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Environment generation is the missing scaling axis for embodied AI. Introducing SimWorld Studio: a self-evolving factory for endless interactive 3D env where agents act, fail & learn. Env-agent co-evolvution improves navigation success 50% → 90%. From a prompt, our SimCoder writes code to automatically build an interactive world. Agents...

2,272,107 次观看 • 4 个月前 •via X (Twitter)

17 条评论

Drishti Regmi 的头像
Drishti Regmi4 个月前

So excited to see what future research directions are explored in SimWorld! #EmbodiedAI #MachineLearning #UCSD #Simulation

SimWorld 的头像
SimWorld4 个月前

Digital agents scale because they have scalable sandboxes: code, web, computer-use. Embodied agents need the same — but in 3D worlds. To train capable embodied agents, environments must be: diverse interactive physically grounded verifiable standardized learning interfaces And crucially: able to co-evolve with the agents.

SimWorld 的头像
SimWorld4 个月前

Today, most embodied environments are still manually built or procedurally templated. This makes them hard to scale. Meanwhile, many 3D generation systems can create beautiful scenes — but not executable environments with tasks, rewards, resets, observations, and agent interaction. That is the gap SimWorld Studio aims to close.

SimWorld 的头像
SimWorld4 个月前

At the core of SimWorld Studio is SimCoder. SimCoder is a tool- and skill-augmented coding agent that writes engine-level code in Unreal Engine 5. Given a language or image prompt, it builds a physically grounded 3D environment that agents can interact with. Prompt → code → UE5 world.

SimWorld 的头像
SimWorld4 个月前

But generation alone is not enough. The world must actually work. So SimCoder uses verifier feedback — compilation errors, physics checks, collision checks, VLM critiques, and task validation — to debug and refine the generated environment. The world is not just generated. It is tested, verified, and improved.

SimWorld 的头像
SimWorld4 个月前

SimCoder also self-evolves. When it fixes a mistake, the fix can become a reusable skill. When it builds a useful component, the component can become a reusable tool. Over time, SimCoder accumulates a growing library of environment-building skills.

SimWorld 的头像
SimWorld4 个月前

The output is not a static 3D asset. Each generated world can be exported as a Gym-style environment with: reset observation action reward termination So embodied agents can directly enter the world, interact with it, and learn from experience.

SimWorld 的头像
SimWorld4 个月前

This makes co-evolution possible: An embodied agent learns inside the world generated by SimCoder. Its success rate, failures, and behavior traces become feedback to SimCoder. The next world is generated based on what the agent can or cannot do. If the agent succeeds too easily, SimCoder can make the next world harder. If the agent fails completely, SimCoder can generate an intermediate challenge. The curriculum is no longer fixed. The world adapts to the agent’s capability frontier.

SimWorld 的头像
SimWorld4 个月前

This is the central vision of SimWorld Studio: not just generating 3D scenes, but building a self-evolving environment factory for embodied AI. Describe a world. Generate it. Verify it. Train an agent inside it. Use the agent’s behavior to shape the next world. Website:

SimWorld 的头像
SimWorld4 个月前

Github: Website: Arxiv paper: Huggingface paper: Youtube link:

Yixu Huang 的头像
Yixu Huang26 天前

do think this is another promising direction

DrinkerOfTears 的头像
DrinkerOfTears4 个月前

Doesn’t NVidia do this?

𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞 的头像
𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞4 个月前

Will this work for building games? Cuz I'm tired of dragging assets and agents that don't understand creativity...

SimWorld 的头像
SimWorld4 个月前

Yes. And We're adding more features to support building more complex games autonomously.

𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞 的头像
𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞4 个月前

Awesome looking forward to trying it

A1m0nd 的头像
A1m0nd4 个月前

cool

𝐆𝐞𝐨𝐒𝐭𝐫𝐚𝐭 𝐉𝐚𝐧𝐣𝐮𝐚 的头像
𝐆𝐞𝐨𝐒𝐭𝐫𝐚𝐭 𝐉𝐚𝐧𝐣𝐮𝐚4 个月前

Look this video . it's real and better then thi

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