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Experimenting with the new SDF nodes in Geometry Nodes. 30k particles colliding with a complex scene in realtime. The scene is baked into SDF grid. Blender 4.5 #blender #b3d #geometrynodes

64,787 次观看 • 1 年前 •via X (Twitter)

11 条评论

Andrew Price 的头像
Andrew Price1 年前

Beautiful! Can you explain why SDF makes this simulation possible? Are mesh collisions just too slow to compute?

Shahzod Boyhonov 🔶️ 的头像
Shahzod Boyhonov 🔶️1 年前

Thank you! Traditional mesh collisions have to loop every polygon in the scene and calculate for intersections for each particle. With SDF, you just need to sample the 3d grid once to get the distance to the closest geometry. (Or 4 times to calculate normal too).

OPEN 的头像
OPEN1 年前

OP3N brings you an immersive experience across multiple biomes, each with its unique game modes. Join the Adventure!

Vincenzo Spina 的头像
Vincenzo Spina1 年前

wow so nice, there's no intersecting going on? really smart!

Spenser Dickerson 的头像
Spenser Dickerson1 年前

I like what I see! 🤘

Crashbandit04 的头像
Crashbandit041 年前

Jesus Christ XD

Aaws Oday 的头像
Aaws Oday1 年前

Oh wow 😍

Abishek 的头像
Abishek1 年前

cool

GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin 的头像
GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin1 年前

Wonderful example!

iRender Official 的头像
iRender Official1 年前

This looks absolutely stunning! The detail and interaction of particles make the scene feel so alive.

Penguin of Tropicana 的头像
Penguin of Tropicana1 年前

Oh my! I have to try this on my laptop!!

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