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exploring some ideas for adding depth to gameplay

35,495 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von DokterKaj
DokterKajvor 3 Jahren

The game looks great so far! However, the player character feels kind of "floaty" since their walk cycle doesn't quite match with their speed, making them seem to slide across the ground. Would it be possible to apply some sort of inverse kinematics to it?

Profilbild von t3ssel8r
t3ssel8rvor 3 Jahren

Unfortunately, this is one of those tradeoffs that have to be made with low framerate animations, and from my experience, it's hardest to get right for slow walking animations.

Profilbild von JG
JGvor 3 Jahren

The bars take away from the cinematic-ness in my opinion

Profilbild von t3ssel8r
t3ssel8rvor 3 Jahren

good point. they could use a redesign 🤔

Profilbild von DK Liao
DK Liaovor 3 Jahren

After all these years, finally get to see t3ssel8r's gameplay in action! What a time to be alive!

Profilbild von KuroiRaven
KuroiRavenvor 3 Jahren

Really love your style and the mood of the game ! I can't wait for a version that we can test (unless I missed it already ? 🥹)

Profilbild von NKS
NKSvor 3 Jahren

I mean, if u wanna be very immersive I think making the health n reload bars disappear completely and substitute it with like a research system, ex if u kill a certain enemy a certain amount of times u get to know their amount of hp and it progresses to stats, dmg, firerate et

Profilbild von felpz_
felpz_vor 3 Jahren

This looks siiiiick

Profilbild von Uniggasweededan
Uniggasweededanvor 3 Jahren

will it be released in steam by any chance?

Profilbild von GigglyGuineaPig
GigglyGuineaPigvor 3 Jahren

That looks really cool and fun to play =)!

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