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Example of interaction between entities, implemented in my physics engine: - soft bodies, skinned by bones, controlled by player - static ground - fluid - solid matter made of particles

1,338,378 görüntüleme • 9 ay önce •via X (Twitter)

47 Yorum

Zolden profil fotoğrafı
Zolden9 ay önce

The game I'm making all these for is wishlistable, for your convenience

Geo profil fotoğrafı
Geo9 ay önce

Hmm I have an idea...

Zolden profil fotoğrafı
Zolden9 ay önce

Utilizing a penis?

Geo profil fotoğrafı
Geo9 ay önce

but with a good artist you could make a lot of money in a certain style of game but idk, not really worth it maybe

kache profil fotoğrafı
kache9 ay önce

how are you accelerating this? like parallelizing the computation?

Zolden profil fotoğrafı
Zolden9 ay önce

Unity3D -> compute shader -> all is computed on GPU. So yeah, deeply parallel, all cores are employed at any moment. I possess no knowledge of RL currently, but in my understanding, NNs are made of equal neurons, so it's parallelizable.

murat 🍥 profil fotoğrafı
murat 🍥9 ay önce

@yacineMTB whats the impact radius of each particle, as in how may other surrounding particles does it take into account for calculations? or is it a different method altogether

Zolden profil fotoğrafı
Zolden9 ay önce

@yacineMTB Each particle interacts with about 12 neighbors.

murat 🍥 profil fotoğrafı
murat 🍥9 ay önce

@yacineMTB ty, it's such a good engine. i wonder if it would work in 3d

Zolden profil fotoğrafı
Zolden9 ay önce

@yacineMTB Yes, it works in 3d. My pinned post is an example. There I used the same interactions between particles.

kache profil fotoğrafı
kache9 ay önce

@mayfer how much GPU memory does it take for 64 by 64? have you tried scaling it up?

Zolden profil fotoğrafı
Zolden9 ay önce

@mayfer 64 by 64 of what? Scaling up is solved for my purposes. Number of particles up to 1M. Sim space size can be 8K*8K sizes of a particle. Should fit to 8GB GPU memory. And if I ever face memory limit, I'll compress data, like storing a few values in a 4 bytes variable.

Wetterschneider profil fotoğrafı
Wetterschneider9 ay önce

😂

aron profil fotoğrafı
aron9 ay önce

thought this was a @scheminglunatic post

Relic Abyss ✨EA out now!✨ profil fotoğrafı
Relic Abyss ✨EA out now!✨9 ay önce

Freaky arm.

j.ester profil fotoğrafı
j.ester9 ay önce

this would work great for my upcoming game "Anime Girl Spanking Simulator"

Justifyy profil fotoğrafı
Justifyy9 ay önce

what’s all that movement on the third one?

ⓝⓔⓚⓡⓞⓟⓤⓝⓚ profil fotoğrafı
ⓝⓔⓚⓡⓞⓟⓤⓝⓚ9 ay önce

if this macho arm doesnt make it into production version, im not playing

Yannick Monye profil fotoğrafı
Yannick Monye9 ay önce

looks like adding soap would've made Patrick's day even better!

Rory profil fotoğrafı
Rory9 ay önce

At this point, why not just go outside and play with dirt and water in real life. Go play golf or something. Or buy a jelly thing and mess around with it. Or go to the gym and work out until your arm looks like that. To me, computer simulations pale in comparison to real physics.

Zolden profil fotoğrafı
Zolden9 ay önce

Indeed, but in sims you have power over much more resources and unlimited energy, for greater scale of fun.

Rory profil fotoğrafı
Rory9 ay önce

True. But it’s just a representation, a shadow of something that is real, like the shadow-figures on the walls of Plato’s cave. (That doesn’t mean don’t have fun. Props on creating your simulation software, it seems decently cool.)

W profil fotoğrafı
W9 ay önce

@ZoldenGames same reason you're on the internet talking to strangers instead of friends or family.

Rory profil fotoğrafı
Rory9 ay önce

@ZoldenGames 🤤🤤🤤

c0ntato profil fotoğrafı
c0ntato9 ay önce

i like the wiggle

Pablo Santana profil fotoğrafı
Pablo Santana9 ay önce

It do jiggle

Tsukkomi profil fotoğrafı
Tsukkomi9 ay önce

gooner weebs are salivating right now

Anton Dankov profil fotoğrafı
Anton Dankov9 ay önce

Are soft bodies not made of particles? For some reason I thought everything made out of them

Zolden profil fotoğrafı
Zolden9 ay önce

They are indeed made of particles, but they are connected together by springs, and not interact with each other like the others, which makes them act differently.

Батјушка Лењин profil fotoğrafı
Батјушка Лењин9 ay önce

The Powder Toy after muscular fists invention

Cd767 profil fotoğrafı
Cd7679 ay önce

Weirdest boner i had my entire life

2190 ❁ profil fotoğrafı
2190 ❁9 ay önce

looks like Nidhogg physics

2HU Weed profil fotoğrafı
2HU Weed9 ay önce

this is just oe-cake

Khriot Fawkes profil fotoğrafı
Khriot Fawkes9 ay önce

I don't know why, but I was reminded of Golden Axe.

Audio Bellum🇬🇧🇯🇲 profil fotoğrafı
Audio Bellum🇬🇧🇯🇲9 ay önce

Yeah!💪

leoel profil fotoğrafı
leoel9 ay önce

Average LittleBigPlanet community level

Maximuffin profil fotoğrafı
Maximuffin9 ay önce

11 year old me would have been drooling at the computer messing with this

ℳ° frymatic profil fotoğrafı
ℳ° frymatic9 ay önce

Can you configure tensegrities?

Zolden profil fotoğrafı
Zolden9 ay önce

Yes, if it makes sense in 2d.

ℳ° frymatic profil fotoğrafı
ℳ° frymatic9 ay önce

I think it should. The free-body diagram of the profile of a trebuchet should have all the same potential energy necessary to do trebuchet things.

Fishmonger @ Riptide profil fotoğrafı
Fishmonger @ Riptide9 ay önce

can it punch a tree and get wood

among us india profil fotoğrafı
among us india9 ay önce

i was deadass just thinking about video game dirt physics yesterday...

GodIsGoodAndIAmAMonkey profil fotoğrafı
GodIsGoodAndIAmAMonkey9 ay önce

Now simulate an entire world space with it and make sure I can poop and that I can smell the farts or I'm not immersed.

Zolden profil fotoğrafı
Zolden9 ay önce

Pooping in games is underrepresented.

ragegun profil fotoğrafı
ragegun9 ay önce

add some Lemmings and I think you're done.

Matamune Neko profil fotoğrafı
Matamune Neko9 ay önce

Missed the chance of slapping the purple one lmao

lgs profil fotoğrafı
lgs9 ay önce

some more entities waiting to interact

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