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exploring some ideas for adding depth to gameplay

35,495 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля DokterKaj
DokterKaj3 лет назад

The game looks great so far! However, the player character feels kind of "floaty" since their walk cycle doesn't quite match with their speed, making them seem to slide across the ground. Would it be possible to apply some sort of inverse kinematics to it?

Фото профиля t3ssel8r
t3ssel8r3 лет назад

Unfortunately, this is one of those tradeoffs that have to be made with low framerate animations, and from my experience, it's hardest to get right for slow walking animations.

Фото профиля JG
JG3 лет назад

The bars take away from the cinematic-ness in my opinion

Фото профиля t3ssel8r
t3ssel8r3 лет назад

good point. they could use a redesign 🤔

Фото профиля DK Liao
DK Liao3 лет назад

After all these years, finally get to see t3ssel8r's gameplay in action! What a time to be alive!

Фото профиля KuroiRaven
KuroiRaven3 лет назад

Really love your style and the mood of the game ! I can't wait for a version that we can test (unless I missed it already ? 🥹)

Фото профиля NKS
NKS3 лет назад

I mean, if u wanna be very immersive I think making the health n reload bars disappear completely and substitute it with like a research system, ex if u kill a certain enemy a certain amount of times u get to know their amount of hp and it progresses to stats, dmg, firerate et

Фото профиля felpz_
felpz_3 лет назад

This looks siiiiick

Фото профиля Uniggasweededan
Uniggasweededan3 лет назад

will it be released in steam by any chance?

Фото профиля GigglyGuineaPig
GigglyGuineaPig3 лет назад

That looks really cool and fun to play =)!

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