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Fable 5.1 + Opus 5

1,986,309 Aufrufe • vor 9 Tagen •via X (Twitter)

36 Kommentare

Profilbild von Boris Cherny
Boris Chernyvor 8 Tagen

Oh LOVE this vibe. Like superhot as a doodle

Profilbild von Evan
Evanvor 8 Tagen

It’s going live w/ multiplayer this weekend. If you want to hop on I’ll send you the link!

Profilbild von itchy
itchyvor 9 Tagen

holy fuck this is sick, can you share a repo?

Profilbild von Eddi
Eddivor 9 Tagen

Honestly I think I like this better than any other AI shooter demo I have seen. I could see myself play this.

Profilbild von Paulius 🏴‍☠️
Paulius 🏴‍☠️vor 9 Tagen

can we get this multiplayer

Profilbild von Evan
Evanvor 9 Tagen

Going to make this publicly available and add multiplayer this weekend. Stay tuned!

Profilbild von Evan
Evanvor 7 Tagen

Play the game here:

Profilbild von Joshhfm
Joshhfmvor 9 Tagen

Paper Strike I need the multiplayer

Profilbild von Lukitun.xyz
Lukitun.xyzvor 9 Tagen

wow such XII vibes

Profilbild von Adrian Phan
Adrian Phanvor 9 Tagen

looks like we finally completed the loop back to where we began with Nvidia GPU's powering the masterpiece Counter-Strike (CS) 1.5

Profilbild von Aaron Mathew Philip
Aaron Mathew Philipvor 9 Tagen

If you are saying the truth this is absolutely crazy

Profilbild von alexis
alexisvor 9 Tagen

hey bro here’s my fable 5.1 shooter slop that i will forget about in two weeks

Profilbild von Hassan
Hassanvor 9 Tagen

best ai shooter I seen so far

Profilbild von Divyanshu
Divyanshuvor 9 Tagen

damm never thought about shooter game in this theme

Profilbild von LancerEvoX
LancerEvoXvor 9 Tagen

Damn, I need the source code for taht

Profilbild von Sasikumar student
Sasikumar studentvor 9 Tagen

Need GitHub repo link

Profilbild von Sooraj Narayan
Sooraj Narayanvor 9 Tagen

nice creativity

Profilbild von Ma Ga Re
Ma Ga Revor 9 Tagen

Beautiful.

Profilbild von XΞNTINΔL
XΞNTINΔLvor 6 Tagen

Nice

Profilbild von Nuno Pereira
Nuno Pereiravor 9 Tagen

This is trully beautiful.

Profilbild von Ashish
Ashishvor 9 Tagen

That's amazing idea and concept for a fps game.

Profilbild von Rahul
Rahulvor 9 Tagen

Would make a good game for the browser

Profilbild von Bilal Bakr
Bilal Bakrvor 8 Tagen

Looks good, but man Astra can 100% one shot this in better ways

Profilbild von Mark Attar
Mark Attarvor 9 Tagen

Awesome job this has polish

Profilbild von murat 🍥
murat 🍥vor 9 Tagen

well done

Profilbild von Anurag
Anuragvor 6 Tagen

I liked it a lot :)

Profilbild von Armaan
Armaanvor 9 Tagen

add GPT-6 Astra and you'll have GTA 6

Profilbild von fkz
fkzvor 9 Tagen

Repo+prompt pls this is fantastic

Profilbild von zackbuilds
zackbuildsvor 9 Tagen

two model names and 290k views. people really want to see what these tools can do in a game now

Profilbild von G.M
G.Mvor 6 Tagen

Cool

Profilbild von Entadion 🌼
Entadion 🌼vor 9 Tagen

This looks like a real jump in what models can do inside a game. What was harder here - understanding the scene or controlling the actions in real time?

Profilbild von Nebulizer
Nebulizervor 9 Tagen

so this is where my compute went

Profilbild von 路人甲
路人甲vor 9 Tagen

I want a github link🤘👍

Profilbild von milksense – oss/acc
milksense – oss/accvor 4 Tagen

that's insane 🫶

Profilbild von Linzec
Linzecvor 9 Tagen

太厉害了

Profilbild von Rogue Puddle
Rogue Puddlevor 8 Tagen

Woah this is sooo cool I can’t waiiit to play the next three.js slop

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fable 5.1 vs fable 5 vs opus 5 – three lord of the rings landmarks, built in 3d from one image the setup: one reference image per scene, one html file per build, everything procedural – no meshes, no textures, no image files, nothing past Three.js from a cdn. each model reads the picture, writes its own prompt from it, then builds to that prompt in the same turn. three named camera shots per scene on keys 1/2/3, so it can be screen-recorded. run through OpenRouter tasks: 1. bag end – hobbiton from two frames, outside and in. the round green door has to open onto the room you are standing in 2. barad-dûr – the tower and orodruin from one film still. the eye has to move and track the camera, the volcano erupts on a cycle, the clouds never stop 3. rivendell – jerry vanderstelt's painting. sun shafts that shimmer, water that falls without a break, trees that sway on a gust models: Anthropic fable 5.1, fable 5, opus 5 total cost, three builds #1 fable 5 – $14.97 #2 opus 5 – $18.53 #3 fable 5.1 – $22.38 wall clock, three builds #1 fable 5 – 38m #2 fable 5.1 – 92m #3 opus 5 – 122m output tokens #1 fable 5 – 298,592 #2 fable 5.1 – 439,435 #3 opus 5 – 724,418 lines of code shipped #1 fable 5 – 2,885 #2 fable 5.1 – 4,021 #3 opus 5 – 5,161 biggest single build, lines #1 opus 5, bag end – 2,410 #2 fable 5.1, barad-dûr – 1,375 #3 fable 5, bag end – 1,319 observations: • fable 5.1 is the only model that furnished the bag end interior – a live fire, panelling, books on the floor, leaded diamond windows, against fable 5's flat color and opus's dark tunnel. the round door outside opens onto that room, the hard part of the brief • what it costs is thinking room. the 128k output ceiling is a thinking budget in disguise: fable 5.1 burned 102,116 of it on reasoning and hit the wall mid-file. opus spent 109,241 and hit the same wall. fable 5 spent 61,240 and finished bag end in one call – the only one that did • fable 5.1's first pass is not the finished thing. its barad-dûr came back with three defects you only catch by looking at it – nothing a read of the code would have flagged • it is the best of the three at being corrected. handed a plain list of what was wrong, it returned 32 targeted patches over two rounds, every one applied first try, and it worked out one of the causes itself instead of guessing at constants conclusion: nine scenes, 12,067 lines and 1.46m output tokens for $55.88 all in – and the cheapest model was also the fastest, by 3.2x! follow thehype. for 24/7 ai news, analysis and breakdowns

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18,509 Aufrufe • vor 10 Tagen