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SOMEONE MADE A FULL GAME WITH CLAUDE CODE, THE ART, THE ANIMATIONS, THE MECHANICS, EVEN THE TRAILER most vibe coded games pull free sprites off the internet or generate images, but this guy had claude design every single asset from scratch, art, sound, animation, cutscenes, all of it >...

11,239 просмотров • 2 месяцев назад •via X (Twitter)

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THIS GUY HAD OPUS 4.8 BUILD A FULL LEAGUE OF LEGENDS CLONE IN UNDER A DAY AND CALLED IT "LMAO" temu league of legends, fully playable, multiplayer, and all built by claude ALL the art is claude too he had claude generate every character, animation, and background as SVG code then converted them to procedural canvas for smooth animation. used dedicated sub-agents for each champion the tech stack: typescript, react, canvas, and partykit for multiplayer the workflow: > used /goal to kick off the entire project > ultracode workflows for big tasks like optimization > /goal again to queue up lists of bug fixes > treated claude like a dev team the original champion names claude came up with: the original champion names claude came up with: Teehee" instead of Teemo. "CtrlAltDefeat" as a champion name. he had to run through and clean them all up so nothing infringed on riot's IP claude even built the bots on its own with "chill," "normal," and "sweaty" difficulty levels the token bill was 2.7 billion total tokens consumed. mostly cache reads. 15.5 million actual output tokens. would have cost roughly $6,600 at list price but he just used his pro max subscriptions people are already benchmarking claude by how good of a game clone it can build game developers are watching someone build a multiplayer MOBA in a day with zero art skills and zero game dev experience 2026 is wild (and its going to get even wilder)

Om Patel

336,185 просмотров • 3 месяцев назад

THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic 2 weeks, zero game dev experience, and ENTIRELY AI generated the full stack: > claude code for all the code > three.js for the 3D engine > suno for original music > elevenlabs for sound effects and voice > GPT images-2 and grok for textures and illustrations > tripo3d for generating all the 3D assets the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself his workflow was more planning than coding (obviously): > come up with the core mechanic > plan every feature using claude /plan mode > generate assets with AI tools > spend most of his time on the final polish, prop placement, and making the design feel right he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you the game is playable right now in the browser this is what vibe coding is actually capable of in the game dev space right now a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days the tools keep getting better and the barrier to making real games keeps getting lower

Om Patel

242,858 просмотров • 4 месяцев назад

CLAUDE CODE JUST SHIPPED THE FEATURE THAT SOLVES THE BIGGEST PROBLEM EVERY BUILDER HAS WITH AI AGENTS. The problem: Claude starts a task, gets distracted by a sub-problem, goes down a rabbit hole, and never finishes the original thing you asked for. The solution: /goal One command. You set the goal at the start of the session. Claude now has a north star it checks against every action it takes. Not just at the beginning. Throughout the entire session. Every time Claude is about to do something it asks: does this action move me toward the goal the user set or am I drifting? If it is drifting it corrects. If it completes a sub-task it returns to the primary goal. If it hits a blocker it reports back instead of spending 45 minutes solving the wrong problem. This sounds like a small feature. It is not. The reason most people do not trust Claude Code for long autonomous runs is not capability. It is reliability. A Claude Code session that reliably finishes what it started is worth 10 times more than one that is more capable but wanders. /goal is the feature that makes long autonomous sessions reliable. Set the goal. Let it run. Come back to a finished result. Not a result that got 70% done before Claude decided the sub-problem was more interesting. Done. The builders running overnight agent sessions are going to use this command on everything from today forward. Bookmark this. Follow CyrilXBT for every Claude Code feature the moment it ships.

CyrilXBT

19,586 просмотров • 4 месяцев назад