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Excited about building spatial computing experiences for #AppleVisionPro that leverage ARKit features? Check out the latest update we shipped as part of the visionOS template for Unity

24,468 次观看 • 2 年前 •via X (Twitter)

11 条评论

Yannick Comte 的头像
Yannick Comte2 年前

@unity You made a great job with last updates good job !

sam 的头像
sam2 年前

@unity haha i must have just got lucky and decided to pull that latest version this morning to check out the configuration : looking good! its come a long way since .5 :)

Ben Geskin 的头像
Ben Geskin2 年前

@unity No occlusion? 😕

Dan Miller 的头像
Dan Miller2 年前

@unity No but it's pretty trivial to add with Unity's support through AR Foundation! We opted for a custom plane shader that had some Z-fighting with an occlusion mesh. Just add a mesh manager and a mesh prefab with an occlusion material.

Not Interested in this Ad 的头像
Not Interested in this Ad2 年前

@unity Can’t wait for this era of spacial computing. It’s one thing to see 2D screens in a 3D environment. These tools will unlock SC’s true potential

khoi 的头像
khoi2 年前

@unity ok dan but why does it cost MONEY for me to get back in the game?

Dan Miller 的头像
Dan Miller2 年前

@unity Because we live in a capitalist society 🙃

Medina 🥽👨🏽‍💻 的头像
Medina 🥽👨🏽‍💻2 年前

@unity Love UI

Austin McCoy 的头像
Austin McCoy2 年前

@unity Very slick!

Pasquale D'Silva 的头像
Pasquale D'Silva2 年前

@unity yall need a true quickstart vid plz!!!!

Dan Miller 的头像
Dan Miller2 年前

@unity It's in the works, stay tuned! 🤫

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