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Experimenting with 3D assets in Rive This setup gives me full control over every bone, can be fully rigged and animated directly inside Rive. I’m also using a Toon Shader to keep the 3D look stylized and lightweight. it’s already working with React Native implementation.
37,871 Aufrufe • vor 22 Tagen •via X (Twitter)
11 Kommentare

@rive_app Looks great!

@rive_app are you using the CLI or the editor directly for this?

@rive_app full in the editor

@rive_app the Toon Shader sounds like a cool way to keep things lightweight while animating in Rive

@rive_app Super cool and smooth!

@rive_app goat

@rive_app the toon shader is doing a lot of heavy lifting here

@rive_app Top tier animation, I need to try this out

@rive_app 😱 Its so cool, Could you publish it to your Rive profile? I'd like to study it.

@rive_app The Toon Shader is a great touch here. Keeping the 3D look lightweight while retaining full rig control is a really nice balance.

@rive_app nice! how long did u take to do this one? I just started learning Rive and its such a steep learning curve 🥲

