Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

It was a lovely year. Implemented all planned features for BoxelXR and started developing a version for VisionOS with the hand-tracking first approach. Prototyped a ton of spatial experiences. Gave a few talks about Spatial Design and, most importantly, met many great and inspiring folks. Thank you all ❤️...

44,412 Aufrufe • vor 1 Jahr •via X (Twitter)

12 Kommentare

Profilbild von Oleg Frolov
Oleg Frolovvor 1 Jahr

btw, if you have a Quest headset, you can try most of these prototypes on your own 🧑‍🔬

Profilbild von Phil Traut ᯅ
Phil Traut ᯅvor 1 Jahr

Super impressive!

Profilbild von Oleg Frolov
Oleg Frolovvor 1 Jahr

Thank you so much!

Profilbild von OPEN
OPENvor 2 Jahren

Introducing OPEN, the first genre-defining AAA metaverse gaming experience with top-tier IP powered by web3 technology. Coming to @thereadyverse. #opensoon

Profilbild von renderfiction
renderfictionvor 1 Jahr

Next step, haptic feedback?

Profilbild von Oleg Frolov
Oleg Frolovvor 1 Jahr

yeah, actually. got a few haptic devices recently. playing with them rn

Profilbild von John Rodrigues
John Rodriguesvor 1 Jahr

Inspiring stuff!

Profilbild von Gustav Ekerot
Gustav Ekerotvor 1 Jahr

looks like the most fun year ever 🤩! super creative stuff

Profilbild von Oleg Frolov
Oleg Frolovvor 1 Jahr

Indeed 😊 Thank you very much!

Profilbild von Saar Reshef
Saar Reshefvor 1 Jahr

Cool

Profilbild von Sparkˎˊ Design
Sparkˎˊ Designvor 1 Jahr

That sounds like an amazing year! What was the most challenging part of developing for VisionOS with a hand-tracking first approach?

Profilbild von Oleg Frolov
Oleg Frolovvor 1 Jahr

yeah, it was 😊 the main challenge was rethinking all these interaction mechanics i had in the controller-based version. practically, i had to completely redesign how the voxel creation process was done. hand-tracking is slower and has more false positives compared to controllers, so this is the main factor worth considering.

Ähnliche Videos