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Experimenting with 3D assets in Rive This setup gives me full control over every bone, can be fully rigged and animated directly inside Rive. I’m also using a Toon Shader to keep the 3D look stylized and lightweight. it’s already working with React Native implementation.

37,871 Aufrufe • vor 22 Tagen •via X (Twitter)

11 Kommentare

Profilbild von Guido Rosso
Guido Rossovor 21 Tagen

@rive_app Looks great!

Profilbild von Wataru Ikeda
Wataru Ikedavor 22 Tagen

@rive_app are you using the CLI or the editor directly for this?

Profilbild von Angga Motion
Angga Motionvor 22 Tagen

@rive_app full in the editor

Profilbild von Vincent
Vincentvor 22 Tagen

@rive_app the Toon Shader sounds like a cool way to keep things lightweight while animating in Rive

Profilbild von Eduxdux
Eduxduxvor 22 Tagen

@rive_app Super cool and smooth!

Profilbild von Raddles
Raddlesvor 21 Tagen

@rive_app goat

Profilbild von Cupsey
Cupseyvor 21 Tagen

@rive_app the toon shader is doing a lot of heavy lifting here

Profilbild von Meltohamy 𓂆
Meltohamy 𓂆vor 22 Tagen

@rive_app Top tier animation, I need to try this out

Profilbild von Levi·D·Ackerman
Levi·D·Ackermanvor 21 Tagen

@rive_app 😱 Its so cool, Could you publish it to your Rive profile? I'd like to study it.

Profilbild von Nines
Ninesvor 21 Tagen

@rive_app The Toon Shader is a great touch here. Keeping the 3D look lightweight while retaining full rig control is a really nice balance.

Profilbild von Aden
Adenvor 21 Tagen

@rive_app nice! how long did u take to do this one? I just started learning Rive and its such a steep learning curve 🥲

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