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Fable 5.1 + Opus 5

1,986,309 views • 9 days ago •via X (Twitter)

36 Comments

Boris Cherny's profile picture
Boris Cherny8 days ago

Oh LOVE this vibe. Like superhot as a doodle

Evan's profile picture
Evan8 days ago

It’s going live w/ multiplayer this weekend. If you want to hop on I’ll send you the link!

itchy's profile picture
itchy9 days ago

holy fuck this is sick, can you share a repo?

Eddi's profile picture
Eddi9 days ago

Honestly I think I like this better than any other AI shooter demo I have seen. I could see myself play this.

Paulius 🏴‍☠️'s profile picture
Paulius 🏴‍☠️9 days ago

can we get this multiplayer

Evan's profile picture
Evan9 days ago

Going to make this publicly available and add multiplayer this weekend. Stay tuned!

Evan's profile picture
Evan7 days ago

Play the game here:

Joshhfm's profile picture
Joshhfm9 days ago

Paper Strike I need the multiplayer

Lukitun.xyz's profile picture
Lukitun.xyz9 days ago

wow such XII vibes

Adrian Phan's profile picture
Adrian Phan9 days ago

looks like we finally completed the loop back to where we began with Nvidia GPU's powering the masterpiece Counter-Strike (CS) 1.5

Aaron Mathew Philip's profile picture
Aaron Mathew Philip9 days ago

If you are saying the truth this is absolutely crazy

alexis's profile picture
alexis9 days ago

hey bro here’s my fable 5.1 shooter slop that i will forget about in two weeks

Hassan's profile picture
Hassan9 days ago

best ai shooter I seen so far

Divyanshu's profile picture
Divyanshu9 days ago

damm never thought about shooter game in this theme

LancerEvoX's profile picture
LancerEvoX9 days ago

Damn, I need the source code for taht

Sasikumar student's profile picture
Sasikumar student9 days ago

Need GitHub repo link

Sooraj Narayan's profile picture
Sooraj Narayan9 days ago

nice creativity

Ma Ga Re's profile picture
Ma Ga Re9 days ago

Beautiful.

XΞNTINΔL's profile picture
XΞNTINΔL6 days ago

Nice

Nuno Pereira's profile picture
Nuno Pereira9 days ago

This is trully beautiful.

Ashish's profile picture
Ashish9 days ago

That's amazing idea and concept for a fps game.

Rahul's profile picture
Rahul9 days ago

Would make a good game for the browser

Bilal Bakr's profile picture
Bilal Bakr8 days ago

Looks good, but man Astra can 100% one shot this in better ways

Mark Attar's profile picture
Mark Attar9 days ago

Awesome job this has polish

murat 🍥's profile picture
murat 🍥9 days ago

well done

Anurag's profile picture
Anurag6 days ago

I liked it a lot :)

Armaan's profile picture
Armaan9 days ago

add GPT-6 Astra and you'll have GTA 6

fkz's profile picture
fkz9 days ago

Repo+prompt pls this is fantastic

zackbuilds's profile picture
zackbuilds9 days ago

two model names and 290k views. people really want to see what these tools can do in a game now

G.M's profile picture
G.M6 days ago

Cool

Entadion 🌼's profile picture
Entadion 🌼9 days ago

This looks like a real jump in what models can do inside a game. What was harder here - understanding the scene or controlling the actions in real time?

Nebulizer's profile picture
Nebulizer9 days ago

so this is where my compute went

路人甲's profile picture
路人甲9 days ago

I want a github link🤘👍

milksense – oss/acc's profile picture
milksense – oss/acc4 days ago

that's insane 🫶

Linzec's profile picture
Linzec9 days ago

太厉害了

Rogue Puddle's profile picture
Rogue Puddle8 days ago

Woah this is sooo cool I can’t waiiit to play the next three.js slop

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fable 5.1 vs fable 5 vs opus 5 – three lord of the rings landmarks, built in 3d from one image the setup: one reference image per scene, one html file per build, everything procedural – no meshes, no textures, no image files, nothing past Three.js from a cdn. each model reads the picture, writes its own prompt from it, then builds to that prompt in the same turn. three named camera shots per scene on keys 1/2/3, so it can be screen-recorded. run through OpenRouter tasks: 1. bag end – hobbiton from two frames, outside and in. the round green door has to open onto the room you are standing in 2. barad-dûr – the tower and orodruin from one film still. the eye has to move and track the camera, the volcano erupts on a cycle, the clouds never stop 3. rivendell – jerry vanderstelt's painting. sun shafts that shimmer, water that falls without a break, trees that sway on a gust models: Anthropic fable 5.1, fable 5, opus 5 total cost, three builds #1 fable 5 – $14.97 #2 opus 5 – $18.53 #3 fable 5.1 – $22.38 wall clock, three builds #1 fable 5 – 38m #2 fable 5.1 – 92m #3 opus 5 – 122m output tokens #1 fable 5 – 298,592 #2 fable 5.1 – 439,435 #3 opus 5 – 724,418 lines of code shipped #1 fable 5 – 2,885 #2 fable 5.1 – 4,021 #3 opus 5 – 5,161 biggest single build, lines #1 opus 5, bag end – 2,410 #2 fable 5.1, barad-dûr – 1,375 #3 fable 5, bag end – 1,319 observations: • fable 5.1 is the only model that furnished the bag end interior – a live fire, panelling, books on the floor, leaded diamond windows, against fable 5's flat color and opus's dark tunnel. the round door outside opens onto that room, the hard part of the brief • what it costs is thinking room. the 128k output ceiling is a thinking budget in disguise: fable 5.1 burned 102,116 of it on reasoning and hit the wall mid-file. opus spent 109,241 and hit the same wall. fable 5 spent 61,240 and finished bag end in one call – the only one that did • fable 5.1's first pass is not the finished thing. its barad-dûr came back with three defects you only catch by looking at it – nothing a read of the code would have flagged • it is the best of the three at being corrected. handed a plain list of what was wrong, it returned 32 targeted patches over two rounds, every one applied first try, and it worked out one of the causes itself instead of guessing at constants conclusion: nine scenes, 12,067 lines and 1.46m output tokens for $55.88 all in – and the cheapest model was also the fastest, by 3.2x! follow thehype. for 24/7 ai news, analysis and breakdowns

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18,509 views • 10 days ago