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Fable 5.1 + Opus 5

2,001,296 views • 1 month ago •via X (Twitter)

36 Comments

Boris Cherny's profile picture
Boris Cherny1 month ago

Oh LOVE this vibe. Like superhot as a doodle

Evan's profile picture
Evan1 month ago

It’s going live w/ multiplayer this weekend. If you want to hop on I’ll send you the link!

itchy's profile picture
itchy1 month ago

holy fuck this is sick, can you share a repo?

Eddi's profile picture
Eddi1 month ago

Honestly I think I like this better than any other AI shooter demo I have seen. I could see myself play this.

Paulius 🏴‍☠️'s profile picture
Paulius 🏴‍☠️1 month ago

can we get this multiplayer

Evan's profile picture
Evan1 month ago

Going to make this publicly available and add multiplayer this weekend. Stay tuned!

Evan's profile picture
Evan1 month ago

Play the game here:

Joshhfm's profile picture
Joshhfm1 month ago

Paper Strike I need the multiplayer

Lukitun.xyz's profile picture
Lukitun.xyz1 month ago

wow such XII vibes

Adrian Phan's profile picture
Adrian Phan1 month ago

looks like we finally completed the loop back to where we began with Nvidia GPU's powering the masterpiece Counter-Strike (CS) 1.5

Aaron Mathew Philip's profile picture
Aaron Mathew Philip1 month ago

If you are saying the truth this is absolutely crazy

alexis's profile picture
alexis1 month ago

hey bro here’s my fable 5.1 shooter slop that i will forget about in two weeks

Hassan's profile picture
Hassan1 month ago

best ai shooter I seen so far

Divyanshu's profile picture
Divyanshu1 month ago

damm never thought about shooter game in this theme

LancerEvoX's profile picture
LancerEvoX1 month ago

Damn, I need the source code for taht

Sasikumar student's profile picture
Sasikumar student1 month ago

Need GitHub repo link

Sooraj Narayan's profile picture
Sooraj Narayan1 month ago

nice creativity

Ma Ga Re's profile picture
Ma Ga Re1 month ago

Beautiful.

XΞNTINΔL's profile picture
XΞNTINΔL1 month ago

Nice

Nuno Pereira's profile picture
Nuno Pereira1 month ago

This is trully beautiful.

Ashish's profile picture
Ashish1 month ago

That's amazing idea and concept for a fps game.

Rahul's profile picture
Rahul1 month ago

Would make a good game for the browser

Bilal Bakr's profile picture
Bilal Bakr1 month ago

Looks good, but man Astra can 100% one shot this in better ways

Mark Attar's profile picture
Mark Attar1 month ago

Awesome job this has polish

murat 🍥's profile picture
murat 🍥1 month ago

well done

Anurag's profile picture
Anurag1 month ago

I liked it a lot :)

Armaan's profile picture
Armaan1 month ago

add GPT-6 Astra and you'll have GTA 6

fkz's profile picture
fkz1 month ago

Repo+prompt pls this is fantastic

zackbuilds's profile picture
zackbuilds1 month ago

two model names and 290k views. people really want to see what these tools can do in a game now

G.M's profile picture
G.M1 month ago

Cool

Entadion 🌼's profile picture
Entadion 🌼1 month ago

This looks like a real jump in what models can do inside a game. What was harder here - understanding the scene or controlling the actions in real time?

Nebulizer's profile picture
Nebulizer1 month ago

so this is where my compute went

路人甲's profile picture
路人甲1 month ago

I want a github link🤘👍

milksense – oss/acc's profile picture
milksense – oss/acc1 month ago

that's insane 🫶

Linzec's profile picture
Linzec1 month ago

太厉害了

Rogue Puddle's profile picture
Rogue Puddle1 month ago

Woah this is sooo cool I can’t waiiit to play the next three.js slop

Related Videos

fable 5.1 vs fable 5 vs opus 5 – three lord of the rings landmarks, built in 3d from one image the setup: one reference image per scene, one html file per build, everything procedural – no meshes, no textures, no image files, nothing past Three.js from a cdn. each model reads the picture, writes its own prompt from it, then builds to that prompt in the same turn. three named camera shots per scene on keys 1/2/3, so it can be screen-recorded. run through OpenRouter tasks: 1. bag end – hobbiton from two frames, outside and in. the round green door has to open onto the room you are standing in 2. barad-dûr – the tower and orodruin from one film still. the eye has to move and track the camera, the volcano erupts on a cycle, the clouds never stop 3. rivendell – jerry vanderstelt's painting. sun shafts that shimmer, water that falls without a break, trees that sway on a gust models: Anthropic fable 5.1, fable 5, opus 5 total cost, three builds #1 fable 5 – $14.97 #2 opus 5 – $18.53 #3 fable 5.1 – $22.38 wall clock, three builds #1 fable 5 – 38m #2 fable 5.1 – 92m #3 opus 5 – 122m output tokens #1 fable 5 – 298,592 #2 fable 5.1 – 439,435 #3 opus 5 – 724,418 lines of code shipped #1 fable 5 – 2,885 #2 fable 5.1 – 4,021 #3 opus 5 – 5,161 biggest single build, lines #1 opus 5, bag end – 2,410 #2 fable 5.1, barad-dûr – 1,375 #3 fable 5, bag end – 1,319 observations: • fable 5.1 is the only model that furnished the bag end interior – a live fire, panelling, books on the floor, leaded diamond windows, against fable 5's flat color and opus's dark tunnel. the round door outside opens onto that room, the hard part of the brief • what it costs is thinking room. the 128k output ceiling is a thinking budget in disguise: fable 5.1 burned 102,116 of it on reasoning and hit the wall mid-file. opus spent 109,241 and hit the same wall. fable 5 spent 61,240 and finished bag end in one call – the only one that did • fable 5.1's first pass is not the finished thing. its barad-dûr came back with three defects you only catch by looking at it – nothing a read of the code would have flagged • it is the best of the three at being corrected. handed a plain list of what was wrong, it returned 32 targeted patches over two rounds, every one applied first try, and it worked out one of the causes itself instead of guessing at constants conclusion: nine scenes, 12,067 lines and 1.46m output tokens for $55.88 all in – and the cheapest model was also the fastest, by 3.2x! follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

18,509 views • 1 month ago