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Easy eye-squint and eye-wide setup with damped track, using four DEF bones
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Gray CTR bones key animated & green DEF bones apply corrections. 1. Simple flat hidden mesh, using hook modifiers to follow the CTR bones. 2. Hidden mesh uses "outside" shrinkwrap to conform to sphere (or any object) 3. DEF bones are damp tracked to vertex groups on hidden mesh
snek3d
27,712 次观看 • 8 个月前



