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Epic breakdown by Studionachtwerk on crafting a stylized fluffy cloud in Unity – pure fake volumetric magic! this is gold for any game dev chasing dreamy skies. ☁️🎮 #Unity3D #ShaderArt #GameDev

60,764 Aufrufe • vor 11 Monaten •via X (Twitter)

6 Kommentare

Profilbild von 𝖇 𝖛𝖊𝖗 0.12𝖆
𝖇 𝖛𝖊𝖗 0.12𝖆vor 11 Monaten

This is a bit of a misleading "tutorial". The "simple plane" probably needs to have a huge poly count in order for it to move and look smooth like that, making it pretty inefficient. The rest of the video is fine but also very lacking in terms of helpful data.

Profilbild von Kris Schnee
Kris Schneevor 11 Monaten

I'm afraid this is above my skill level, as I don't understand even the "give it some gradient noise" part. Give the plane... a material with certain settings? A shader attached to a material?

Profilbild von Shim
Shimvor 10 Monaten

Is there a way to make it look same without going into high poly count ?

Profilbild von VFX Therapy
VFX Therapyvor 10 Monaten

Yeah, you can layered stacks of plane and use the same shader without distorting the vertices.

Profilbild von WaiV
WaiVvor 11 Monaten

@grok can you show us how to do this?

Profilbild von Mkeyla
Mkeylavor 11 Monaten

Those are super fluffy!! Can’t wait to try that 😱

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