at its heart. The narcissist imagines the world should be serving himself at the top, but it isn’t. The problem can’t be himself, so it must be that the game is illegitimate. Otherwise, he’d be at the top, but he isn’t. Therefore, the game is corrupt. His histrionic nature makes him a victim of the real game, preying upon emotions like empathy and righteous indignation to recruit followers. Because of his Dark Tetrad alignment, his game is not only illegitimate but toxic. It’s inherently sadistic, cruel to its recruits in the way typical of all cults—alternating punishment and leniency or even love-bombing. It’s dishonest. It’s psychologically broken from reality. It’s also a Machiavellian game, which means it has no interest in moral or ethical behavior but only in power. Thus, this rival game to the game of civilization is the game of power. The parasitic game—that is, the power game—is based on a fundamental failure to understand the legitimacy of the civilizational game or the approximately legitimate hierarchy it produces. This is a result of its narcissism, mostly. The game cannot be legitimate because the psychopath isn’t on top of it, where he sees himself constantly as a projection from his frail ego. It sees power in the real hierarchy, though, which it can perceive and understand, and for which it blames most of its troubles. What this means is that the (Woke) power game develops a critical theory of the existing legitimate civilization game. That’s why Woke means “using critical theory (and activism).” A critical theory exists not to articulate a vision—at least not beyond a Utopia after the cult power game holds power to enforce its power game long enough—but to “criticize those aspects of the existing society we wish to change,” as Max Horkheimer, creator of the Critical Theory, put it. The critical theory of the power game exists to recruit by delegitimizing the civilization game in the minds of some of its players, usually ones who aren’t succeeding as well. It picks at “contradictions,” failures, and imperfections while casting the whole civilization game as corrupt and unjust. It offers itself as the only alternative to civilization game while pulling at the threads of the civilization game that allow people to believe in it. It all proceeds from the Woke failure to understand the legitimacy of the hierarchy of the civilization game as it proceeds from its set of rules. Misunderstanding legitimacy leads it to conclude that all hierarchies are actually based in power, and all power is fundamentally arbitrary. That is, they do not believe all power is illegitimate. They believe power is the only legitimate thing in any hierarchy, but they also believe that power is located in persons like themselves through their narcissism and projection. Think of Voldemort as an icon of this mode of thinking: “there is no good or evil, only power and those too weak to seek it.” Of course, that quintessential Dark Tetrad perspective is what ensures the psychopathological power game will be rigged to make sure the psychopaths are attracted to it and rise to its top. This belief is what we call Woke. The Woke game is the power game, and it is a parasitic competitor to the civilization game. There is no overlap between these two games. To adopt the power game is to abandon the civilization game entirely and, in fact, to become its enemy. But James, you might ask, isn’t there power in civilization? Yes, there is, and necessarily, but it isn’t what defines the civilization game. It’s a byproduct of the game, not the game itself. The civilization game is fundamentally the building out of an organic and dynamic hierarchy based on a set of rules, or what some people call “muh principles,” that will succeed or fail for that civilization in direct proportion to three things. 1) How aligned with the truth are the rules of the civilization game? 2) How aligned with justice are the rules of the civilization game? 3) How willing are the participants of the civilization game to defend their principles and their game, including against socio-parasitical perversion? The more aligned with truth and justice a civilization game is, the more successful it will be, and the more legitimate its hierarchy. The power that results as a byproduct is extremely legitimate in a highly aligned civilization where people haven’t forgotten their charge to defend the game itself, which is what we call responsibility. A civilization game strongly aligned with truth and justice filled with a preponderance of responsible people will produce a thriving, prosperous society. It only works this way every time. Not everyone is responsible, though. Some are also incompetent because of various pathologies (not talking about for other reasons). Those pathological players may, under certain circumstances, create a parasitic side game with themselves on top through a variety of strategies that mimic the values and principles of the real game while distorting them into power plays because their game is power, as discussed above. They will recruit into that game primarily from those who are resentful of the real game for any variety of reasons, and getting recruited into the power game from the civilization game is called “going Woke.”

James Lindsay, anti-Communist

154,373 Aufrufe • vor 1 Jahr

David Friedberg: “Gaming is the future of entertainment, and the future of gaming is AI.” @jason: “Friedberg, what are your thoughts on the gaming industry versus social media versus traditional media?” david friedberg: “One way to answer that question is to think about how people spend their time.” “Do you spend more minutes on social media, or on traditional media, or playing games? And how is that trending?” “But importantly, which of those will accrue more benefit, and as a result, drive more hours spent from AI?” “One way to think about this thesis is that AI is going to ultimately accrue to video game entertainment far more than social media entertainment or traditional content.” “If you believe in AI, and you believe in the improvements in productivity, generally speaking, people in the industrialized world will generally have more free time on their hands and be able to support themselves with the deflationary effects of AI over time.” “So if there's more time on people's hands, the general market for entertainment is growing, and if the general market for entertainment is growing, gaming is the future of entertainment, and the future of gaming is AI.” “Because I think you can create dynamic, more engaging experiences that will benefit from a back and forth sort of relationship than you can with traditional content or with social media.” “If you're a noob in Fortnite, like you're an early player in Fortnite, you're mostly playing against AI, because what they do is they tune the AI to be easier to beat so that you can slowly develop your skills.” “What was happening early was they were seeing a high degree of churn in Fortnite because kids would go on and play for the first time and they'd get paired up with kids that were better than them, and so they would never win, and they would get frustrated and they would quit the game and stop.” “So the churn rate was high. So AI unlocked higher engagement and higher retention, and I think we're seeing that in a lot of different gaming platforms now.” “So AI can be used, for example, to maximally increase time, engagement, satisfaction, happiness.”

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.Naval: Marxism, besides denying human incentives, also has a problem where it just assumes that everything is finite and we're all just dividing up the same small set of things. Well, the cavemen didn't have color TVs, computers, cars, antibiotics, or medicine. They were not sitting around dividing up the same few things. The knowledge grows, and we create more. It also tends to assume that we can freeze frame at some point in society and say, 'Well, we have enough different kinds of sneakers, enough different kinds of housing, we just need to allocate it better.' And that is not how anything works. David Deutsch has a great definition of wealth, which he says is the set of physical transformations that we can affect. So, when you think about it that way, you realize that knowledge is not just stored capital in the classic Marxist sense (capital vs. labor), but it's also knowledge on what to do with that capital. The cavemen or Palaeolithic ancestors had access to all the same resources we did. They were living on the same Earth, and by the modern environmentalist arguments, they had a better Earth—they had more to do things with. But yet, they couldn't do anything. They were not wealthy by any stretch of the imagination. Why? Because of knowledge. Life is not a zero-sum game, it's a positive-sum game. But we are hardwired to think it's a zero-sum game because, for millions or billions of years, there was no such thing as wealth. There was no such thing as persistent knowledge creation in the environment. What you had was a small amount of resources being divided up, and most of the games were status games—'Which monkey outranks which other monkey?' And that decides which monkey gets to eat first. We played that game for a billion years. Now, we come onto a recent game where, actually, we can all eat, and the big problem is obesity. It's no longer starvation. The big problem is boredom. It's not actually work. There's enough work. So, in this environment, switching your evolved mindset from a zero-sum game to a positive-sum game where we can all win, if we create knowledge together and use the resources that we have to create more resources and more wealth, that's the game we all need to be playing now.

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