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exploring some ideas for adding depth to gameplay

35,495 görüntüleme • 3 yıl önce •via X (Twitter)

10 Yorum

DokterKaj profil fotoğrafı
DokterKaj3 yıl önce

The game looks great so far! However, the player character feels kind of "floaty" since their walk cycle doesn't quite match with their speed, making them seem to slide across the ground. Would it be possible to apply some sort of inverse kinematics to it?

t3ssel8r profil fotoğrafı
t3ssel8r3 yıl önce

Unfortunately, this is one of those tradeoffs that have to be made with low framerate animations, and from my experience, it's hardest to get right for slow walking animations.

JG profil fotoğrafı
JG3 yıl önce

The bars take away from the cinematic-ness in my opinion

t3ssel8r profil fotoğrafı
t3ssel8r3 yıl önce

good point. they could use a redesign 🤔

DK Liao profil fotoğrafı
DK Liao3 yıl önce

After all these years, finally get to see t3ssel8r's gameplay in action! What a time to be alive!

KuroiRaven profil fotoğrafı
KuroiRaven3 yıl önce

Really love your style and the mood of the game ! I can't wait for a version that we can test (unless I missed it already ? 🥹)

NKS profil fotoğrafı
NKS3 yıl önce

I mean, if u wanna be very immersive I think making the health n reload bars disappear completely and substitute it with like a research system, ex if u kill a certain enemy a certain amount of times u get to know their amount of hp and it progresses to stats, dmg, firerate et

felpz_ profil fotoğrafı
felpz_3 yıl önce

This looks siiiiick

Uniggasweededan profil fotoğrafı
Uniggasweededan3 yıl önce

will it be released in steam by any chance?

GigglyGuineaPig profil fotoğrafı
GigglyGuineaPig3 yıl önce

That looks really cool and fun to play =)!

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