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EllesmereUI Update: Friends List Launch, Full Pixel Perfect width/height matching, sizing and spacing, and much more! Full Patch 6.1.5 notes below: Global - EllesmereUI's Width/Height matching, element sizing, and element spacing are now 100% Pixel Perfect at ALL resolutions and scales! Basics - New: Friends list! Features include: -...

28,503 görüntüleme • 3 ay önce •via X (Twitter)

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EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

51,499 görüntüleme • 1 ay önce

Keet Mobile 4.0.0 Changelog 🍐 Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development. Improvements - Faster room loading with optimised icons and image-preview caching. - Media previews respect maximum image size to save bandwidth. - Added a system-update banner to keep you informed of important upgrades. - Cleaner room creation flow and refined DM request handling. - Down arrow and room avatar colours match desktop application. - Bottom tab bar is now hidden until onboarding is complete. - Clearer username error messages and progress indicators on slow networks. - Better feedback form now includes your username automatically - Call experience tweaks: hangs up cleanly; DM ring logic improved; Android auto-end in background. - Introduced hang-up icon for when call ends in rooms. - Device naming screen now auto focuses the input field. - Updated confirm device screen. - Software version list now shows Hyperdiscovery and lists WebRTC as keet-webrtc. - Refreshed onboarding pages and UI text updates. - Improved audio record UX and many Fixes - Fixed avatar rendering issues. - Removed grey bars at the top of several pages. - Stopped the tooltip from appearing when the username is already set. - Aligned the error-log message-field layout. - Resolved cursor and emoji picker jumps when switching between emoji and keyboard input. - Corrected chat text input width. - Restored fullscreen video previews. - Fixed image loading status indicators. - Adjusted code block spacing for messages sent from mobile. - Prevented locked recordings from following you when leaving a room. - Fixed a crash when opening a room on Android. - Stopped unnecessary FlatList re-renders. - Center aligned preview images. - Resolved chat UI breakage after double tapping the emoji picker icon. - Corrected contentFit on image messages. - Ensured pinned messages remain visible during a call. - Fixed speaker tooltip content overflow. - Calls: fixed orientation breaks, crash when app is killed, call-ring answer now opens the screen. - Resolved unrecoverable error when sharing a file from Google Files. - Eliminated flicker when searching usernames. - Disabled button presses while a tooltip is visible. - Fixed Discover Communities being cut off on small devices. - Disabled bottom tab presses when no identity is set. - Corrected tooltip orientation on tablets. Keet Desktop 4.0.0 Changelog Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development Improvements - Introduced system-banner UI for updates and notices. - Added a 'Quit' button to uncaught error screens. - Displayed an app loader before the app initialises. - Added a toast notification and an informative banner when sending a DM request. - Consistent avatars between DM rooms and member views. - Added support to medium sized file previews in chat. - Smoother last message rendering in the room list. - Added a chat loader on start up when no cache is available. - Clearer version display in the software section and added hyper db version to the list. - Updated texts for system and migration banners. - Refactored DM request actions and block member logic. Fixes - Prevented image preview blinking while loading. - Fixed crash when removing an avatar file from a deleted message. - Onboarding status is now remembered after a restart. - Eliminated room menu blinking via useDeferredValue. - Prevented Rive animation from disappearing when switching monitors. - Stopped creation of duplicate DM rooms for the same member. - Resolved broken file preview when a file lacked a name. - Restored missing styles on error pages. - Prevented error pages from appearing behind the loader. - Corrected emoji rendering on macOS. - Repaired chat voice message playback. - Fixed useRoomConfig imports. - Corrected file item height in room info. And more

Keet

25,883 görüntüleme • 1 yıl önce

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 görüntüleme • 2 yıl önce

CSS Trick 🤙 You can create these tab bar controls by using :has() to count the number of tabs ⭐️ .tabs:has(input:nth-of-type(3)){--count: 3;} .tabs:has(:checked:nth-of-type(3)){--active: 200%;} .tabs::after{ translate:var(--active) 0;} Let's break it down in this ! 📼 Couple of CSS :has() tricks here combined with custom properties 😎 First things first, lay out the tabs using display: grid. This gives you a way to create equal-width tabs 🙏 .tabs { display: grid; grid-auto-flow: column; } Then you use :has() to count the number of tabs and store that in a custom property 🤓 .tabs:has(input:nth-of-type(3)) { --count: 3; } .tabs:has(input:nth-of-type(4)) { --count: 4; } Using the cascade, the last valid :has() gives you the number of tabs 🫶 Using the tab count, you can size the tab indicator. For the tab indicator, use the tabs pseudoelement: .tabs::after { content: ""; position: absolute; height: 100%; width: calc(100% / var(--count)); } See how you can use --count to determine its size 📏 Next, use :has() to determine which tab is active or :checked with input [type=radio] .tabs:has(:checked:nth-of-type(2)) { --active: 1; } .tabs:has(:checked:nth-of-type(3)) { --active: 2; } You can use a zero-indexed translation here. If the second input is :checked, set --active: 1, then translate the pseudoelement on the tabs to that position 👉 .tabs::after { translate: calc(var(--active, 0) * 100%) 0; } Or you could set active to the translation: .tabs:has(:checked:nth-of-type(2)) { --active: 100%; } Setting the custom property allows you to use the index elsewhere if you need it 🤙 The final piece is using mix-blend-mode 👀 The tabs have a black background-color, the pseudoelement is white, and the label text is white. When you use mix-blend-mode: difference on the pseudoelement it will give this effect that the text transitions from white to black sliding across 😎 .tabs::after { color: hsl(0 0% 100%); mix-blend-mode: difference; } You can totally mix up the colors here though and go with a different effect. The mechanics of how you can use CSS :has() is the main point here 🙏 As always, any questions, suggestions, etc. let me know CodePen.IO link below! 👇 (There's even a Tailwind CSS play for this one too 👀)

jhey ʕ•ᴥ•ʔ

70,730 görüntüleme • 2 yıl önce

How I created these landing pages with Gemini 3 from start to finish First, I start with the hero section. It includes the nav bar, eyebrow, headline, subheadline, cta, social proof and visual. I spend 50% of the time here because it sets the colors, typography, spacing, which AI uses for the rest of the site consistently. “Create the hero section for my {app} called {name} in the style of {reference_site}”. Pro tip: use a screenshot and you’ll get way better results. Let’s get into the details. For icons, I prompt: “Use Iconify {icon set name}”. Most people use Lucide, but there are hundreds of open-source sets on Iconify like Solar, HeroIcons, Iconoir, Phosphor, etc. Just need to mention in the prompt. Same for custom fonts. For the animation, I prompt: “Animate fade in, slide in, blur in, element by element. Use 'both' instead of 'forwards'. Don't use opacity 0.”. This creates a subtle intro animation the first time users land on your page. Gemini 3 is an excellent animator. For example, I created the beam animation with this prompt: “Add noodles that connect and beam animate into the right circle. Add subtle details to the right beam animation circle with sonar and decorations.” For background animation, I use Unicorn Studio. Remix one of their templates and watch people click on your cover like crazy. What can I say, people love lasers. In the hero or right below it, social proof is super important. You can put ratings or logos, or both. For logos, you can prompt: “Animate the logos with marquee animation looping infinitely using duplicated items and alpha mask.”. Now the CTA. AI always creates basic buttons, which is fine 99% of the time. But Gemini 3 now sets a high bar for baseline design, so you will need to stand out. That’s why I put the extra human touch on animations and lickable buttons. I suggest browsing UIVerse and Codepen for buttons and reference the code in your prompt: “Change main button {code} and secondary button {code}. Add a 1px border beam animation around the pill-shaped main button on hover.”. Once you’re happy with the hero, you’ll want to craft new sections based on your business. Features, action plan, pricing, testimonials, FAQ, CTA and footer are the popular ones. Insert a screenshot and prompt “Adapt a new section, change texts, names and numbers”. Gemini 3 is very smart. It reads your existing styles and site concept and will tastefully mold new designs to fit perfectly into your current site. Finally, repeat the same prompts for icons, buttons and animations. Use midjourney images and remix using Nano Banana Pro. Ask ChatGPT to come up with better headlines, features, ctas, etc. Don’t skip the human part, this is where you’re irreplaceable. Start prompting top-tier landing pages and watch your numbers grow.

Meng To

287,300 görüntüleme • 8 ay önce

Finally new version of text system is released on our website ! I released as update to old version but in reality it's completely new thing in material and lot's of work in verse. I'm still working on documentation or/and videos but here is a list of good stuff it does: - Material got much lighter as slots logic moved to vertex shader. - Characters can overlap and still won't be cut out compared to old version. - Character can be animated and I already implemented some (wave, scale up/down and shake). - Custom face camera logic which works with prop scale so no need to additionally specify with and height. - Rows offset automatically when scale up or down any row. - Text effects now can be applied to any character, so words or single character. - Custom glint which works perfectly with any number of rows as a single line with multiple important controls. - Higher quality outline with two parameters to control inner and outer edge. - Timer logic split into to parts, verse and material. Verse setup initial layout and reserve slots for timer digits and then each second just sends seconds value and GPU makes timer tick freeing verse TPS by huge number. - To apply effects simply need use parsing markup with custom tag where N number between 1-9. So simply can write " Hello World" and word Hello will have rainbow effect applied. Currently implemented 4 effects. - To use icons in slots from texture array is as simple as specify another tag [iconN] where N is number of icon in array. So for example if coin is icon index 0 just need to write [icon1]100K. - Progress bar is supported as well and can be snapped to row without eyeball offset. - Background image supported now too! In the video yellow one is as test and you can use any of your own. Verse side got lots of changes: - Now saves/caches layouts better. - Smart packing of data allowed drastically reduce number of parameters, which should help with network optimization! - Instead having vector parameter per each slot to just send character index and position (32x5=160 if used 5 rows) now it's only 11 vector parameters per each row so 11x5=55 which is huge save and it sends text effects index in it too! - Implemented text update queue for text which doesn't require instant update. It helps to give more breathing for other text props which needs that speed. - Materials code now use interface and wrappers for cleaner work. If you still read it then thank you! :) On our website we now run 25% sale! And if you own old version please DM me here or in Discord and I will give you promo code for 100% discount on our website! Gelos Games Fortnite #uefn #EpicPartner

AsicsoN

12,841 görüntüleme • 2 ay önce

Just finishing up everything you guys voted on for 3.0. Here’s the feature list. Submitting tonight. Revamped Transfer Portal: Portal rebuilt from the ground up. Player cards now show fit at last school, why they're leaving, role they played, and minutes pattern so you know who you're getting. Stars are harder to land at low prestige unless you're spending real points and NIL. Also added JUCO players alongside the D1 transfers. Flips and Decommits: Recruits can now flip schools or decommit between windows. Rare but real. Full screen flip alert pops when you reach the dashboard so you don't miss it. Pure decommits put the kid back in the pool. Don't want any of it? Toggle flips off in settings. Freak Recruits: Generator now occasionally rolls something special. 6'9" point guards, stretch bigs that pass, athletic freaks at center. Tagged with a Freak badge. Rare enough to feel like a real find. Power Metrics: New analytics section. Pace, efficiency, four factors, strength adjusted ratings. If you want to actually know who's playing the best basketball this is where you go. Series History: Pregame card now shows your full all time series vs the opponent. Win counts both sides, last meeting, current streak. Switch jobs and the series stays with the school. National Game of the Day: Featured matchup from across the league each game day. Tap in for the full preview just like your own games.A new way to follow the rest of the country. Dream Jobs: Pick a dream job when you create your coach. Offers roll in as you build prestige. This school will keep a close eye on you. Old Stars Become NIL Donors: Players who graduate or go pro show up years later as NIL donors. Build a legacy and the donor pool builds with you. God Mode + Custom Realignment: Force Commit works reliably now and every other reported God Mode bug has been fixed. Force Wins added for CT and NT. New: every offseason in God Mode you can manually realign conferences. Move teams around and build the league you want. UI Changes: Polish across the interface. Cleaner cards, better spacing, mobile first layouts. New Series History card design. Diagnostics page in Settings if you ever get stuck. Other: 2.9.5 was supposed to be bug focused but had a submission error so I merged everything into 3.0. 3.1 will also be bug focused. Tried to fix every bug reported. Thanks for the support!

Hardwood Empire

35,378 görüntüleme • 3 ay önce

James Busby's Letter to Maori Elders in 1860 On June 22, 1860, James Busby wrote a letter to Maori Elders explaining his concerns to recent Maori uprisings, wanting to break the Treaty and make their own sovereignty - such as the Kingi movement. Busby was one of the authors of the Treaty, and 20 years after its signing, this letter shows the true intention of the Treaty and it's influence on early New Zealand. The Treaty wasn't about co-governance; it was about working together as one people. Below is my summarised version of the letter making it easier for modern audiences to understand. Old Men and fathers of the Maori nation, listen to the words of an old man and a father, whose children and grandchildren are natives of the same land as your children and grandchildren... When King William sent me to this country, be did not send me to govern either my own countrymen; or the Maoris, but to live with them and give them good advice. There was no law. I bad no power to [prosecute]. I could only write to the King who, from time to time, sent a ship-of-war to inquire whether the King's people and the Maori people were living and trading together in peace and friendship. By-and-bye, the King's people increased in this land, where there was no law and no governor. The people required to be governed by law. King William died and [was replaced by Queen Victoria]... [who was] a friend to the Maori people. She sent Captain Hobson to tell them that if they would become one people with her own children she would become a mother to them, and would extend to them the protection of her law. When Captain Hobson arrived... [chiefs] came in great numbers and considered the matter. Their old missionaries, who had given them the word of God, advised them to listen to the words of the Queen. They were good words, and would keep alive the Maori race. For two days they assembled, and discussed the [Treaty]. Captain Hobson said, take a week to consider. The chiefs would not wait till the end of the week, but said to Captain Hobson, Come from your ship... and finish the matter. Then was signed the Treaty of Waitangi, the covenant between the Queen and her Maori people, by which the Natives of New Zealand became subjects of the Queen, and the Queen became the protector of the Maori race. The Queen promised to protect each man — and every man; so that every man's land should be his own. And the Maoris agreed that when they wished to sell the land, they should sell it only to the Queen, because when Queen Victoria became Queen of New Zealand, it was not lawful for any of her people to buy land, but only for those whom she appointed. The treaty was carried over the Islands, and all the principal chiefs entered inio the covenant. But someone will perhaps say to me, I did not sign the treaty; I am not bound by it. Friend, tell me this: - Can one stone stop the flow of a river? - Can one man stand against a thousand? - If he does not turn and go with the rest of the army, will he not be trodden under foot by it? Tell me now, has this river, which began to flow in your land when Victoria became Queen, - Brought you evils or has it brought you blessings? - Has it overflowed its banks and swept any of you from your homes? Or has it not, rather, covered its banks; with all kind of riches? - Where were your cattle? - Where were your horses and and ploughs? - Where were your mills and the wheat to grind in them? - Where were your fruit trees, your apples and peaches, your vines and figs? - Where were your warm blankets, and all manner of clothes? - Your jaws ached with eating the fern root - Your women's backs were broken under their burdens - Your children perished for want of milk - You shivered in the cold. .... Listen, Friends! "The earth is the Lord's and the fullness thereof. When God created man upon the earth, he said to them, "Be fruitful and multiply, and replenish the earth, and subdue it." The people of England have not been disobedient to this command. Their own island is full of inhabitants. Have the Maori race fulfilled the command of God? Have they replenished New Zealand? Have they not rather, destroyed and devoured each other, until they became few and small in numbers? The Ngapuhi invaded Waikato, Waikato rose upon Taranaki, Taranaki destroyed the South. Who can court the numbers whose blood watered the earth! It was not the Pakeha who rose against them. It was Maori who rose upon Maori; every man's hand was against his brother. When man's wickedness is great upon the earth, God suffers them to destroy each other until there are none left. But He will not allow His earth to remain for ever in waste. He "formed it to be inhabited." He calls another nation to fill its waste places, and to make its deserts blossom and bring forth fruit. Take heed, friends, that you are not rebelling against God as well as against the Queen. Be not forgetful of what you were before the Queen cast her mantle over you. Then you were naked and destitute of all things; now you are rich and increased in goods. Dwell in peace and oppose not the law of the Queen. The Maori nation is incorporated into the body of which the Queen is the head. The power of the Maori people is like that of the little finder of the left hand. If an ulcer breaks out°in the point of the little finger it gives disturbance to the whole body. If the surgeon cannot heal the ulcer he will say, Cut off the first joint of the little finger, lest the corruption spread over the whole finger. If the whole finger is diseased, he will say, Cut off the whole finger; it is not fit that the whole body should suffer for so small a member Two ulcers have broken out - one at Taranaki - one at Waikato. Teira has sold his land to the Queen. Wiremu Kingi says "the land shall not go to the Queen. The land is Teira's; let Teira keep his land; I will not suffer it to be sold; because, though the land is Teira's, the power is mine. I am Waitara; let Teira live under my shadow/[sovereignty]." Friends, this is a great mistake of Wiremu Kingi's. In former times, before the Queen's shadow/[sovereignty] covered the land, when a strong man armed kept his place, his goods were in peace; but when a stronger [man] came, he was overcome, and his goods taken from him. This was Maori custom. In those days Wiremu Kingi, being stronger, could overcome Teira. But when the Queen promised to every Maori that he should be as one of her own people, the law came - the law is the strength of the weak man — and tbe law says every man's land is his own to sell to the Queen or to keep; no one shall lake it from him because be is weak; no one shall prevent him selling it if he wishes to sell it. If the Governor allowed Wiremu Kingi to overcome Teira, he would make the Queen false to the promise she made to every Maori man when she entered into the treaty. Friends, one word more. It is a new thing on the earth for a strong nation [like Britain] to come upon a weak one [the Maori], and say to it, You are weak and we are strong; nevertheless we will not take your land, but buy it from you when you wish to sell it... [The Queen] has secured you in possession of your lands, but she has done more than that; to some of you she has lent money to build mills, that you might eat bread instead of fern-root; to some she has lent money to buy vessels to carry their wheat to market. She did not do this because you were weak and ignorant. She has cherished you as a nurse cherishes her children. Now, I who write these things to you, do not belong to the Governor nor to the Queen. I am a private man, dwelling on my own land, as each of you dwells on his own land... I am as one of you. The Governor does not know that I am writing this letter to you. Perhaps he will see it in the newspaper, perhaps not. I write it because these are troubled times, and I foresee that evil will come upon you if you do not turn from your folly. I have read all your speeches at Waikato. The flagstaff is a challenge to the Queen. Think, if the King of France had set up [sovereignty, would he have let these revolts persist?] No! 500 ships-of-war would have been upon the seas and numerous soldiers upon [You. The Queen has not dealt with You because You are new to the knowledge nationhood and have much to learn]. But friends, these ulcers must be healed. Therefore I remind you, as an old friend, to cast away your folly, and let the land be in peace. From your old Friend, From Te Puhipi [James Busby] Listen to more podcasts like this at: Source Title: Correspondence Publisher: The Maori Messenger: Te Karere Maori Author: James Busby Date: June 30th, 1860 Copyright: None

NZ Media Watch

37,780 görüntüleme • 1 yıl önce

Look ma new Codex Updates! 0.119.0 and 0.120.0 are here. And with it, a HUGE number of quality of life updates and bug fixes! > Hooks now render in a dedicated live area above the composer. They only persist when they have output, so your terminal stays clean. If you're running PreToolUse or PostToolUse hooks, this is a huge readability win. > Hooks are now available again on Windows > CTRL+O copies the last agent output. Small but clutch when you're pulling a code block into another file or chat. > New statusline option: context usage as a graphical bar instead of a percentage. Easier to glance at mid-session when you're trying to gauge how much runway you have left. > Zellij support is here with no scrollback bugs. If you've been stuck on tmux just because Codex was broken in Zellij, you're free now (shout out Felipe Coury 🦀) > Memory extensions just landed. The consolidation agent can now discover plugin folders under memories_extensions/ and read their instructions.md to learn how to interpret new memory sources. Drop a folder in, give it guidance, and the agent picks it up automatically during summarization. No core code changes needed. This is the first real extension point for Codex's memory system, and it opens the door for third-party memory plugins. > Did you know, you can /rename a thread? But what's really cool about that is, after you rename it, you can resume it with the same name, no more UUIDs. codex resume mynewapp or directly from the TUI: /resume mynewapp > Multi agents v2 got an update to tool descriptions More reliable multi agent environments and inter agent communication > You can now enable TUI notifications whether Codex is in focus or not. Modify this in your config: [tui] notification_condition = "always" > MAJOR overhaul to Codex MCP functionality: 1. Codex Tool Search now works with custom MCP servers, so tools can be searched and deferred instead of all being exposed up front. 2. Custom MCP servers can now trigger elicitations, meaning they can stop and ask for user approval or input mid-flow. 3. MCP tool results now preserve richer metadata, which improves app/UI handoff behavior. 4. Codex can now read MCP resources directly, letting apps return resource URIs that the client can actually open. 5. File params for Codex Apps are smoother: local file paths can be uploaded and remapped automatically. 6. Plugin cache refresh and fallback sync behavior are more reliable, especially for custom and curated plugins. > Composer and chat behavior smoother overall, resize bugs remain though. > Realtime v2 got several significant improvements as well. > You're still reading? What a legend. 🫶 npm i -g @openai/codex to update

am.will

742,199 görüntüleme • 3 ay önce

How to Build a Proper Product Page It breaks my heart every time I see someone from Brazil, making just $200 a month, spend $40 on a test ad only to get a $2 CPC. Then, they cut the ad at $35 spend with 17 clicks and 0 conversions. What’s even more frustrating is when I visit their site and see it’s a complete mess. It’s like they didn’t even try. That’s why I’m making this post. *Disclaimer: If you're building a brand, this isn’t for you. This is for testing products correctly with a website that’s good enough to convert, but if you’re serious about your brand, hire a Figma designer and a developer to get things done right. As a fun fact, I tested the following product myself (In the video below) and with just one click at a $3 CPC, I got a sale with an $80 AOV (100% CVR). I paused the ads because the CPMs hit $150. If you're interested, save this product for the future. I'll share the creatives i used to ran the product with those who comment below. "jordan, stop teaching high school kids about selling reps and getting them sued by Prada or other big brands, ruining their payment gateways, and crushing their dreams." (with 5 random people only will do it, wouldn't make sense for everyone to be ripping it). Shoutout to Adrian for this one. 🫡 Back to the important stuff: Let’s talk about creating a great product page. First off, ditch the “Buy Now” button. By using this, you miss out on the chance to increase your Average Order Value (AOV) through upsells during checkout. Instead, replace it with an “Add to Cart” button. Also, remove the quantity selector. Hardly anyone uses them on the product page, but they do in the cart. Instead, offer bundles, which you can set up using the Kaching Bundles app or your theme if it supports this feature. The cart experience is crucial, and you can optimize it using the UpCart app. Enable all its product page features so it takes over the standard Shopify cart or your theme’s cart. The built-in cart systems are outdated—they don’t allow upsells like UpCart does. Plus, UpCart directly opens the cart after a product is added, where the upsell option appears at the bottom, increasing your chances of boosting AOV. Pay attention to color schemes. Don’t use neutral colors for headers and buttons if your product features a primary color. A yellow jacket with a black header is like pizza with raspberry syrup—just doesn’t work. If your product images are gray, white, or black, match those with your headers and buttons. Otherwise, play around with colors to give your page some dynamic appeal. Bookmark this site to get color palettes that match your primary color. For exact color matches, download the "ColorZilla" extension, which gives you the exact color code of whatever is under your mouse on the screen. If your product color is #6E402A, you’ll know it and can match it perfectly with your header and buttons, creating a visually appealing contrast like Cider did here below. Right now, when some of you send me these websites, they look like government pages from the early 2000s. Next, consider the typography and button styles. For fonts, use Helvetica Regular for body text and Helvetica Bold for titles, both at a minimum size of 100%. It’s simple and effective. As for buttons, they should have a corner radius of 8px. To change these settings, go to the theme settings - typography/buttons and adjust the buttons and typography accordingly. Rounded buttons create a modern, inviting feel, while full square buttons can give off an outdated vibe. Even casinos in Vegas design their buildings with curves, ensuring that visitors always have a view angle that draws them back in—it’s all about keeping things appealing and engaging. Finally, the product page layout itself should be clean and concise. Use collapsible rows for your product descriptions. No one wants to read a novel, so keep it compact and focused. Images and videos are what sell—this is why we don’t use text-heavy images in our ads; they just bore people. Keep the description short, with enough information to inform but not overwhelm. If you need to include more features, put them in the FAQs section—that’s what they’re for. The goal is to make sure that the "Add to Cart" button is visible as soon as possible once the customer lands on the product page, without overwhelming them but providing just enough information—some key benefits, high-quality images, and buying options in the bundles. Once they hit the cart, the upsells will do their job. Remember, the three essential apps for setting this up are Loox Reviews for customer feedback (use the product widget reviews at the bottom of the page before the FAQs and the rating widget just above the title), Kaching Bundles for offering package deals, and UpCart for optimizing the cart experience. Just for the record, this is to help newcomers and guide them to something taht works, me personally i don't use free themes, but this one i created could convert easily if the product, offer and ads match well. Good luck and keep testing! 🗳🥂💸🤑

Zzzz

42,318 görüntüleme • 1 yıl önce

15 little details from William & Catherine’s wedding, 15 years on 1 - The wedding ring was made from Welsh gold, a tradition that goes back to 1923. William chose not to wear one at all, which always stood out a bit. 2 - Catherine’s bouquet had lily-of-the-valley, myrtle from a plant originally grown by Queen Victoria, plus hyacinth, ivy and Sweet William. She placed it on the Grave of the Unknown Warrior afterwards… that detail always felt quite meaningful. 3 - The Alexander McQueen dress had hand-embroidered English roses, Scottish thistles, Welsh daffodils and Irish shamrocks. So much thought went into that. 4 - They lined the aisle of Westminster Abbey with real trees, field maples and hornbeams, and thousands of white flowers. 5 - Catherine left out the word “obey” from her vows, had Pippa as maid of honour, wore the Queen’s Cartier Halo tiara, and they even included a prayer they wrote themselves. 6 - The cake was an eight-tier fruit cake with 17 different sugar flowers matching the bouquet. They even sent handwritten notes to the baker. 7 - Her earrings were made with acorns and oak leaves from the Middleton family crest, a gift from her parents. A really nice touch. 8 - When she reached William at the altar, he leaned in and told her she looked beautiful. Small moment, but people still talk about it. 9 - The service opened with the same music used at Charles and Diana’s wedding. A quiet nod there. 10 - There was a tiny blue ribbon sewn inside the dress for her “something blue.” Easy to miss, but still there. 11 - She arrived at the Abbey in a Rolls-Royce Phantom instead of the glass coach, the same one used the year before. Felt a bit more them. 12 - The engagement ring was Diana’s sapphire and diamond ring. That connection was always there without needing to say much. 13 - The Queen invited 1,900 guests in her name, but the list itself felt quite personal with friends from different parts of their lives. 14 - Afterwards they drove away in that silver Aston Martin with “JU5T WED” and balloons tied on. That one still makes me smile. 15 - The ceremony took place at Westminster Abbey, a place full of history, but the day still felt very much like theirs. ♥️ Fifteen years today. Happy anniversary to Their Royal Highnesses, the Prince and Princess of Wales 🤍 PS - Their first dance was to Elton John’s Your Song, performed by Ellie Goulding. I’ve added it to the video… so as you watch the clips and photos I put together, turn the volume up and just go down that little memory lane with them 🫶🏻

Queen Esther

118,283 görüntüleme • 3 ay önce

Big Update: Critters Quest Website Steps Into Production State with an Exciting New Design! Hey Critters, we're thrilled to share some major news, our website has officially migrated from mint state to production state, and we're taking our platform to the next level right here at After three weeks of dedicated work, we've transformed Critters Quest into a more organized, stable, and feature-rich experience, setting the stage for everything we've planned for the future. This isn't just an upgrade—it's the first step before the real journey begins! Key Updates to the Homepage and Beyond Fresh Categories and Pages: We've added exciting new sections to help you dive deeper into the Critters Quest world: - Play $QUEST (Explorer Page for Staking $QUEST): Dive into our new $QUEST explorer page, where you can find games to stake your $QUEST tokens to earn rewards, track your staking progress, and engage in strategic gameplay challenges that grow your Critters' value. - Play Spins (Explorer Page for Spins): Spins are now front and center with a dedicated spins explorer page, designed to highlight Multipliers Spins, Terron Spins, Quest Tablet Spins(coming soon👀), and more. Organized as daily free spins, limited events, and partner spin opportunities for special loot, offering new ways to boost your rewards. - Breakdown Informational Page: We've introduced a comprehensive guide for new users (and a refresher for veterans) to explore how key features work. This page currently focuses exclusively on the mechanics and info for Master Edition NFTs, Cloned Editions, and Multipliers. It explains how Master Editions serve as the foundation for your Critters' value, how Master Editions allow Cloned Editions to be minted out for others, and how Multipliers enhance your rewards throughout critters ecosystem. Redesigned Homepage: Our homepage has been completely transformed into an intuitive experience that gives you a complete overview of the Critters Quest ecosystem at a glance. It features: - Feature Carousel: Highlighting new additions and important updates - Ecosystem Activities: Real-time data showing active games, spins, or other ongoing activities. - Mini-Leaderboards: Quick snapshots of top performers - PFP Activity Feed: See the latest community PFPs minted - Quick-Access CTAs: Every section includes direct links to the full experience, letting you dive deeper with just one click - Streamlined Introduction: New visitors get a concise overview of Critters Quest right away This overview approach makes navigation intuitive for both newcomers and veterans, ensuring you never miss important information or opportunities. Elevated Designs Across the Board: - Dynamic Castle Layout in the Banner: Our homepage now features a dynamic castle layout in the banner, with castles positioned in the order they appear on the leaderboard. The top leaders are showcased at the top, adding a visual representation of community rankings and bringing our competitive spirit to life. - Critters Terminal (Formerly $QUEST Terminal): Our terminal has been upgraded with a sleek new look and enhanced functionality, now known as the Critters Terminal. It's your go-to hub for finding the most powerful cards and looking for new Critters—it tracks $QUEST allocation on available Critters for sale, their power, equipment, and more, helping you build the ultimate team. - Equipment Viewing: Viewing Critters and their equipment has been elevated with detailed rankings, power levels, and stats, giving you a clearer picture of your team's strength and hinting at game mechanics like power-based strategies. - Spins Pages Redesign: The spins experience has been completely revamped with a fresh, user-friendly design, making it easier to spin for rewards and track your progress, with a focus on multipliers and special loot opportunities. - Partnership Sign-Up Page Update: On our main page, you'll see mentions of our legendary partners—GM Capital, Mintify, Sniper, and more—highlighting our growing ecosystem. We've also updated our partnership sign-up page for those looking to partner with us. This page now includes a detailed breakdown of partnership options and new form fields to streamline the collaboration process. We're excited to expand our network in the future! - Animated Banners: Across all pages, you'll notice new animated banners that bring our world to life, adding visual excitement and guiding you through the platform. - Archived Pages: To streamline the site and focus on the future, we've archived older pages like the Master Edition Mint and Referral pages. These will remain available for reference. Coming Soon: We're already working on exciting additions, including: - SHOP Page: A new experience for purchasing items and gear to enhance your Critters Quest adventures, where you can equip your Critters with power-boosting equipment. - Tokenomics/Liquidty Section (Addition to the INFO Page): We're working on a detailed tokenomics section to add to our INFO page, launching alongside updates to our plans for DEX integration. These changes will add more value to Master Editions, give participants greater confidence, and enhance the overall ecosystem. - Cloned Edition Minting: This innovative feature will launch when Master Editions begin to mint out their Clones, allowing people to mint these unique variations. Cloned Editions will inherit traits and offer new gameplay opportunities, expanding your Critters' potential and rewards. Backend Tweaks: While many of these improvements are visible, we've also made numerous backend tweaks that aren't immediately seen. These optimizations ensure better performance, stability, and scalability for the platform moving forward. Continuous Elevation: This migration marks our first massive overhaul, but it's just the beginning. We're committed to elevating Critters Quest on a continuous basis, refining and expanding the platform with each rollout to keep delivering the best possible experience for our community. Foundation for the Future These updates aren't just cosmetic—they're foundational. After three weeks of hard work, we've created a more organized and structured platform that's ready to support the future rollouts we've been teasing, like Edition Minting, Items Shop, and Quest Games. This migration streamlines our process, allowing us to deliver updates faster and more efficiently for both new users and our longtime adventurers. This is truly the first step before the real journey begins. Our production state sets us up to expand Critters Quest into an even bigger, more engaging GameFi ecosystem, where your Critters can thrive through quests, spins, and community challenges. Whether you're a newcomer or a seasoned player, these changes make it easier to explore, compete, and grow your collection. Your Next Expedition We're just getting started! This production-ready overhaul is the launchpad for all the exciting features and expansions we have planned. Keep an eye on for more updates, and dive into the new pages to see how you can level up your Critters Quest experience. We want to hear from you! Share your feedback, suggestions, and experiences with our new production site in our Discord or commenting below. Your input directly shapes our future updates and helps us create the best possible experience. Thank you for your patience and support during this transition. Together, we're building something truly special!

Critters Quest

26,167 görüntüleme • 1 yıl önce

The Polyphon: When Music Was Programmed on Perforated Discs In the closing years of the 19th century, long before vinyl records, magnetic tape, or digital files, a remarkable machine let ordinary people summon complex, multi-note music from thin air. It did not play recordings of real instruments or voices. Instead, it executed precise mechanical instructions encoded on interchangeable metal discs. That machine was the Polyphon, and its story is one of the earliest and most elegant examples of “software” for music. The Polyphon was invented in 1870 in Leipzig, Germany, by two engineers: Gustav Adolf Brachhausen and Ernst Paul Riessner. They had previously worked with the Symphonion company, which had pioneered commercial disc-playing music boxes in the mid-1880s. Brachhausen and Riessner broke away to perfect and commercialize their own version. Their firm, originally called Firma Brachhausen & Riesener, was founded in 1887 in the Leipzig suburb of Wahren. It was renamed Polyphon-Musikwerke AG in 1895, and full-scale production of the iconic disc machines began around 1896–1897. The timing was perfect. Traditional cylinder music boxes, with their pinned barrels, were beautiful but expensive to make and difficult to duplicate in volume. Each new tune required an entirely new cylinder. The disc system changed everything. A single machine could play dozens or hundreds of different pieces simply by swapping a disc. This was revolutionary it turned music into something you could collect, trade, and update, much like software libraries or app catalogs today. Polyphon machines and their discs were exported worldwide. In 1892 the company sent people and tooling to America to establish the Regina Music Box Company in Rahway, New Jersey. Regina became one of the most famous names in American disc boxes and helped popularize the format across the Atlantic. How the Polyphon Actually Worked At first glance, a Polyphon looks like an ornate wooden cabinet or tabletop box with a large, flat metal disc inside. Wind the powerful clockwork motor (or, on coin-operated models, drop a coin), and the disc begins to spin. The magic is in the disc itself. These are not simple records. They are precision-stamped or punched sheets of tin-plated steel or similar metal. During manufacturing, holes are punched in carefully arranged patterns. The displaced metal is curled or pressed downward to form small raised projections — called plectra — on the underside of the disc. These tiny “fingers” are the actual data. As the disc rotates: The projections engage a row of star wheels (small, multi-pointed ratchets mounted in a gantry above the comb). Each star wheel is nudged forward by a projection and rotates just enough to pluck one tooth on the musical comb — a precisely tuned set of steel teeth of varying lengths. Longer teeth produce lower (bass) notes; shorter teeth produce higher (treble) notes. The radial position of the hole on the disc determines pitch; its angular position determines timing. Many models used two combs (sometimes striking simultaneously for richer tone, sometimes alternately). Larger instruments could have impressive volume and harmonic complexity. Playing time for a typical large disc (around 19–20 inches / 50 cm) was roughly 1 minute 45 seconds to 2 minutes — enough for a complete popular song, march, or waltz of the era. Drive systems varied by size. Smaller discs often used a center spindle; larger ones used peripheral drive holes around the edge for better stability and torque. A pressure bar kept the disc flat and properly engaged with the star wheels. Where the Polyphon becomes truly fascinating from a technological history perspective: The perforated disc is not a recording. It is a program. It contains encoded instructions: “At this moment, pluck these specific notes in this sequence and combination.” Change the disc, and the machine plays an entirely different piece without any modification.

Brian Roemmele

29,911 görüntüleme • 2 ay önce

Exposing Demus Pixx Darm. Is this really the competitive scene you want, Fortnite Competitive ? Normally, I wouldn’t care, just like I haven’t for the past few years, but we’re tired. Tired of it always happening to us. Tired of how impossible it is to compete on equal terms. It feels like it’s no longer about who’s better. It’s about who has more connections, who does more teaming, and who threatens others harder. We want to expose three situations that are clearly prohibited in the official FNCS rules, and that completely break the values of fair competition. ----------------------- 1. Repeated griefing and intentional suicides to prevent us from qualifying The team doing this was already qualified. And because we were their biggest threat in their POI, they spent the entire final part of Day 2 looking for us, pushing us, and leaving matches on purpose just to requeue and keep griefing. In the clips, you can clearly see how they eliminate us and immediately suicide just to requeue and find us again. In one game, when we weren’t even in the lobby, they just stood still looking for our names and stream sniped to keep griefing. They’re not trying to win or qualify. They just want to prevent us from doing it. 🟥 This clearly breaks: · Section 8.1.3 – Game Sabotage “Players shall not engage in game sabotage… or any activity harmful to the enjoyment of Fortnite by other users as intended by Epic.” · Section 8.2.1 – Competitive Integrity “Any form of unfair play is prohibited by these Rules.” “Intentionally Disconnecting from Fortnite after you or a member of your team takes damage…” · Section 8.2.2 – Collusion “Feeding: Intentionally allowing oneself to be eliminated by an opposing player.” While this isn't traditional “feeding,” they are intentionally dying after targeting us, only to requeue and do it again. That’s sabotage, and it clearly violates the spirit and intent of these rules. ----------------------- 2. Systematic teaming with friends from their country 🇵🇱 There is no competitive integrity when 100% of the games are played the same way, by the same two teams trading surge, never finishing kills, and never actually fighting. This isn’t a real contest. It’s always the same surge base, the same damage pattern, and zero intent to eliminate. In one clip below, they even knock each other and have a launch pad right below them, but don’t use it. Because they’re friends. Let’s be clear: Kombek is in our heat, and he’s openly friends with Pixx Demus. If they’re teaming in customs, how can we trust that when we fight their friends during Heat 1, Kombek won’t rotate to back them up? It’s happened before. And it keeps happening. 🟥 This clearly violates: · Section 8.2.2 – Collusion “Teaming: Players working together during the Match while on opposing teams.” “Planned Movement: Agreement between two or more opposing players to land at specific locations and move through the map in a planned way before the Match begins.” “Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.” This isn’t strategy. It’s blatant system abuse, and everyone sees it. ----------------------- 3. Coaching and pre-planned griefing across heats They’re coaching teams (friends) in other heats to grief the players contesting their spot, so that if those friends qualify, they’ll get a completely free drop in Grands. They’re manipulating the tournament before it even begins, and the worst part is that they post about it publicly, proudly. And maybe this would make some sense if later that teams planned to contest Demus, Pixx or Darm in Grands, but they don’t. They’ve already agreed beforehand not to land on them. They’re just helping eliminate threats now so they can keep the drop uncontested later. This is about: - Coaching others to do their dirty work - Cross-heat griefing coordination - Securing free drops before even qualifying 🟥 This breaks: · Section 8.2.1 – Competitive Integrity “Each player is expected to play within the spirit of Fortnite and these Rules at all times during any Event Match.” “Utilizing outside assistance regarding the location of other players… or any other information not otherwise known to the player by the information on his or her own screen.” · Section 8.2.2 – Collusion “Any agreement to intentionally influence the outcome of any match or Event.” This isn’t a one-off case. It’s deliberate, long-term structural manipulation of drops, heats and the entire competitive system. ----------------------- Where’s the fairness when you load into a game? What chance do new or unknown players have if they don’t have the right connections? Do you really want a competitive scene where abusing the system, not skill, is what works best? And no, this isn’t “contest” These are 10 out of 10 games between the same two teams, building the same surge bases, trading damage, and making each other’s games infinitely easier. There’s no midgame. No map strategy. No real rotations. Just teaming and abuse. This is not the Fortnite we fell in love with Remove surge. Or at least: - Penalize repeated surge trades between the same teams - Prevent infinite surge exchanges between friends - Punish ultra-late rotations after fake trades Do something. Anything. Because this isn’t what competitive Fortnite was meant to be. We just want to compete. Show what Spain can do. Play fair. Real 3v3s. No alliances, no coaching favors, no manipulation. We appreciate any support on this post. We’re doing it for our region. We deserve the same right to compete as anyone else. We can’t stay silent when: - We’re being teamed on - We’re griefed in 5 straight games - Others are being coached to cone us We’ve already reported everything. And we encourage anyone who’s gone through something similar to report it too. We have clips, proof, screenshots, and we’re ready to provide whatever is needed for a serious investigation. All we’re asking for is a fair chance to compete. There needs to be a line. A precedent. If you care even a little about this game, it’s time to act. And let’s not pretend this is new. Every season it's the same. Hogman Loomin Leven Tocata Evanosaurus “Unrawrl Engine 5.8” Rex Fortnite_ES

khaorz

82,653 görüntüleme • 1 yıl önce

President Xi’s New Year Address On New Year's Eve, Chinese President Xi Jinping delivered his 2026 New Year message through China Media Group and the internet. The following is the full text of the message: Greetings to all! Year after year, life opens a fresh chapter. As the new year begins, I extend my best wishes to you from Beijing! The year 2025 marks the completion of China's 14th Five-Year Plan for economic and social development. Over the past five years, we have pressed ahead with enterprise and fortitude, and overcome many difficulties and challenges. We met the targets in the Plan and made solid advances on the new journey of Chinese modernization. Our economic output has crossed thresholds one after another, and it is expected to reach RMB 140 trillion yuan this year. Our economic strength, scientific and technological abilities, defense capabilities, and composite national strength all reached new heights. Clear waters and lush mountains have become a salient feature of our landscape. Our people enjoy a growing sense of gain, happiness and security. The past five years have been a truly remarkable journey, and our accomplishments have not come easily. Your unwavering hard work has made our nation thrive and prosper. I salute you all for your exceptional diligence and invaluable contributions. This year is full of indelible memories. We solemnly commemorated the 80th anniversary of the victory of the Chinese People's War of Resistance Against Japanese Aggression and the World Anti-Fascist War, and established the Taiwan Recovery Day. These grand national events were majestic and powerful, and the glory of victory will shine through the pages of history. They are inspiring all the sons and daughters of the Chinese nation to remember history, honor fallen heroes, cherish peace, and create a better future. They are rallying a mighty force for the great rejuvenation of our nation. We sought to energize high-quality development through innovation. We integrated science and technology deeply with industries, and made a stream of new innovations. Many large AI models have been competing in a race to the top, and breakthroughs have been achieved in the research and development of our own chips. All this has turned China into one of the economies with the fastest growing innovation capabilities. The Tianwen-2 probe began its star-chasing journey to explore asteroids and comets. Construction of the hydropower project at the lower reaches of the Yarlung Zangbo River started. China's first aircraft carrier equipped with an electromagnetic catapult system was officially commissioned. Humanoid robots did kung fu kicks, and drones performed spectacular light shows. Inventions and innovations have boosted new quality productive forces and added colorful dimensions to our lives. We endeavored to nurture our spiritual home with cultural development. There was a surging public interest in cultural relics, museums, and intangible cultural heritage. A new Chinese cultural site was added to the World Heritage List. Cultural IPs such as Wukong and Nezha became global hits. The younger generation came to deem classic Chinese culture as the finest form of aesthetic expression. The cultural and tourism sectors thrived. The "super league" football games in our cities and villages attracted numerous fans. Ice and snow sports ignited people's passion for the winter season. Tradition is now embracing modernity, and the Chinese culture is shining in even greater splendor. We joined hands to build a better life and enjoyed it together. I attended celebrations in Xizang and Xinjiang. From the snow-covered plateau to both sides of the Tianshan Mountains, people of various ethnic groups are united as one, like seeds of a pomegranate sticking together. With white khatas and passionate singing and dancing, they expressed their love of the motherland and the happiness they enjoy. No issue of the people is too small; we care for every leaf and tend every branch in the garden of people's well-being. Over the past year, the rights and interests of the workforce in new forms of employment have been better protected, facilities have been upgraded to bring more convenience to the elderly, and each family with childcare needs has received a subsidy of RMB 300 yuan per month. When the happy hum of daily life fills every home, the big family of our nation will go from strength to strength. We continued to embrace the world with open arms. The Shanghai Cooperation Organization Summit in Tianjin and the Global Leaders' Meeting on Women were very successful; and island-wide special customs operations were launched in the Hainan Free Trade Port. To better address climate change, China announced new Nationally Determined Contributions. After announcing the three global initiatives on development, security, and civilization, I put forward the Global Governance Initiative to promote a more just and equitable global governance system. The world today is undergoing both changes and turbulence, and some regions are still engulfed in war. China always stands on the right side of history, and is ready to work with all countries to advance world peace and development and build a community with a shared future for humanity. Not long ago, I attended the opening ceremony of the National Games, and I was glad to see Guangdong, Hong Kong and Macao coming together in unity and acting in unison. We should unswervingly implement the policy of One Country, Two Systems, and support Hong Kong and Macao in better integrating into the overall development of our country and maintaining long-term prosperity and stability. We Chinese on both sides of the Taiwan Strait share a bond of blood and kinship. The reunification of our motherland, a trend of the times, is unstoppable! Only a strong Communist Party of China can make our country strong. We launched the study and education program on fully implementing the central Party leadership's eight-point decision on improving Party and government conduct. We exercised strict governance of the Party through credible measures, and promoted the Party's self-revolution to fight corruption and advance healthy governance. As a result, the conduct of our Party and government steadily improved. We must stay true to our original aspiration and founding mission, and pursue our goal with perseverance and dedication. We should continue to give a good answer to the question on how to maintain long-term governance put forth in a cave dwelling in Yan'an and prove ourselves worthy of the people's expectation in the new era. The year 2026 marks the beginning of the 15th Five-Year Plan. A successful venture should start with a good plan and with clear goals set. We should focus on our goals and tasks, boost confidence, and build momentum to press ahead. We should take solid steps to promote high-quality development, further deepen reform and opening up across the board, deliver prosperity for all, and write a new chapter in the story of China's miracle. The dream lofty, the journey long-bold strides will get us there. Let us charge ahead like horses with courage, vitality, and energy, fight for our dreams and our happiness, and turn our great vision into beautiful realities. The sun of the new year will soon rise. May our great motherland stand in magnificence! May the fields across the country deliver good harvest! May our nation bathe in the glory of the morning! May you all enjoy life to the fullest, and achieve every success! May all your dreams come true!

China Perspective

27,604 görüntüleme • 7 ay önce

Patch 0.12.3 - "Blades of Ezochi" is now released! Patch 0.12.3 is a minor update patch that includes 3 new classes, some rules updates and a lot of changes to classes. Earthcleaving and Searing Lotus style are two elemental style sword classes, one of which is an anti-tank and the other a tank. Another paladin has also been added with gun paladin. A lot of classes have seen some key abilities redesigned or changed. Some of these such as backlash were too easy to use and lacked counterplay, while other such as defensive flexibility were resourceless defenses that warped the game around having them or not having them. Some other less used abilities have gotten some number buffs to make them less clunky to use. For the basic rules, precise attacks now have pinpoint by default to make them a better option against dodgy targets who often would still have enough guard to negate most of the damage. Block now works against damage in general, giving more of a reason to take it over simply dodging everything and making failed save damage have some counterplay. As always, thank you for your support. Rules Precise attacks now gain Pinpoint. Some abilities do not gain it. Added a Push basic action. Block reaction now works vs damage in general and not just attacks. Updated rules for abilities to state all abilities as general rule require you to have line of sight to it. Races Ryujin Dragon Breath now has the Safe keyword. Classes NEW: Gun Paladin, a ranged support/striker hybrid. Earthcleaving Style, an anti-tank earth melee striker. Searing Lotus Style, a fire style tank Abjurer Mana Shield slightly reworked Adventurer Steel Aura now has the Circuit and Rage keywords. Secret Art now also resets your Circuit keyword when used. Power Jump now has the Circuit keyword. Aeromaster Razor Hurricane now deals Wind damage. Alchemist Stone Grinding now also works on shielding effects. Amanita Spore Burst now deals Poison damage. Assassin Study Target can now apply Death Mark with only 2 AP spent. Battlemage Battle Cast now has the Circuit keyword. Battlemaster Can now be accessed through adventurer. Bloodbinder Blood Drain now deals Dark damage. Now has the Safe keyword. Transfusion and Life sacrifice no longer trigger effects on yourself that would trigger from taking damage. Carpenter Hammer and Nail now has the Rage keyword. Felling Strike mana cost reduced from 2→1. Chronofighter Past Self slightly reworked Attacks from the past reworked Secret Art reworked and renamed. Chronomancer Haste mana cost increased from 1→2 and given the circuit keyword. Colossus Can now be accessed throguh adventurer. Two Sword Crush now has the Rage keyword. Double Slam now gives you the option to make only 1 attack even when wielding two 2 handed weapons. Mighty Leap range increased from 20→40ft. Culinarian Herbal Stock now keeps the bonus for the entire node. Curse Knight Backlash is now Offstep rather than Sure Hit Devil's Blow wording updated to prevent confusion on the full pierce. Cutthroat Can now be entered through Culinarian. Deadeye Disarming Shot mana cost reduced from 3→2. Death Knight Call of the Grave AP cost reduced from 3→2. Dragoon Can be Jiangshi instead of the jumping expertise now. Duelist Deflect Missiles renamed to Deflect Everything, now works vs all attacks. Electromancer Zap no longer gains Sure Hit against targets valid for your superconductor. Forked Lightning now applies Focus x 2 static. All electromancer abilities now scale their static of Focus instead of Power. Electromaster Static Field now scales static of Focus instead of Power. Exalted Blade Divine Storm clarified. Execavator Cave Raider now has the Circuit keyword. Executor Holy Orders now can only be used before you attack and the free movement only occurs if the target moves away from you while in your melee range. Farmer Scarecrow's Gaze now has the Circuit keyword. Fencer Precise Thrust updated to not disable updated dueling weapon. Fighter Slam now lets you spend a mana to ignore the power requirement. Power Strike reworked. Defensive Flexibility reworked. Geomancer Earthquake now states it only hits people on the ground. Gravitect Black Hole now allows for a save. Graviturge Localized Collapse RP spend now fully avoids it. Gunfu Gun Martial Arts now lets your unarmed attacks benefit from your pistol material bonuses. Highlander Aftershock now has the Rage keyword. Can now be accessed through adventurer. Hydromancer Aqua Drill now deals Water damage. Now has the Safe keyword. Crashing Foam Wave now has the Active keyword. Lancer Can now be accessed through Adventurer and Cavalier. Mage Arcane Barrier now has to be in reaction to damage taken and no longer prevents true damage. Mycomancer Poison Spore damage reduced from Power + 5 → Power + 2. Necromancer Soulreap now also instantly kills the enemy on killing blow. Corpse Explosion now deals Dark damage. Pyromancer Incendiary Ray mana cost increased from 1→2. Now applies Burning on damage. Pyromaster Hellfire only applies when you inflict Burning on your own turn. Sage Lengthened Incantation capped to 2 additional AP, now applies to Scattering AoE attacks again. Can now be entered through Mage Knight. Selective Casting now has the Circuit keyword. Scout Can now be accessed through Rogue. Shield Paladin Holy Weapon light emitting part now also works on ranged weapons. Spearmaster Updated Gae Bolg wording. Spellblade Spellstrike wording updated. Sky Talon Style Heavenfall Descent now has the Rage keyword. Keywords Added an Opener keyword for abilities who must be used as the first action in a turn. Added a Circuit keyword for some abilities to give them a one time discount on their mana use. Added a Safe keyword for attacks that do not provoke AoO's Items NEW: New mods for thrown weapons. New mods added for poison materials. New ghimslag armor mod. New mod for shields. Some cloaks now gain a higher benefit if made with a higher tier base material. Bags now gain a benefit from higher materials and have a mod. Carts now gain a benefit from higher materials. Shields no longer gain bonuses to evasion or guard from material, only to block/dodge. (Does not affect existing ones) Elemental Weapon Alloy crafting point costs reduced from 15→10. Dueling weapon ability no longer works if you make a Heavy attack with it using AP. Added a mod that regains the ability for 1 heavy. Scythes Reworked Long Haft. Added a Focused Spin B mod. Armor Anti-poison silver mod removed. Chain Links reduced from 8→4. Flexible armor values increased. Gourmet Cooking Stock old wording updated. Greenhouse labor cost fixed to be consistent with other values. Perfect Balance mod now also works with precise attacks.

Angel's Sword RPG Official

16,548 görüntüleme • 4 ay önce

We’re often told Western societies are experiencing conditions reminiscent of the German Weimar Republic. But what exactly was the German Weimar Republic? I’d like to explain the republic…and its incredible levels of debauchery, meaninglessness, sex, drugs, and—of course—Jews. “The decay of moral values in all areas of life—the period of deepest German degradation—coincided exactly with the height of Jewish power in Germany.” -Karl Wiehe Background The Weimar Republic is the unofficial name—that was popularized by Adolf Hitler—of the German nation-state that existed from November of 1918 to March of 1933. It was named for the city of Weimar, Germany where the constitutional assembly that established the new German republic met. The official name of the republic was the German Reich. The Weimar Republic was established after Germany’s loss in WWI. Germany was forced under the Treaty of Versailles to accept “full responsibility” for the war and pay the debts of all the allied countries. Being forced to pay these massive debts devastated the German economy and skyrocketed inflation, unemployment, and suicide within Germany. At one point 40% of Germans were unemployed and many were homeless. In 1932, the German suicide rate was more than three times that of Great Britain and in one two-year period, Germany had more suicides than there had been deaths of American soldiers in all of WWI. The German currency became the most worthless currency in Europe. A loaf of bread in Berlin that cost around 160 German Marks at the end of 1922, cost 200,000,000,000 German Marks by late 1923. The German peoples’ life savings and purchasing power had melted away over the course of a few months. With a single US dollar being worth 4,210,500,000,000 German Marks by November of 1923, foreign currencies had much greater buying power in Germany. So naturally, foreigners flocked to Germany to take advantage of the cheap prices. With these foreigners arriving en masse, Germans desperate for work turned to one of primary industries the foreigners flocked to Germany for: the sex industry. Sex and Drugs Germans began flocking to urban hubs in search of work, and no urban hub was more popular than Berlin. Prostitution in Berlin wasn’t explicitly legal but existed in a kind of legal gray area where certain aspects of the sex trade were regulated while others remained unregulated. However, enforcement of any laws restricting prostitution was lax to non-existent. On any given night up to 100,000 prostitutes would line the streets of Berlin. Every type of prostitute was available: midgets, pregnant prostitutes who lined up on the street according to how pregnant they were, prostitutes that purposefully tried to be ugly, prostitutes with acid-scarred faces, prostitutes with missing limbs, mother and daughter prostitute pairs, dominatrixes, even hunchback prostitutes. Interracial, inter-generational, forced or abusive sex acts were all available for the right price. There was also a large male prostitution industry and homosexual men from across Europe came to Germany to pay for homosexual sex. And unlike most cities, Berlin boasted having not a single red-light district—but multiple. Child prostitutes were bought and sold in Weimar Berlin in a booming industry. Advertisements for child prostitutes were even placed in German magazines and newspapers. A person could order a child, or any other type of prostitute for that matter, over the phone and have them a few short minutes later. British historian Sir Arthur Bryant describes throngs of child prostitutes outside the doors of the great Berlin hotels and restaurants. Bryant adds, “most of them—the night clubs and vice resorts—were owned and managed by Jews. And it was the Jews among the promoters of this trade who were remembered in after years.” There were homosexual, lesbian, and even transsexual bars where, occasionally, public masturbation and orgies took place. These homosexual bars weren’t isolated or rare one-off outliers either, there were over 50 lesbian bars in Berlin and around 100 homosexual bars total. Drag shows and cross dressing were commonplace in these bars. Sexual acts involving torture or acts bringing a victim close to death, or even—in some instances—to death were performed in Weimar Germany (called Lustmord). As often happens when violent sexual perversions arise, so too do serial killers playing out their fetishes in reality. I refuse to name serial killers in my writings because I think it glorifies them, but you can look them up yourself. German Newspapers devoted entire sections to the violent sexual crimes of these serial killers and fictional accounts of murders sold very well on German book stands. Serial Killers had a romanticized lore around them, similar to what we see in western society today. Alongside prostitution and homosexual clubs, porn also enjoyed a golden age during the Weimar Republic. Like prostitution, porn existed in a kind of legal gray area where enforcement of any regulations on it were lax to non-existent. Images could be purchased under-the-counter at most street media kiosks. According to one report there were as many as 30 homosexual publications on any given Berlin media kiosk. Above all, pornography featuring models who bore a resemblance to the biggest movie stars of the day, such as Marlene Dietrich or Greta Garbo, were in the highest demand. Fashion began to blur the lines between masculine and feminine. The female image began to experiment with a more strong-willed independent tone and some women began to dress in masculine clothing. Similarly, male fashion began to experiment with feminization and cross-dressing amongst men began to rise. Berlin’s women began to question the need for a man in their lives at all and many Berlin women had no desire to start or raise a family. Drug use in the Weimar Republic also ran rampant and Berlin gained a reputation as a drug dealing hub around Germany and Europe. Cocaine was the most popular drug in the Weimar Republic and only required a simple prescription from a doctor. That said, opium (a predecessor to heroin), morphine and amphetamines were all readily available and extensively used as well. The drug usage was so pervasive there was even experimentation with using drugs for “scientific” sexual purposes. One of the chief “scientists” behind this experimentation with sex was a man named Magnus Hirshfeld. Magnus Hirschfeld was a homosexual Jew and one of the thought leaders behind the sexual debauchery overtaking Berlin. Hirschfeld had founded political organizations that fought for the rights of homosexuals in Germany well before the Weimar era and as far back as 1896. He led the campaign to overturn a statue of German Law called Paragraph 175 which forbid homosexuality in Germany. Hirschfeld would later go on to write a 1914 book called The Homosexuality of Men and Women in which he attempted to prove homosexuality occurred in every society around the world. Hirschfeld’s crowning achievement of debauchery, however, occurred in July of 1919 when he opened The Institute of Sexual Research (Institut für Sexualwissenschaft) in Berlin. The institute’s stated purpose was to establish the sexual sciences…and establish the sexual sciences the institute did. It was at the Institute of Sexual Research where the initial rubric for the innumerable genders we see in leftism today originated. At the institute, Hirschfeld developed a system which categorized 64 possible types of sexual intermediary (aka genders) and it was Hirschfeld who coined the term transvestite in 1910 and the term transsexual in 1923. The institute even performed sex re-assignment surgery. The Institute of Sexual Research also housed a large library for any and all homosexual, transsexual, and erotic literature. The institute had places for homosexuals to stay overnight as well as some of the first counseling services specifically tailored to homosexuals. Homosexual-specific medical services were provided in the institute as well. The institute also housed the Museum of Sex, an educational resource for the public, which was reported to have been visited by school classes. I think the writer Luigi Barzini most succinctly summarized the rampant debauchery that was Weimar Berlin when he said: “I saw pimps offering anything to anybody: little boys, little girls, robust young men, libidinous women, animals. The story went the rounds that a male goose whose neck you cut at just the right ecstatic moment would give you the most delicious frisson of all—as it allowed you to enjoy sod*my, bestiality, homosexuality, necrophilia, and sadism at one stroke.” A debaucherous infestation had overtaken Berlin and nowhere was that more evident than in the arts. Art, Music, and Film Art, music, and film in Berlin were overtaken by the sexual revolution and a move toward a Jewish-influenced anti-authoritarianism as well. The Berlin film industry started releasing risqué and homosexual films. The world’s first known homosexual film—Anders als die Andern (1919)—came out in Berlin during the Weimar era and is the story a man falling in love with one of his male violin students. This film was written by and featured none other than Magnus Hirschfeld himself. Another film called Mädchen in Uniform (1931) is about a schoolgirl who falls in love with her female teacher. The two commence a forbidden love and eventually even share an on-screen lesbian kiss on the mouth. The film ends when this lesbian love is exposed and the protagonist attempts suicide. German expressionist cinema also came to prominence in the Weimar Republic. This form of cinema emphasized depicting the artist's inner emotions (no matter how crude those emotions may be) rather than attempting to replicate reality. Two of the three key figures for the German expressionist movement were the Jews Fritz Lang and Robert Wiene. The expressionist film Metropolis was one of the biggest films of the Weimar era. Metropolis’ content is emblematic of the anti-authoritarian and communist messages of German expressionist cinema. The film takes place in a futuristic city where a beautiful and cultured utopia exists above a bleak underworld populated by mistreated workers. When a privileged young man discovers the grim scene under the city, he becomes intent on helping the workers. He befriends a rebellious teacher which puts him at odds with his authoritative father. The film was directed the Jew Fritz Lang and produced by the Jew Erich Pommer. The credits of the films of the Berlin movie industry were also littered with Jews. In fact, in 1931, over 60 percent of German films were produced by Jews and 82 percent of film scripts were written by Jews. In the art scene, a thoroughly anti-authoritarian and communist movement called Dada arose. The Dadaist movement was comprised of artists who rejected the logic, reason, and aestheticism of modern capitalist society, instead expressing nonsense, irrationality, and anti-bourgeois protest in their works. Dadaist works opposed any type of authority and made fun of far-right figures, including Hitler himself. According to Wikipedia, some sources claim the Dadaist movement was founded by a group of Jewish modernist artists. In music, one of the most popular singers of the day was a woman who was largely regarded as “the first official lesbian of Berlin” named Claire Waldoff. Waldoff dressed masculine and made no secret of her sexuality while actively trying to convert other culturally important women to become lesbian. One culturally important woman Waldoff succeeded in converting to bisexuality was one of the biggest movie stars in the world, Marlene Dietrich. Marlene was famous for pushing social norms and sometimes wore a tuxedo, helping to erode the image of traditionally masculine and traditionally feminine roles. Marlene credits Clarie Waldoff as “introducing her to lesbian love”. Marlene Deitrich was openly bisexual and an icon for homosexual women around the world when no other homosexual icons existed. One newspaper dubbed Dietrich “perhaps the busiest and most passionate bisexual in theatrical Berlin.” Anita Berber was one of the most popular nude dancers of the Weimar Republic and danced to songs with titles like, suicide, morphiem, and mad house. One of her husbands was also openly homosexual. In one famous story about Anita, she was being ignored by one of the tables she was dancing for, so she went over to the table, stood on top of it, and started peeing on the table while drinking their champagne. What a gal… Architecture One aesthetic element that I think tends to be overlooked in most writings on social decay is architecture. It should come as no surprise that the principal architecture movement of the Weimar Republic—called expressionist architecture—also took a turn from an aesthetic focused on beauty and perfection toward an aesthetic that focused on “distortion of form to create an emotional effect”. This is architecture that’s generally perceived as hideous or repulsive. I’d also argue there’s a larger psychological component to this expressionist architecture. This ugly architecture contributes to social decay by glorifying the more disgusting elements of society and humanity. It subconsciously undermines the idea that society should strive for perfection and instead is a call to accept society’s more heinous elements. This repulsive architecture is, in my view, anti-authoritarian and destructive to social norms. Two of the key architects of the expressionist architecture movement were the Jews Bruno Taut and Erich Mendelsohn. Jews One of the key factors in Hitler’s rise to power was his opposition of the Jewish influence inside Berlin. As such, this article would be incomplete without looking at the Jewish influence that existed inside Berlin or—possibly more importantly—the German public’s perception of the Jewish influence inside Berlin. Here are some of the figures I think best illustrate the Jewish over-representation in the Weimar Republic. All these figures should be viewed in consideration of this fact: Jews made up less than 1% (.09%) of the German population in the years of the Weimar Republic. In my opinion, these figures are staggering primarily because of the Jews’ immense over-representation in major positions of power within German society. Politics • The author of the 1919 German constitution was the Jew Hugo Preuss. • One quarter of the members of the 8-person Council of the People's Deputies that established the Weimar Republic were Jews (Otto Landesberg and Hugo Haase). • The main competing faction against the official Weimar government was headed by the Jew Kurt Eisner. • The SPD (Social Democratic Party of Germany) was the political party that primarily ran the Weimar Republic. 22% of the entirety of the SPD were Jews. • The SPD’s main political theorist was a Jew: Eduard Bernstein • Two of the political thinkers most respected by the SPD were Jews: Ferdinand Lassalle, Leopold Sonnemann. • SPD's “foremost theoretician of this century” was the Jew Rudolf Hilferding. • SPD Key Figure, industrialist, and political thinker Walther Rathenau was a Jew. • The Vice President of the Berlin Police was the jew Bernhard Weiss. • In the first Weimar administration Vice Chancellor Eugen Schiffer was Jewish as was Weimar Interior Minister Erich Koch-Weser. • 15% of the members of the Reichstag (German Parliament) were Jewish. • A large number of the members of the political elite of the Weimar Republic were Jews: Rosa Luxemburg, Paul Levi, Ernst Toller, Erich Muhsam, Gustav Landauer, Eugen Levine, and Karl Radek. The Press • The Ullstein Press was the publisher of many of the largest German newspapers and was owned by the Jew Leopold Ullstein. • The Berliner Iliustrirte Zeitung was one of the largest German newspapers. It was Published by the Ullstein Press and its chief editor was the Jew Kurt Korff. • The Vossische Zeitung was another of the largest German newspapers and was published by the Ullstein Press. Its chief editor was the Jew Georg Bernhard. • Another of the othe r largest newspaper publishers was the Jew Rudolf Mosse. • The Berliner Tageblatt was the largest of Rudolf Mosse’s newspapers and its chief editor was the Jew Theodor Wolff • Editor-in-chief of the SPD’s party paper Vorwärts was the Jew Friedrich Stampfer The Arts • The Jew Erich Pommer was a German-born film producer and executive. According to Wikipedia, “Pommer was perhaps the most powerful person in the German and European film industries in the 1920s and early 1930s.” • In 1931, over 60 percent of German films were produced by Jews and 82 percent of film scripts were written by Jewish writers. • Two of the three key figures for the largest film movement of the Weimar era—the German expressionist movement—were the Jews Fritz Lang and Robert Wiene. • Two of the key Architects of the expressionist architecture movement were the Jews Bruno Taut and Erich Mendelsohn. • Some of the most influential producers, directors, & actors in Weimar cinema were Jews as well to name a few: Paul Davidson, Joseph Mandel, Jules Greenbaum, Max Reinhardt, Josef Von Sternberg, Fritz Kohn, Otto Wallburg, Peter Lowenstein. • To conclude the arts, some claim the anti-authoritarian and thoroughly communist Dadaist movement was founded by a group of Jewish modernist artists. Sex • Magnus Hirschfeld was Jewish. He was dubbed "the Einstein of Sex". He was president of World League of Sexual Reform and of course, founder of the Institute for Sexual Research. • Ivan Bloch was Jewish and is often called the "first Sexologist". • As quoted by Sir Arthur Bryant earlier, “most of them—the night clubs and vice resorts—were owned and managed by Jews. And it was the Jews among the promoters of this trade who were remembered in after years.” Other notable Jewish over-representations: (**Please Note** these next five bullet points are not official numbers and are from a NSDAP piece that was distributed in Weimar Germany. I'm including them because although I can't be completely sure of their accuracy, I think they most likely do generally represent the amalgamations of Jewish power in Weimar society. And, at the very least, these numbers represent the German public’s perception of Jewish amalgamations of power in Weimar society): • 56% of notaries were Jews. • 52% of doctors were Jews. • 45% of Hospital Directors were Jews. • 48% of lawyers were Jews. • 35% of dentists were Jews. One last note on the Jews of the Weimar Republic. I included a link with more detail below, but many Weimar Jews actively tried to conceal their Jewish identity and even went so far as bragging to other Jews when gentiles were unable to identify them. This is one of the reasons that, to this day, it’s somewhat difficult to identify who the Jews of the Weimar Republic were. What this means is that, although the identity of every Jew I list is verified, there are undoubtedly other prominent and non-prominent Jews I was unable to identify. The provided list should not be viewed as wholly representative of the Jewish influence within Weimar Germany. But even just considering the provided list, you can see the Jewish influence was substantial for a race of people comprising less than 1% of the total German population. This Jewish over-representation is even more substantial when you consider that many of these Jewish amalgamations of over-representation occurred within many of Germany’s most important social, political, and economic institutions. The Weimar Republic was often referred to as the "Juden Republic" (Jew's Republic) by Germans. I think it's easy to see why... Enter the National Socialists After Hitler’s rise to power in 1933, Goebbels and the Brownshirts began shutting down the homosexual dive bars that had risen to prominence during the Weimar Republic. They made one of the most popular homosexual bars in Berlin their headquarters after shutting it down. They pillaged Magnus Hirschfeld’s Institute for Sexual Research and Hirschfeld’s books on transsexual ideology were some of the first books the National Socialists burned. From Wikipedia itself, the books the National Socialists burned were: • Writings on sexuality and sexual education which serve the egocentric pleasure of the individual and thus, destroy the principles of race and Volk. • Pornography and explicit literature. • Pacifist literature. • All books degrading German purity. • Literature by Jewish authors, regardless of the field. • Popular entertainment literature that depicts life and life's goals in a superficial, unrealistic and sickly sweet manner, based on a bourgeois or upper class view of life. • The works of traitors, emigrants and authors from foreign countries who believe they can attack and denigrate the new Germany. • The literature of Marxism, Communism and Bolshevism. • Literature with liberal, democratic tendencies and attitudes, and writings supporting the Weimar Republic. • Books that advocate "art" which is decadent, bloodless, or purely constructivist. • The decadent, destructive and Volk-damaging writings of "Asphalt and Civilization" literati • Patriotic kitsch in literature. • All historical writings whose purpose is to denigrate the origin, the spirit and the culture of the German Volk, or to dissolve the racial and structural order of the Volk, or that denies the force and importance of leading historical figures in favor of egalitarianism and the masses, and which seeks to drag them through the mud. Very quickly after Hitler’s rise to power in 1933, the chief purveyors of the degeneracy that had overtaken Berlin would leave the city and National Socialist Germany would rise from its ashes. The rest—as they say—is history. (Sources and further reading in the comments below)

Bobby Thorne

67,770 görüntüleme • 1 yıl önce

Avowed | Hands-On Preview Details ▪️You play as the "Envoy", a fully customizable character traveling to the "Living Lands" (the setting of the game) on orders from the leader of the Aedyr Empire, a nation of humans and elves ▪️The Living Lands have a sort of Wild West frontier vibe where people head there in search of a better life, full of "rough and tumble" type inhabitants ▪️As the emperor's Envoy, most people immediately look at with mild distrust or full hostility as they see the Aedyr Empire trying to establish a foothold there ▪️You are sent there to investigate the "Dream Scourge", a soul plague that's infecting everything, and you need to learn how to stop it ▪️The game is not fully open world, but is made up of "open zones" that are large and interconnected, similar to The Outer Worlds ▪️Obsidian has made it a focus that each area is fully handcrafted and has interesting things to do, bandit camps, ruins to explore, half-destroyed hovels, undead soldiers, etc ▪️Features an open class approach to combat, where your backstory (war hero, arcane scholar, etc) determines your starting weapon, but you can find other options as you play like spears, swords, shields, pistols and can freely wield them ▪️You can store two weapon loadouts at a time and swap between them instantly, including mid-attack combo ▪️Hitting enemies damages health and also builds up a stagger meter that leaves them stunned when maxed out, allowing to do weapon-specific special moves for a lot of damage ▪️You can sneak around stealthily and get enemies from behind or use the environment to your advantage (like shooting fiery berries to start a fire) ▪️Some encounters can be bypassed entirely through stealth, or through dialogue convos if you have the right stats ▪️Combat is described as fast and fluid, managing your stamina meter to dictate your attacks, dodging unblockable enemy attacks, charging up your weapons for stronger hits, and being able to dual-wield like double swords, spear and pistol, etc "always feels like you have something up your sleeve" ▪️Some previewers however felt the combat was also "undeniably on the easy side" ▪️Eurogamer worries the Living Lands might not be as strange as Obsidian hopes it feels like, as there was nothing that popped out as unique or wildly original ▪️Structured leveling system, spend skill points in named skill trees like "Fighter" or "Ranger" ▪️Unlock special abilities that run on cooldown timers, mix and match different skills like the Fighter's dash-tackle and the Ranger's magic vines that entangles enemies ▪️There are many choices to make in the game, like happening upon a smuggler in a cage in the first outpost you encounter, whereby she's immediately distrustful of you, and it's up to you whether to release her or not ▪️One of the first places you visit is "Paradis", the main hub/point of civilization in the Living Lands, and you have to find the "clavager", essentially the town's mayor who went off to investigate some Dream Scourge reports ▪️After that, you're free to explore wherever you like, sidequests immediately become available, and they will impact your main story and vice versa ▪️Choices in sidequests "heavily impact individual characters, groups of characters, and entire settlements, factions of people, and the states of the regions that you go through. They will also impact the choices that are even available to you. Later in the game, you'll be locked or locked out of or presented with new choices based on the choices you made much earlier in the game" ▪️Exploring off the beaten path can often be rewarding, like happening upon a ruined tower that doesn't show up as any icon on the map. Investigating it triggered tripwire traps with swinging blades, inviting phantom enemies, and climbing up to the end revealed a chest with a high-quality piece of armor ▪️You can set up camps in different areas and talk to your companions, learn their backstories, etc which are all optional ▪️Writing is more grounded compared to the "relentless zaniness of The Outer Worlds", though still retains Obsidian's trademark humor but feels more natural to dialogue and less pressured to be quippy and quirky ▪️Kai, the bluish-green "Aumaua" companion from past footage, accompanies you early on. Companions are a 'constant presence', commenting on landmarks you pass by, during combat, and "generally feeling like a fellow traveler rather than trailing quietly behind you" Gamespot: Eurogamer: IGN: #Avowed #Xbox

Shinobi602

278,635 görüntüleme • 1 yıl önce