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Every game is moddable now! I packaged everything Claude learned modding Terraria and Age of Empires into universal-modder: skills + tools that let Claude Code mod almost any game you own. Engine recon, decompiling, fal sprites/3D/audio, testing in the real game, even the showcase video.

3,830,098 görüntüleme • 14 gün önce •via X (Twitter)

36 Yorum

The Bingus Man profil fotoğrafı
The Bingus Man14 gün önce

@fal You should not start your advertisement for your github repo with footage from other peoples mods/games...

Rehan Sheikh profil fotoğrafı
Rehan Sheikh14 gün önce

@fal i have credit and referenced all footage :)

The Bingus Man profil fotoğrafı
The Bingus Man14 gün önce

@fal Okay, but that's not what I said. I said you shouldn't start your video in a very misleading way.

alt. profil fotoğrafı
alt.14 gün önce

@rehan_shei @fal He hasn’t. Shut the fuck up and mind your own business. He can do whatever he wants.

The Bingus Man profil fotoğrafı
The Bingus Man14 gün önce

@rehan_shei @fal Yes he has. He starts with a mod he didn't make to promote his repo for making mods with LLMs. That is incredibly dishonest.

ArieX profil fotoğrafı
ArieX14 gün önce

@fal So you’re using other people’s work to advertise a skill that had absolutely nothing to do with creating it? None of these projects were made with your tool. This is basically just using other people’s clips as an ad for Fal. L

Rehan Sheikh profil fotoğrafı
Rehan Sheikh14 gün önce

Clips from: @TobynJacobs @chasmmmmmmmmmmm @germanburgardt @luckeyfaraday @kurtinc @davis7

Sanskar Shukla profil fotoğrafı
Sanskar Shukla14 gün önce

@fal what happens when the game gets a patch and the mod breaks? does claude redo the recon on its own?

Rehan Sheikh profil fotoğrafı
Rehan Sheikh14 gün önce

@fal you can setup a routine to check for this then run CC again to updated the mod

Sanskar Shukla profil fotoğrafı
Sanskar Shukla14 gün önce

@fal ah ok so it just reruns after each patch thanks that makes sense

✨ 𝗗𝗔𝗥𝗞 ✨ Shitposter Detective profil fotoğrafı
✨ 𝗗𝗔𝗥𝗞 ✨ Shitposter Detective14 gün önce

@fal Do you have any example videos that used your repo?

Anderson profil fotoğrafı
Anderson14 gün önce

@fal every childhood rite of passage is being converted into a downloadable skill file

hexadecimal profil fotoğrafı
hexadecimal14 gün önce

@fal "every game is moddable now" *shows a fucking meme edit of minecraft in elden ring* are we fucking deadass?

Iman profil fotoğrafı
Iman14 gün önce

@fal Hi You said almost every game, are the apex engine games also part of this ? Hames such as just cause, the hunter call of the wild and so on ? Thank you

Rehan Sheikh profil fotoğrafı
Rehan Sheikh14 gün önce

@fal Give it a try and let me know if you learn anything cool whack in a PR for the repo!

slithamayne profil fotoğrafı
slithamayne14 gün önce

@fal Well done, thanks. Any updates on the terraria thing you did?

catman profil fotoğrafı
catman14 gün önce

@fal If you build on this, start with one game and one repeatable mod task. A universal harness is only useful if engine discovery and in-game testing work reliably across titles.

John Rood profil fotoğrafı
John Rood14 gün önce

@fal recon is a cache, so a patch should invalidate it: stamp the recon with the game build, and when a test fails after an update, re-derive just that subsystem instead of debugging the mod against a stale map. the target isn't autonomy, it's knowing when the map went stale.

Rehan Sheikh profil fotoğrafı
Rehan Sheikh14 gün önce

@fal you'd have to have notify claude when the game is patched/updated or get a claude routine to do that for you

Gregor profil fotoğrafı
Gregor14 gün önce

@fal the decompiling step is doing most of the heavy lifting here

Jhon Dennis profil fotoğrafı
Jhon Dennis14 gün önce

@fal 连游戏都能自己拆 攻略视频都快成古董了

KomandorPirx profil fotoğrafı
KomandorPirx14 gün önce

@fal Panie @arhneu proszę o wytłumaczenie co się dzieje, bo ja już nawet nie.

#Free Palestine 🇵🇸🇵🇸🇵🇸 profil fotoğrafı
#Free Palestine 🇵🇸🇵🇸🇵🇸14 gün önce

@fal Is there any way to unlock frame rates of games stuck at 30 or 60fps? Also can DLAA be addded in older games???

Frontier Intern profil fotoğrafı
Frontier Intern14 gün önce

@fal this is getting out of control kek

Dude profil fotoğrafı
Dude14 gün önce

@fal @willie_ole here’s some more info. Very impressive stuff

Dude profil fotoğrafı
Dude14 gün önce

@fal Can you add all of Diablo 1 as a new act 1 quest in Diablo 2?

Adam Bicz profil fotoğrafı
Adam Bicz14 gün önce

@fal This seems like a big news, I added this to: !

fil profil fotoğrafı
fil14 gün önce

@fal there is no way this works that easy, all i understand about software and videogames makes 0 sense now

Param profil fotoğrafı
Param14 gün önce

@fal PLEASE PORT GOD OF WAR TO ELDEN RING, OR SEKIRO TO ELDEN RING

mal profil fotoğrafı
mal14 gün önce

@fal make it decomp Kid Icarus Uprising

Jonas Vögel profil fotoğrafı
Jonas Vögel14 gün önce

@fal Coolest thing to happen with ai

vøv △ profil fotoğrafı
vøv △14 gün önce

@coin_artist @fal claude just ate the modding scene

Yash Rastogi profil fotoğrafı
Yash Rastogi14 gün önce

@fal testing in the real game is the part that makes this work. most agent setups stop at it compiles. how does it check the mod actually works, screenshots of the game?

Somi profil fotoğrafı
Somi14 gün önce

@fal how does it hold up on IL2CPP unity builds where there's no clean C# to decompile?

LunaRadeon_FLatTF profil fotoğrafı
LunaRadeon_FLatTF14 gün önce

@fal Ok just want to ask can i mod like let say Warriors orochi 3 ultimate its a hack and slash game

Glen profil fotoğrafı
Glen14 gün önce

@fal I've been porting skyrim shouts to fallout, this will 100% help speed things up

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it's f*cking gold Unity just opened their game engines to Claude Code 15 github repos that turn Opus 5.5 into a full game studio: RUN THE WHOLE STUDIO 01. Claude-Code-Game-Studios: -> 49 agents from creative director to QA tester, all in one Claude Code session BUILD IN UNREAL ENGINE 02. UnrealClaude: -> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels 03. Unreal_mcp: -> your agent spawns actors, imports assets and launches play sessions in Unreal 04. VibeUE: -> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes 05. unreal-engine-skills: -> 31 skills for Unreal C++, every API checked against the 5.8 source 06. UnrealGenAISupport: -> Claude, GPT and Gemini inside your game, even NPCs that run as agents 07. Audio2Face-3D by NVIDIA: -> a voice line in, lip-sync and facial animation out, with a UE5 plugin UNITY AND GODOT 08. Unity-MCP: -> debugs your project, builds mechanics, and keeps working inside your compiled game 09. ml-agents by Unity: -> train NPCs that learn by playing, with reinforcement learning and self-play 10. godot-mcp: -> builds scenes, runs your game in debug mode and reads the errors back ART AND SOUND 11. CHORD by Ubisoft: -> one texture image in, base color, normal, height, roughness and metalness maps out 12. ACE-Step 1.5: -> a soundtrack for your game, under 10 seconds a song on an RTX 3090 13. HunyuanVideo-Foley by Tencent: -> drop in a gameplay clip, get sound effects synced to what's on screen WORLDS THAT GENERATE AS YOU PLAY 14. Hunyuan-GameCraft by Tencent: -> one image plus WASD in, playable game video out, trained on 100+ AAA games 15. Matrix-Game by Skywork: -> a real-time world you can walk through, and it remembers where you've been every department of a game studio, one link each. should i write the full guide to building an Unreal game with Claude?

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THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic 2 weeks, zero game dev experience, and ENTIRELY AI generated the full stack: > claude code for all the code > three.js for the 3D engine > suno for original music > elevenlabs for sound effects and voice > GPT images-2 and grok for textures and illustrations > tripo3d for generating all the 3D assets the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself his workflow was more planning than coding (obviously): > come up with the core mechanic > plan every feature using claude /plan mode > generate assets with AI tools > spend most of his time on the final polish, prop placement, and making the design feel right he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you the game is playable right now in the browser this is what vibe coding is actually capable of in the game dev space right now a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days the tools keep getting better and the barrier to making real games keeps getting lower

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