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Fable is extremely good at writing original NES games in assembly. Here it designed an original game graphics, soundtrack, everything from scratch, and it'd actually run within the constraints of a real cartridge. Wild.

321,119 views • 3 months ago •via X (Twitter)

37 Comments

Pietro Schirano's profile picture
Pietro Schirano3 months ago

It also made this other really fun game called Warp Kid, a platformer with portal guns, still within NES limitations.

Marc's profile picture
Marc3 months ago

I don't think people get how insane this is. It would have to have knowledge of very specific 6502/2A03 code, PPU gfx and APU sound..all the memory maps... cartridge mappers... timing... ROM/RAM limits..and trained so well on it that it can pulls it all together to make it playable

Pietro Schirano's profile picture
Pietro Schirano3 months ago

yes

hira's profile picture
hira3 months ago

wait, it composed the chiptune too? insane

Pietro Schirano's profile picture
Pietro Schirano3 months ago

Everything! Can share the full chat. This was one shot on high effort.

⭕ AI & Design (Marco)'s profile picture
⭕ AI & Design (Marco)3 months ago

Great at C code for SNES as well. It fully ported my game "Rotatron" to a killer SNES version. Original is here:

Jeffrey Emanuel's profile picture
Jeffrey Emanuel3 months ago

Could be a fun movie script where an obsessed teenager somehow gets access to this technology back in 1986 (via extra-dimensional portal or something) and uses it in secret to create a one-man gaming empire. Only to be undone by a pesky little sibling or envious hater.

PsychoBabble 🇬🇧🇺🇲🇮🇱's profile picture
PsychoBabble 🇬🇧🇺🇲🇮🇱3 months ago

Original game? That's Flappy Bird.

Candyman's profile picture
Candyman3 months ago

Hard to say it’s not AGI when it’s replicating entire video game studios from 30 years ago

Mirko Froehlich · GammaVibe's profile picture
Mirko Froehlich · GammaVibe3 months ago

That's pretty amazing! I'm surprised there's sufficient training data out there for coding such old NES games.

Marcos Saraiva's profile picture
Marcos Saraiva3 months ago

It can also do SNES!

Zack Swafford's profile picture
Zack Swafford3 months ago

kinda love that it composed the chiptune within the apu's fixed channels. you'd have to actually know the hardware to respect that constraint, and it one-shot the whole thing

Kiaran Ritchie's profile picture
Kiaran Ritchie3 months ago

I gonna try this with Gameboy Color and test it on my mod retro.

skeletonwizard's profile picture
skeletonwizard3 months ago

It would be so cool if it could just decomp all the NES games to PC ports. LED screens are the biggest drawback to retro consoles IMO. Being able to play retro games at 240 and 480FPS would close that gap and bring them close to CRT like motion clarity. This is super cool!

Steven Casteel's profile picture
Steven Casteel3 months ago

Removing the need to learn machine language is going to blow open the flood gates of new incredible human and AI art.

Brad Westfall's profile picture
Brad Westfall3 months ago

@dested

Eclipse 🌖's profile picture
Eclipse 🌖3 months ago

That's legit impressive—constraint-aware generation at the assembly level is a far more meaningful benchmark than chat or code completions. Would love to see the cycle count and ROM size compared to human-written NES classics.

Monkey's profile picture
Monkey3 months ago

WTAF

Breno Brito's profile picture
Breno Brito3 months ago

It's always flappy bird

Ojas Kandhare's profile picture
Ojas Kandhare3 months ago

can it also make the game freeze right before your high score like the real thing

ophello's profile picture
ophello3 months ago

@richgel999 Impressive, but the music is a train wreck.

Koteh's profile picture
Koteh3 months ago

That's cool but it is more important to update existing games, I doubt it can do it. I tried using claude to add VS mode into Tennis NES game (it has Disassembly code) and it failed.

Psyop Neo-Glaucon Kafusi's profile picture
Psyop Neo-Glaucon Kafusi3 months ago

@iBrews Wow that’s pretty great!! Ai just makes everything new again. We’re still so early.

The Gaming Pantheon's profile picture
The Gaming Pantheon3 months ago

I wonder what @ModernVintageG thinks of the advances in vibe coding games from scratch. Personally I love that it’s opening up more options to create games 🤓

Leon B's profile picture
Leon B3 months ago

wow. I imagine it can one shot some basic games now? fascinating

Michał Pasternak's profile picture
Michał Pasternak3 months ago

This is AWESOME. I'm going to hit GameBoy games next. I have vibe-coded a twin-joystick shooter for ZX-Spectrum 128/Timex 2068 and compatibles, called ATTRIBUTE WARS

JaimeOrtega's profile picture
JaimeOrtega3 months ago

The fact that they work/look like a NES game is incredible, but wonder if LLMs could go beyond that. As in: many elements (aesthetics, gameplay, etc) were also constraints derived from human capabilities. It might be capable to extrapolate new kinds of working NES games as well.

renderartist's profile picture
renderartist3 months ago

Incredible man, been loving Fable and Opus 4.8 for iOS development. 🔥

Ben Schulz's profile picture
Ben Schulz3 months ago

Wow.

Damir Wallener's profile picture
Damir Wallener3 months ago

We’ve been doing this for NES and SNES with Codex for nearly a year now...

Wolfy's profile picture
Wolfy3 months ago

Source code?

Slyke 🇦🇺 🇨🇦's profile picture
Slyke 🇦🇺 🇨🇦3 months ago

Did it write the raw byte code, or compile it in some fashion? Did you give the the OP codes and an emulator to test with, or was it like 1 shotted?

Tak 🦞's profile picture
Tak 🦞3 months ago

cool!

AI Pilot's profile picture
AI Pilot3 months ago

where does it get the distribution to write NES games? is there a lerge cache old Nintendo game source code for the AI to learn from?

nnehdi's profile picture
nnehdi3 months ago

Nooo, shut up, really 😱 😱 😱 😱

Ask About My Dining Room Tables replyguy/acc, PhD's profile picture
Ask About My Dining Room Tables replyguy/acc, PhD3 months ago

That's flappy bird

bluemarine's profile picture
bluemarine3 months ago

don't even need fable for it to do really well on this, gpt 5.5 can make entire gameboy games with gbdk easily

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