正在加载视频...

视频加载失败

Example of interaction between entities, implemented in my physics engine: - soft bodies, skinned by bones, controlled by player - static ground - fluid - solid matter made of particles

1,338,395 次观看 • 9 个月前 •via X (Twitter)

47 条评论

Zolden 的头像
Zolden9 个月前

The game I'm making all these for is wishlistable, for your convenience

Geo 的头像
Geo9 个月前

Hmm I have an idea...

Zolden 的头像
Zolden9 个月前

Utilizing a penis?

Geo 的头像
Geo9 个月前

but with a good artist you could make a lot of money in a certain style of game but idk, not really worth it maybe

kache 的头像
kache9 个月前

how are you accelerating this? like parallelizing the computation?

Zolden 的头像
Zolden9 个月前

Unity3D -> compute shader -> all is computed on GPU. So yeah, deeply parallel, all cores are employed at any moment. I possess no knowledge of RL currently, but in my understanding, NNs are made of equal neurons, so it's parallelizable.

murat 🍥 的头像
murat 🍥9 个月前

@yacineMTB whats the impact radius of each particle, as in how may other surrounding particles does it take into account for calculations? or is it a different method altogether

Zolden 的头像
Zolden9 个月前

@yacineMTB Each particle interacts with about 12 neighbors.

murat 🍥 的头像
murat 🍥9 个月前

@yacineMTB ty, it's such a good engine. i wonder if it would work in 3d

Zolden 的头像
Zolden9 个月前

@yacineMTB Yes, it works in 3d. My pinned post is an example. There I used the same interactions between particles.

kache 的头像
kache9 个月前

@mayfer how much GPU memory does it take for 64 by 64? have you tried scaling it up?

Zolden 的头像
Zolden9 个月前

@mayfer 64 by 64 of what? Scaling up is solved for my purposes. Number of particles up to 1M. Sim space size can be 8K*8K sizes of a particle. Should fit to 8GB GPU memory. And if I ever face memory limit, I'll compress data, like storing a few values in a 4 bytes variable.

Wetterschneider 的头像
Wetterschneider9 个月前

😂

aron 的头像
aron9 个月前

thought this was a @scheminglunatic post

Relic Abyss ✨EA out now!✨ 的头像
Relic Abyss ✨EA out now!✨9 个月前

Freaky arm.

j.ester 的头像
j.ester9 个月前

this would work great for my upcoming game "Anime Girl Spanking Simulator"

Justifyy 的头像
Justifyy9 个月前

what’s all that movement on the third one?

ⓝⓔⓚⓡⓞⓟⓤⓝⓚ 的头像
ⓝⓔⓚⓡⓞⓟⓤⓝⓚ9 个月前

if this macho arm doesnt make it into production version, im not playing

Yannick Monye 的头像
Yannick Monye9 个月前

looks like adding soap would've made Patrick's day even better!

Rory 的头像
Rory9 个月前

At this point, why not just go outside and play with dirt and water in real life. Go play golf or something. Or buy a jelly thing and mess around with it. Or go to the gym and work out until your arm looks like that. To me, computer simulations pale in comparison to real physics.

Zolden 的头像
Zolden9 个月前

Indeed, but in sims you have power over much more resources and unlimited energy, for greater scale of fun.

Rory 的头像
Rory9 个月前

True. But it’s just a representation, a shadow of something that is real, like the shadow-figures on the walls of Plato’s cave. (That doesn’t mean don’t have fun. Props on creating your simulation software, it seems decently cool.)

W 的头像
W9 个月前

@ZoldenGames same reason you're on the internet talking to strangers instead of friends or family.

Rory 的头像
Rory9 个月前

@ZoldenGames 🤤🤤🤤

c0ntato 的头像
c0ntato9 个月前

i like the wiggle

Pablo Santana 的头像
Pablo Santana9 个月前

It do jiggle

Tsukkomi 的头像
Tsukkomi9 个月前

gooner weebs are salivating right now

Anton Dankov 的头像
Anton Dankov9 个月前

Are soft bodies not made of particles? For some reason I thought everything made out of them

Zolden 的头像
Zolden9 个月前

They are indeed made of particles, but they are connected together by springs, and not interact with each other like the others, which makes them act differently.

Батјушка Лењин 的头像
Батјушка Лењин9 个月前

The Powder Toy after muscular fists invention

Cd767 的头像
Cd7679 个月前

Weirdest boner i had my entire life

2190 ❁ 的头像
2190 ❁9 个月前

looks like Nidhogg physics

2HU Weed 的头像
2HU Weed9 个月前

this is just oe-cake

Khriot Fawkes 的头像
Khriot Fawkes9 个月前

I don't know why, but I was reminded of Golden Axe.

Audio Bellum🇬🇧🇯🇲 的头像
Audio Bellum🇬🇧🇯🇲9 个月前

Yeah!💪

leoel 的头像
leoel9 个月前

Average LittleBigPlanet community level

Maximuffin 的头像
Maximuffin9 个月前

11 year old me would have been drooling at the computer messing with this

ℳ° frymatic 的头像
ℳ° frymatic9 个月前

Can you configure tensegrities?

Zolden 的头像
Zolden9 个月前

Yes, if it makes sense in 2d.

ℳ° frymatic 的头像
ℳ° frymatic9 个月前

I think it should. The free-body diagram of the profile of a trebuchet should have all the same potential energy necessary to do trebuchet things.

Fishmonger @ Riptide 的头像
Fishmonger @ Riptide9 个月前

can it punch a tree and get wood

among us india 的头像
among us india9 个月前

i was deadass just thinking about video game dirt physics yesterday...

GodIsGoodAndIAmAMonkey 的头像
GodIsGoodAndIAmAMonkey9 个月前

Now simulate an entire world space with it and make sure I can poop and that I can smell the farts or I'm not immersed.

Zolden 的头像
Zolden9 个月前

Pooping in games is underrepresented.

ragegun 的头像
ragegun9 个月前

add some Lemmings and I think you're done.

Matamune Neko 的头像
Matamune Neko9 个月前

Missed the chance of slapping the purple one lmao

lgs 的头像
lgs9 个月前

some more entities waiting to interact

相关视频