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Fable 5.1 + Opus 5

1,986,309 görüntüleme • 9 gün önce •via X (Twitter)

36 Yorum

Boris Cherny profil fotoğrafı
Boris Cherny8 gün önce

Oh LOVE this vibe. Like superhot as a doodle

Evan profil fotoğrafı
Evan8 gün önce

It’s going live w/ multiplayer this weekend. If you want to hop on I’ll send you the link!

itchy profil fotoğrafı
itchy9 gün önce

holy fuck this is sick, can you share a repo?

Eddi profil fotoğrafı
Eddi9 gün önce

Honestly I think I like this better than any other AI shooter demo I have seen. I could see myself play this.

Paulius 🏴‍☠️ profil fotoğrafı
Paulius 🏴‍☠️9 gün önce

can we get this multiplayer

Evan profil fotoğrafı
Evan9 gün önce

Going to make this publicly available and add multiplayer this weekend. Stay tuned!

Evan profil fotoğrafı
Evan7 gün önce

Play the game here:

Joshhfm profil fotoğrafı
Joshhfm9 gün önce

Paper Strike I need the multiplayer

Lukitun.xyz profil fotoğrafı
Lukitun.xyz9 gün önce

wow such XII vibes

Adrian Phan profil fotoğrafı
Adrian Phan9 gün önce

looks like we finally completed the loop back to where we began with Nvidia GPU's powering the masterpiece Counter-Strike (CS) 1.5

Aaron Mathew Philip profil fotoğrafı
Aaron Mathew Philip9 gün önce

If you are saying the truth this is absolutely crazy

alexis profil fotoğrafı
alexis9 gün önce

hey bro here’s my fable 5.1 shooter slop that i will forget about in two weeks

Hassan profil fotoğrafı
Hassan9 gün önce

best ai shooter I seen so far

Divyanshu profil fotoğrafı
Divyanshu9 gün önce

damm never thought about shooter game in this theme

LancerEvoX profil fotoğrafı
LancerEvoX9 gün önce

Damn, I need the source code for taht

Sasikumar student profil fotoğrafı
Sasikumar student9 gün önce

Need GitHub repo link

Sooraj Narayan profil fotoğrafı
Sooraj Narayan9 gün önce

nice creativity

Ma Ga Re profil fotoğrafı
Ma Ga Re9 gün önce

Beautiful.

XΞNTINΔL profil fotoğrafı
XΞNTINΔL6 gün önce

Nice

Nuno Pereira profil fotoğrafı
Nuno Pereira9 gün önce

This is trully beautiful.

Ashish profil fotoğrafı
Ashish9 gün önce

That's amazing idea and concept for a fps game.

Rahul profil fotoğrafı
Rahul9 gün önce

Would make a good game for the browser

Bilal Bakr profil fotoğrafı
Bilal Bakr8 gün önce

Looks good, but man Astra can 100% one shot this in better ways

Mark Attar profil fotoğrafı
Mark Attar9 gün önce

Awesome job this has polish

murat 🍥 profil fotoğrafı
murat 🍥9 gün önce

well done

Anurag profil fotoğrafı
Anurag6 gün önce

I liked it a lot :)

Armaan profil fotoğrafı
Armaan9 gün önce

add GPT-6 Astra and you'll have GTA 6

fkz profil fotoğrafı
fkz9 gün önce

Repo+prompt pls this is fantastic

zackbuilds profil fotoğrafı
zackbuilds9 gün önce

two model names and 290k views. people really want to see what these tools can do in a game now

G.M profil fotoğrafı
G.M6 gün önce

Cool

Entadion 🌼 profil fotoğrafı
Entadion 🌼9 gün önce

This looks like a real jump in what models can do inside a game. What was harder here - understanding the scene or controlling the actions in real time?

Nebulizer profil fotoğrafı
Nebulizer9 gün önce

so this is where my compute went

路人甲 profil fotoğrafı
路人甲9 gün önce

I want a github link🤘👍

milksense – oss/acc profil fotoğrafı
milksense – oss/acc4 gün önce

that's insane 🫶

Linzec profil fotoğrafı
Linzec9 gün önce

太厉害了

Rogue Puddle profil fotoğrafı
Rogue Puddle8 gün önce

Woah this is sooo cool I can’t waiiit to play the next three.js slop

Benzer Videolar

fable 5.1 vs fable 5 vs opus 5 – three lord of the rings landmarks, built in 3d from one image the setup: one reference image per scene, one html file per build, everything procedural – no meshes, no textures, no image files, nothing past Three.js from a cdn. each model reads the picture, writes its own prompt from it, then builds to that prompt in the same turn. three named camera shots per scene on keys 1/2/3, so it can be screen-recorded. run through OpenRouter tasks: 1. bag end – hobbiton from two frames, outside and in. the round green door has to open onto the room you are standing in 2. barad-dûr – the tower and orodruin from one film still. the eye has to move and track the camera, the volcano erupts on a cycle, the clouds never stop 3. rivendell – jerry vanderstelt's painting. sun shafts that shimmer, water that falls without a break, trees that sway on a gust models: Anthropic fable 5.1, fable 5, opus 5 total cost, three builds #1 fable 5 – $14.97 #2 opus 5 – $18.53 #3 fable 5.1 – $22.38 wall clock, three builds #1 fable 5 – 38m #2 fable 5.1 – 92m #3 opus 5 – 122m output tokens #1 fable 5 – 298,592 #2 fable 5.1 – 439,435 #3 opus 5 – 724,418 lines of code shipped #1 fable 5 – 2,885 #2 fable 5.1 – 4,021 #3 opus 5 – 5,161 biggest single build, lines #1 opus 5, bag end – 2,410 #2 fable 5.1, barad-dûr – 1,375 #3 fable 5, bag end – 1,319 observations: • fable 5.1 is the only model that furnished the bag end interior – a live fire, panelling, books on the floor, leaded diamond windows, against fable 5's flat color and opus's dark tunnel. the round door outside opens onto that room, the hard part of the brief • what it costs is thinking room. the 128k output ceiling is a thinking budget in disguise: fable 5.1 burned 102,116 of it on reasoning and hit the wall mid-file. opus spent 109,241 and hit the same wall. fable 5 spent 61,240 and finished bag end in one call – the only one that did • fable 5.1's first pass is not the finished thing. its barad-dûr came back with three defects you only catch by looking at it – nothing a read of the code would have flagged • it is the best of the three at being corrected. handed a plain list of what was wrong, it returned 32 targeted patches over two rounds, every one applied first try, and it worked out one of the causes itself instead of guessing at constants conclusion: nine scenes, 12,067 lines and 1.46m output tokens for $55.88 all in – and the cheapest model was also the fastest, by 3.2x! follow thehype. for 24/7 ai news, analysis and breakdowns

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18,509 görüntüleme • 10 gün önce