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Fable 5.2 vs Opus 5.5 Vibe coding is coming for engineering 😨

67,945 次观看 • 3 天前 •via X (Twitter)

32 条评论

George O'Nair 的头像
George O'Nair3 天前

coming for engineering, but first it's coming for my usage limit 😂

Shawn Thompson 的头像
Shawn Thompson2 天前

Fable 5.2 physical product design capabilities is impressive so far.

foombler 🐂🃏 的头像
foombler 🐂🃏3 天前

finally we will see innovation in toilet design again

hamilition 的头像
hamilition2 天前

You can definitely see the improvement.

folkfox 的头像
folkfox3 天前

the gearbox has been vibed!!it feels more textured now Needs to start fixing them too.. I’ve spent so many tokens on mechanics

Rufus 的头像
Rufus2 天前

Hardware engineering has been demystified

Moritz Krause 的头像
Moritz Krause2 天前

Just remarkable

艾泽衡 的头像
艾泽衡2 天前

这么强

Álvaro ;) 的头像
Álvaro ;)3 天前

I mean, if I could have unlimited fable I would do that too 😅 What surprises me is that the jump between Fable and Opus it's not that different, considering opus is way more efficient than Fable

Leonardo Sousa 的头像
Leonardo Sousa2 天前

Still not there yet but getting closer by the day. I also used Fable 5.2 to build this AI-generated CAD that checks every requirement on the real geometry before handing you the part

艾泽衡 的头像
艾泽衡2 天前

我去

EDDY VU 的头像
EDDY VU2 天前

Super interesting approach, how are you handling edge cases when scaling concurrent workloads?

山海MS 的头像
山海MS2 天前

It's giving "AI-generated steampunk".

Abhishek Ganesan 的头像
Abhishek Ganesan2 天前

That's some real progress!

Lee Wyatt Corp 的头像
Lee Wyatt Corp2 天前

Two gears spinning at 6.00 RPM side by side is the frame I would screenshot before arguing either way.

Boris Chonson 的头像
Boris Chonson3 天前

Now the question is what will happen next, after Opus 5.5?

Alberto 的头像
Alberto3 天前

which one would you actually trust on a codebase you care about though? looking good in a demo is one thing

Juan Garcia 的头像
Juan Garcia2 天前

It has already arrived

thoufic 的头像
thoufic2 天前

the output generated by the claude fable 5.2 looks insane, realistic and premium.

Michael Waitze 的头像
Michael Waitze3 天前

The shift in how we approach engineering is actually happening right now:

Aerospace Cease 的头像
Aerospace Cease3 天前

From an engineering perspective, this is neither hard nor is it impressive. I think the last generation of models could do this.

Maulbars 的头像
Maulbars2 天前

Not really because this is not an actual CAD based engineering drawing.

Jamal Olatunji 的头像
Jamal Olatunji2 天前

Wow the AI knows how to build something invented 200 years ago 🤯🤯🤯

Rohit Sale 的头像
Rohit Sale2 天前

Hey @grok Visuals for bike motor 10 strokes with modern engineering concepts to build design!

chacha 的头像
chacha2 天前

Same prompt and harness for both? On a one-shot boat ride game, Fable 5.2 wrote about twice the output tokens of Opus 5.5 for me (128k vs 59k).

Han 的头像
Han2 天前

Is this just a carefully staged demo, or is this how it actually looks? I ran a quick test myself, and the difference in display quality wasn't nearly that big.

乙𝐨𝐧𝐝𝐚✎ 的头像
乙𝐨𝐧𝐝𝐚✎2 天前

do you really think so? what would be its use case in that sector?

Matt D 的头像
Matt D2 天前

hypoid gear set generation would be interesting. This is an iterative design which starts with target parameters such as n of teeth, pressure angle, offset etc. Generate CAM and then even regular CNC may cut hypoids efficiently without need of specialized machinery.

Omar Mansour 的头像
Omar Mansour2 天前

it's coming for the drafting. someone still has to decide what the part must survive, and sign the drawing

bryan 的头像
bryan2 天前

Didn’t it already? Software down rest to go

hillhydra 的头像
hillhydra2 天前

Same comparison trap. Both demos look flawless, then the real codebase shows up with 40 tabs open. A common fix is to test both on one small real task, not the demo. Heads up, watch the output token cost before picking a winner.

Z.He 的头像
Z.He2 天前

Opus 5.5 和 Fable 5.2 在 vibe coding 场景下差距大吗?

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