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Experiment 3: basic netplay
15,234 просмотров • 1 год назад •via X (Twitter)
Комментарии: 27

(It's choppy because my computer can barely run 1 instance of the game ever since my waterloop broke down.)

Oh, also: because they are practically the same internally, this is easily transferrable to SXSG as well.

How does the avatar from your previous Tweets work? Is it just a model swap, or something more complex? Netplay and functionality should be focused of course, I just love the concept.

No, it's more complex: it's a custom PlayerVisual. PlayerVisual is an abstraction in the game that bundles a bunch of gameobject components for models, animators, IK, etc. together as representing one visual player representation. 1/

Sonic is a PlayerVisual, SuperSonic is a PlayerVisual, spinball is a PlayerVisual. It's used to toggle all those things on and off simultaneously when swapping visuals, among other things.

Base Sonic is one large model, this PlayerVisual is composed of many small models (ripped straight from Forces with zero change really) so they can be hotswapped independently.

This is still pretty insane that Frontiers is getting multiplayer

SICK!

Damn la dinguerie?? Est ce que les ennemies et les objets interactifs réagissent bien à la présence de 2 joueurs?

@DiamaxNgames Ils ne réagissent pas du tout a ce moment. Ceci est un expériment que j’ai fait en 2 jours. Il ne sync que les joueurs lui-mêmes. Il faut beaucoup de travail pour synchroniser la reste du monde de jeu aussi. Il faut écrire du logique non-authoritatif pour tous les objets.

@DiamaxNgames Mais c’est assez pour faire ce que je veux faire pour le moment, donc… expériment réussi!

this looks cool as fuck

I can't believe we getting frontiers online before...uuh...GTA 6 AND SILKSONG AND-

How are the servers gonna work? Are we gonna be able to host our own private server? If so, Will it be provided or will some kind of Hamachi be needed? Really looking forward to this.

Not sure yet. In this simple experiment I'm using a very basic command line relay and allowing both clients to have authority over their own local player, because I'm not yet looking at fully synchronizing the world. Not sure yet how I'll go about that.

In any case, this is built on Valve's GameNetworkingSockets library ( which has builtin support for things like NAT punching and P2P networking, so whatever the end result is will probably be pretty flexible...

this is insane to look at, its crazy were getting stuff like this, keep up the great work brother!

IM SO HAPPY I GOT FRONTIERS ON MY PC 2 DAYS AGO🔥🔥🔥

Hey i just thinked about this now, when this got a final release how its gonna handle the character aesthetically? You are gonna just have 2 sonics? Or you would play with different characters... And this is an idea i came with... 1/2

@ThatNerdNick_

Are using steam networking?

I answered this in one of the other threads 😄

@InfiniteNights_

This would be insane...

@Sergi_ND que opinas si es que sale lo jugarias con @serxxi_ ?

Looks very promising. Kinda sad that modern sonic games ditched almost entirely the local coop modes which is what got me into the franchise with SA2. I would love to know if you think this could be used in a cyberspace level for example or a level in SXSG?

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