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Fable 5.1 + Opus 5

1,986,309 просмотров • 9 дней назад •via X (Twitter)

Комментарии: 36

Фото профиля Boris Cherny
Boris Cherny8 дней назад

Oh LOVE this vibe. Like superhot as a doodle

Фото профиля Evan
Evan8 дней назад

It’s going live w/ multiplayer this weekend. If you want to hop on I’ll send you the link!

Фото профиля itchy
itchy9 дней назад

holy fuck this is sick, can you share a repo?

Фото профиля Eddi
Eddi9 дней назад

Honestly I think I like this better than any other AI shooter demo I have seen. I could see myself play this.

Фото профиля Paulius 🏴‍☠️
Paulius 🏴‍☠️9 дней назад

can we get this multiplayer

Фото профиля Evan
Evan9 дней назад

Going to make this publicly available and add multiplayer this weekend. Stay tuned!

Фото профиля Evan
Evan7 дней назад

Play the game here:

Фото профиля Joshhfm
Joshhfm9 дней назад

Paper Strike I need the multiplayer

Фото профиля Lukitun.xyz
Lukitun.xyz9 дней назад

wow such XII vibes

Фото профиля Adrian Phan
Adrian Phan9 дней назад

looks like we finally completed the loop back to where we began with Nvidia GPU's powering the masterpiece Counter-Strike (CS) 1.5

Фото профиля Aaron Mathew Philip
Aaron Mathew Philip9 дней назад

If you are saying the truth this is absolutely crazy

Фото профиля alexis
alexis9 дней назад

hey bro here’s my fable 5.1 shooter slop that i will forget about in two weeks

Фото профиля Hassan
Hassan9 дней назад

best ai shooter I seen so far

Фото профиля Divyanshu
Divyanshu9 дней назад

damm never thought about shooter game in this theme

Фото профиля LancerEvoX
LancerEvoX9 дней назад

Damn, I need the source code for taht

Фото профиля Sasikumar student
Sasikumar student9 дней назад

Need GitHub repo link

Фото профиля Sooraj Narayan
Sooraj Narayan9 дней назад

nice creativity

Фото профиля Ma Ga Re
Ma Ga Re9 дней назад

Beautiful.

Фото профиля XΞNTINΔL
XΞNTINΔL6 дней назад

Nice

Фото профиля Nuno Pereira
Nuno Pereira9 дней назад

This is trully beautiful.

Фото профиля Ashish
Ashish9 дней назад

That's amazing idea and concept for a fps game.

Фото профиля Rahul
Rahul9 дней назад

Would make a good game for the browser

Фото профиля Bilal Bakr
Bilal Bakr8 дней назад

Looks good, but man Astra can 100% one shot this in better ways

Фото профиля Mark Attar
Mark Attar9 дней назад

Awesome job this has polish

Фото профиля murat 🍥
murat 🍥9 дней назад

well done

Фото профиля Anurag
Anurag6 дней назад

I liked it a lot :)

Фото профиля Armaan
Armaan9 дней назад

add GPT-6 Astra and you'll have GTA 6

Фото профиля fkz
fkz9 дней назад

Repo+prompt pls this is fantastic

Фото профиля zackbuilds
zackbuilds9 дней назад

two model names and 290k views. people really want to see what these tools can do in a game now

Фото профиля G.M
G.M6 дней назад

Cool

Фото профиля Entadion 🌼
Entadion 🌼9 дней назад

This looks like a real jump in what models can do inside a game. What was harder here - understanding the scene or controlling the actions in real time?

Фото профиля Nebulizer
Nebulizer9 дней назад

so this is where my compute went

Фото профиля 路人甲
路人甲9 дней назад

I want a github link🤘👍

Фото профиля milksense – oss/acc
milksense – oss/acc4 дней назад

that's insane 🫶

Фото профиля Linzec
Linzec9 дней назад

太厉害了

Фото профиля Rogue Puddle
Rogue Puddle8 дней назад

Woah this is sooo cool I can’t waiiit to play the next three.js slop

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fable 5.1 vs fable 5 vs opus 5 – three lord of the rings landmarks, built in 3d from one image the setup: one reference image per scene, one html file per build, everything procedural – no meshes, no textures, no image files, nothing past Three.js from a cdn. each model reads the picture, writes its own prompt from it, then builds to that prompt in the same turn. three named camera shots per scene on keys 1/2/3, so it can be screen-recorded. run through OpenRouter tasks: 1. bag end – hobbiton from two frames, outside and in. the round green door has to open onto the room you are standing in 2. barad-dûr – the tower and orodruin from one film still. the eye has to move and track the camera, the volcano erupts on a cycle, the clouds never stop 3. rivendell – jerry vanderstelt's painting. sun shafts that shimmer, water that falls without a break, trees that sway on a gust models: Anthropic fable 5.1, fable 5, opus 5 total cost, three builds #1 fable 5 – $14.97 #2 opus 5 – $18.53 #3 fable 5.1 – $22.38 wall clock, three builds #1 fable 5 – 38m #2 fable 5.1 – 92m #3 opus 5 – 122m output tokens #1 fable 5 – 298,592 #2 fable 5.1 – 439,435 #3 opus 5 – 724,418 lines of code shipped #1 fable 5 – 2,885 #2 fable 5.1 – 4,021 #3 opus 5 – 5,161 biggest single build, lines #1 opus 5, bag end – 2,410 #2 fable 5.1, barad-dûr – 1,375 #3 fable 5, bag end – 1,319 observations: • fable 5.1 is the only model that furnished the bag end interior – a live fire, panelling, books on the floor, leaded diamond windows, against fable 5's flat color and opus's dark tunnel. the round door outside opens onto that room, the hard part of the brief • what it costs is thinking room. the 128k output ceiling is a thinking budget in disguise: fable 5.1 burned 102,116 of it on reasoning and hit the wall mid-file. opus spent 109,241 and hit the same wall. fable 5 spent 61,240 and finished bag end in one call – the only one that did • fable 5.1's first pass is not the finished thing. its barad-dûr came back with three defects you only catch by looking at it – nothing a read of the code would have flagged • it is the best of the three at being corrected. handed a plain list of what was wrong, it returned 32 targeted patches over two rounds, every one applied first try, and it worked out one of the causes itself instead of guessing at constants conclusion: nine scenes, 12,067 lines and 1.46m output tokens for $55.88 all in – and the cheapest model was also the fastest, by 3.2x! follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

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