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It was a lovely year. Implemented all planned features for BoxelXR and started developing a version for VisionOS with the hand-tracking first approach. Prototyped a ton of spatial experiences. Gave a few talks about Spatial Design and, most importantly, met many great and inspiring folks. Thank you all ❤️... show more
44,409 views • 1 year ago •via X (Twitter)
12 Comments

btw, if you have a Quest headset, you can try most of these prototypes on your own 🧑🔬

Super impressive!

Thank you so much!

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Next step, haptic feedback?

yeah, actually. got a few haptic devices recently. playing with them rn

Inspiring stuff!

looks like the most fun year ever 🤩! super creative stuff

Indeed 😊 Thank you very much!

Cool

That sounds like an amazing year! What was the most challenging part of developing for VisionOS with a hand-tracking first approach?

yeah, it was 😊 the main challenge was rethinking all these interaction mechanics i had in the controller-based version. practically, i had to completely redesign how the voxel creation process was done. hand-tracking is slower and has more false positives compared to controllers, so this is the main factor worth considering.

