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Experimenting Afterimage VFX ๐ŸŒฆ๏ธ๐ŸŒˆ #gamedev #indiegame #godotengine

17,594 views โ€ข 1 year ago โ€ขvia X (Twitter)

10 Comments

Bahamut and the Waqwaq Tree Available Now! ๐ŸŒŠ's profile picture
Bahamut and the Waqwaq Tree Available Now! ๐ŸŒŠ1 year ago

This had to be done

Tan Jian Ping's profile picture
Tan Jian Ping1 year ago

Lol, I love it!

Study Bunny Games's profile picture
Study Bunny Games2 years ago

Learn Japanese through "mild immersion" in a game Like this? Repost and follow us!

Violet's profile picture
Violet1 year ago

I think it would look better if they didn't cast a shadow :) cool effect

Tan Jian Ping's profile picture
Tan Jian Ping1 year ago

Oh, didn't notice that๐Ÿ˜ฎ

Maf's profile picture
Maf1 year ago

Reminds me of Harmony of Dissonance

Tan Jian Ping's profile picture
Tan Jian Ping1 year ago

I like how they move in different speed

Morpheus. Tsai's profile picture
Morpheus. Tsai1 year ago

Would you mind sharing how you do that?

Tan Jian Ping's profile picture
Tan Jian Ping1 year ago

It's pretty straightforward Those mesh are just taking snapshot of character pose, then stay still until it's their turn to update the pose again

โ˜ข๏ธ Virtual V.'s profile picture
โ˜ข๏ธ Virtual V.1 year ago

rip computer

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