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Ana Sayfaya Dön

It was a lovely year. Implemented all planned features for BoxelXR and started developing a version for VisionOS with the hand-tracking first approach. Prototyped a ton of spatial experiences. Gave a few talks about Spatial Design and, most importantly, met many great and inspiring folks. Thank you all ❤️...

44,412 görüntüleme • 1 yıl önce •via X (Twitter)

12 Yorum

Oleg Frolov profil fotoğrafı
Oleg Frolov1 yıl önce

btw, if you have a Quest headset, you can try most of these prototypes on your own 🧑‍🔬

Phil Traut ᯅ profil fotoğrafı
Phil Traut ᯅ1 yıl önce

Super impressive!

Oleg Frolov profil fotoğrafı
Oleg Frolov1 yıl önce

Thank you so much!

OPEN profil fotoğrafı
OPEN2 yıl önce

Introducing OPEN, the first genre-defining AAA metaverse gaming experience with top-tier IP powered by web3 technology. Coming to @thereadyverse. #opensoon

renderfiction profil fotoğrafı
renderfiction1 yıl önce

Next step, haptic feedback?

Oleg Frolov profil fotoğrafı
Oleg Frolov1 yıl önce

yeah, actually. got a few haptic devices recently. playing with them rn

John Rodrigues profil fotoğrafı
John Rodrigues1 yıl önce

Inspiring stuff!

Gustav Ekerot profil fotoğrafı
Gustav Ekerot1 yıl önce

looks like the most fun year ever 🤩! super creative stuff

Oleg Frolov profil fotoğrafı
Oleg Frolov1 yıl önce

Indeed 😊 Thank you very much!

Saar Reshef profil fotoğrafı
Saar Reshef1 yıl önce

Cool

Sparkˎˊ Design profil fotoğrafı
Sparkˎˊ Design1 yıl önce

That sounds like an amazing year! What was the most challenging part of developing for VisionOS with a hand-tracking first approach?

Oleg Frolov profil fotoğrafı
Oleg Frolov1 yıl önce

yeah, it was 😊 the main challenge was rethinking all these interaction mechanics i had in the controller-based version. practically, i had to completely redesign how the voxel creation process was done. hand-tracking is slower and has more false positives compared to controllers, so this is the main factor worth considering.

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