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Example of interaction between entities, implemented in my physics engine: - soft bodies, skinned by bones, controlled by player - static ground - fluid - solid matter made of particles

1,338,378 просмотров • 9 месяцев назад •via X (Twitter)

Комментарии: 47

Фото профиля Zolden
Zolden9 месяцев назад

The game I'm making all these for is wishlistable, for your convenience

Фото профиля Geo
Geo9 месяцев назад

Hmm I have an idea...

Фото профиля Zolden
Zolden9 месяцев назад

Utilizing a penis?

Фото профиля Geo
Geo9 месяцев назад

but with a good artist you could make a lot of money in a certain style of game but idk, not really worth it maybe

Фото профиля kache
kache9 месяцев назад

how are you accelerating this? like parallelizing the computation?

Фото профиля Zolden
Zolden9 месяцев назад

Unity3D -> compute shader -> all is computed on GPU. So yeah, deeply parallel, all cores are employed at any moment. I possess no knowledge of RL currently, but in my understanding, NNs are made of equal neurons, so it's parallelizable.

Фото профиля murat 🍥
murat 🍥9 месяцев назад

@yacineMTB whats the impact radius of each particle, as in how may other surrounding particles does it take into account for calculations? or is it a different method altogether

Фото профиля Zolden
Zolden9 месяцев назад

@yacineMTB Each particle interacts with about 12 neighbors.

Фото профиля murat 🍥
murat 🍥9 месяцев назад

@yacineMTB ty, it's such a good engine. i wonder if it would work in 3d

Фото профиля Zolden
Zolden9 месяцев назад

@yacineMTB Yes, it works in 3d. My pinned post is an example. There I used the same interactions between particles.

Фото профиля kache
kache9 месяцев назад

@mayfer how much GPU memory does it take for 64 by 64? have you tried scaling it up?

Фото профиля Zolden
Zolden9 месяцев назад

@mayfer 64 by 64 of what? Scaling up is solved for my purposes. Number of particles up to 1M. Sim space size can be 8K*8K sizes of a particle. Should fit to 8GB GPU memory. And if I ever face memory limit, I'll compress data, like storing a few values in a 4 bytes variable.

Фото профиля Wetterschneider
Wetterschneider9 месяцев назад

😂

Фото профиля aron
aron9 месяцев назад

thought this was a @scheminglunatic post

Фото профиля Relic Abyss ✨EA out now!✨
Relic Abyss ✨EA out now!✨9 месяцев назад

Freaky arm.

Фото профиля j.ester
j.ester9 месяцев назад

this would work great for my upcoming game "Anime Girl Spanking Simulator"

Фото профиля Justifyy
Justifyy9 месяцев назад

what’s all that movement on the third one?

Фото профиля ⓝⓔⓚⓡⓞⓟⓤⓝⓚ
ⓝⓔⓚⓡⓞⓟⓤⓝⓚ9 месяцев назад

if this macho arm doesnt make it into production version, im not playing

Фото профиля Yannick Monye
Yannick Monye9 месяцев назад

looks like adding soap would've made Patrick's day even better!

Фото профиля Rory
Rory9 месяцев назад

At this point, why not just go outside and play with dirt and water in real life. Go play golf or something. Or buy a jelly thing and mess around with it. Or go to the gym and work out until your arm looks like that. To me, computer simulations pale in comparison to real physics.

Фото профиля Zolden
Zolden9 месяцев назад

Indeed, but in sims you have power over much more resources and unlimited energy, for greater scale of fun.

Фото профиля Rory
Rory9 месяцев назад

True. But it’s just a representation, a shadow of something that is real, like the shadow-figures on the walls of Plato’s cave. (That doesn’t mean don’t have fun. Props on creating your simulation software, it seems decently cool.)

Фото профиля W
W9 месяцев назад

@ZoldenGames same reason you're on the internet talking to strangers instead of friends or family.

Фото профиля Rory
Rory9 месяцев назад

@ZoldenGames 🤤🤤🤤

Фото профиля c0ntato
c0ntato9 месяцев назад

i like the wiggle

Фото профиля Pablo Santana
Pablo Santana9 месяцев назад

It do jiggle

Фото профиля Tsukkomi
Tsukkomi9 месяцев назад

gooner weebs are salivating right now

Фото профиля Anton Dankov
Anton Dankov9 месяцев назад

Are soft bodies not made of particles? For some reason I thought everything made out of them

Фото профиля Zolden
Zolden9 месяцев назад

They are indeed made of particles, but they are connected together by springs, and not interact with each other like the others, which makes them act differently.

Фото профиля Батјушка Лењин
Батјушка Лењин9 месяцев назад

The Powder Toy after muscular fists invention

Фото профиля Cd767
Cd7679 месяцев назад

Weirdest boner i had my entire life

Фото профиля 2190 ❁
2190 ❁9 месяцев назад

looks like Nidhogg physics

Фото профиля 2HU Weed
2HU Weed9 месяцев назад

this is just oe-cake

Фото профиля Khriot Fawkes
Khriot Fawkes9 месяцев назад

I don't know why, but I was reminded of Golden Axe.

Фото профиля Audio Bellum🇬🇧🇯🇲
Audio Bellum🇬🇧🇯🇲9 месяцев назад

Yeah!💪

Фото профиля leoel
leoel9 месяцев назад

Average LittleBigPlanet community level

Фото профиля Maximuffin
Maximuffin9 месяцев назад

11 year old me would have been drooling at the computer messing with this

Фото профиля ℳ° frymatic
ℳ° frymatic9 месяцев назад

Can you configure tensegrities?

Фото профиля Zolden
Zolden9 месяцев назад

Yes, if it makes sense in 2d.

Фото профиля ℳ° frymatic
ℳ° frymatic9 месяцев назад

I think it should. The free-body diagram of the profile of a trebuchet should have all the same potential energy necessary to do trebuchet things.

Фото профиля Fishmonger @ Riptide
Fishmonger @ Riptide9 месяцев назад

can it punch a tree and get wood

Фото профиля among us india
among us india9 месяцев назад

i was deadass just thinking about video game dirt physics yesterday...

Фото профиля GodIsGoodAndIAmAMonkey
GodIsGoodAndIAmAMonkey9 месяцев назад

Now simulate an entire world space with it and make sure I can poop and that I can smell the farts or I'm not immersed.

Фото профиля Zolden
Zolden9 месяцев назад

Pooping in games is underrepresented.

Фото профиля ragegun
ragegun9 месяцев назад

add some Lemmings and I think you're done.

Фото профиля Matamune Neko
Matamune Neko9 месяцев назад

Missed the chance of slapping the purple one lmao

Фото профиля lgs
lgs9 месяцев назад

some more entities waiting to interact

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