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Epic breakdown by Studionachtwerk on crafting a stylized fluffy cloud in Unity – pure fake volumetric magic! this is gold for any game dev chasing dreamy skies. ☁️🎮 #Unity3D #ShaderArt #GameDev
60,764 Aufrufe • vor 11 Monaten •via X (Twitter)
6 Kommentare

This is a bit of a misleading "tutorial". The "simple plane" probably needs to have a huge poly count in order for it to move and look smooth like that, making it pretty inefficient. The rest of the video is fine but also very lacking in terms of helpful data.

I'm afraid this is above my skill level, as I don't understand even the "give it some gradient noise" part. Give the plane... a material with certain settings? A shader attached to a material?

Is there a way to make it look same without going into high poly count ?

Yeah, you can layered stacks of plane and use the same shader without distorting the vertices.

@grok can you show us how to do this?

Those are super fluffy!! Can’t wait to try that 😱
