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Fantastic Rujinu moment and the reference behind this perfect shipping material between our favorite bands from animator Polina Peeva! Source: #agorastudio #framebyframe #animation #animator #reference #resource #huntrix #kpdh #saja #rujinu

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UGC on Seedance 2.5 is on another level Awesome Results Prompt 👇 Use the uploaded reference image as the exact character reference. Preserve her facial identity, hairstyle, eye color, makeup, skin tone, body proportions, white sleeveless fitted top, light blue wide-leg jeans, pearl choker, rings, and bracelets consistently throughout the video. Use the uploaded sunglasses, retail box, and leather carrying case as locked product references. Maintain perfect product consistency, including the frame shape, lenses, hinges, colors, materials, and proportions. Create an ultra-realistic UGC luxury creator review filmed inside a modern luxury bedroom with warm golden-hour sunlight, soft natural shadows, and a premium lifestyle aesthetic. The camera feels like a handheld smartphone with subtle natural movement while maintaining cinematic commercial quality. The video begins with the woman sitting on the bed beside the retail box and leather case. Smiling at the camera, she says, "I genuinely wasn't expecting to love these this much." She picks up the box, opens it naturally, reveals the leather case, then slowly removes the sunglasses while continuing, "The packaging already feels incredibly premium." She rotates the sunglasses slowly in front of the camera, showing the frame, hinges, and lenses as natural reflections glide across the surface. She smiles and says, "The finish feels amazing, and they're incredibly lightweight." She puts on the sunglasses, stands up, and walks toward a large full-length mirror. Looking at her reflection, she adjusts the frame naturally and says, "Honestly... they look so good, and they're really comfortable on the eyes, even in bright sunlight." She turns slightly left and right so the sunglasses catch the sunlight from different angles before removing them with a smile. Walking back to the bed, she places the sunglasses beside the leather case and retail box, then picks them up one last time and holds them beside her face. Looking directly into the camera, she smiles warmly and says, "Definitely one of my favorite accessories this year." The camera slowly pushes in on the sunglasses before fading out. Ultra-realistic UGC fashion content, authentic creator review, cinematic handheld smartphone movement, luxury bedroom, macro product cinematography, realistic reflections, detailed frame textures, expressive facial animation, perfect lip sync, shallow depth of field, premium color grading, 4K HDR, 16:9, no subtitles, no logos, no watermarks, no on-screen text.

Smiling Khan

14,443 次观看 • 5 天前

Two cinematic prompts for Seedance 2.0 right here 👇 [STYLE + CAMERA + ATMOSPHERE] Ultra-photorealistic cinematic 15-second action sequence from a grounded action thriller film. Nighttime at an abandoned industrial train yard. Old trains, rusted tracks, broken platforms and warehouses. Strong moonlight and industrial lighting. The visual language is gritty and realistic with hyper-realistic practical destruction. Camera is handheld-dynamic with urgent moves. [IMAGE REFERENCES] No reference images provided. Generate a fully consistent lead character: a male fugitive in his mid-30s, short hair, intense expression. He wears a dark jacket, jeans and boots. Maintain exact same appearance and clothing throughout the clip. [TIMELINE SECOND BY SECOND] 0-3s: [Dynamic handheld tracking shot from side-rear] The man runs across the train yard as a freight train derails violently after hitting a collapsed section of track. Massive train cars tip over and crash into the ground, sending metal, wood and cargo flying. The camera tracks him urgently as the destruction spreads. 3-7s: [Slow continuous orbiting camera moving around the frozen destruction] At the peak of the derailment, everything freezes in perfect realistic physics. Huge train cars, twisted metal, wooden debris and clouds of dust hang motionless in the air with accurate weight and trajectories. The camera performs a smooth, continuous orbit through the frozen chaos, moving between large suspended train cars and passing close to sharp metal fragments while the man remains visible. 7-15s: [Dynamic tracking shot as time resumes] At the 7-second mark time snaps back to forward motion with a slight realistic temporal residue. Some outer debris shows a very subtle reverse lag before continuing. The man has used the frozen moment to dive behind a concrete barrier. When motion resumes, several large pieces of metal miss him. He stays low and runs toward an open warehouse as debris finally crashes down. The camera tracks with him through the dust. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, hyper-realistic rigid body destruction with correct material properties (metal, wood, train parts), perfect frozen mid-air physics, seamless transition from freeze to resume, natural dust interaction, heavy cinematic motion blur on fast debris, stable character performance, movie-level practical destruction VFX quality.

TechHalla

16,169 次观看 • 1 个月前

Grok Imagine Video 1.5真的要吹爆,这么便宜还这么好用,一键复刻权力的游戏! 我刚充的6000多块的seedance会员算什么🥹 Prompt: Faithfully animate this reference image into a breathtaking cinematic 10-12 second video in the exact visual style of HBO Game of Thrones and House of the Dragon epic dragon sequences. Maintain perfect consistency with the reference image — Daenerys' appearance, Drogon's anatomy, scales, wing structure, and initial lighting. Drogon flies at high speed low over King's Landing rooftops with powerful, realistic wing flaps and body undulation. Massive turbulent fire breath erupts from its jaws, flames reacting dynamically to wind and movement with realistic fluid physics, glowing embers flying backward, intense heat distortion and light bloom. Fire dramatically illuminates the ancient stone buildings and Red Keep from below with shifting warm highlights and deep shadows. Daenerys leans forward with commanding posture, her silver hair and heavy cloak whipping violently in the high-speed wind with realistic fabric dynamics and inertia. Subtle sparks and ash particles in the air. Camera: Dynamic low-angle cinematic tracking shot that follows Drogon from a slightly behind and side position, moving at high speed with the dragon. The camera subtly rises and banks with the dragon's movement, creating a powerful sense of speed, scale and immersion. Sweeping, fluid camera motion with slight handheld energy mixed with controlled cinematic precision. Physics: Highly realistic dragon wing membrane flexing and catching the wind, individual wing fingers moving naturally, heavy cloak and hair with authentic weight and turbulence, fire behaving with real fluid dynamics and interaction with air movement. Lighting & atmosphere: Dragon fire provides the primary moving light source, dramatically lighting the city architecture from below. Volumetric smoke, embers and heat haze. Epic atmospheric depth with slight haze over the city. Native synchronized audio: Deep powerful dragon roar mixed with the roaring whoosh of intense fire, strong wind rush, and distant city ambience with natural reverb. Photorealistic rendering, coherent motion, intricate detail, no artifacts, shot with ARRI Alexa-level fidelity. Masterpiece, maximum epic scale, speed, and cinematic impact.

AYi

14,887 次观看 • 1 个月前

AI creations are becoming more impressive, but the most interesting part is often what happens behind the scenes. Higgsfield has open-sourced its Originals, giving creators access to the prompts, references, and workflows behind these AI films. Now you can see how these creations come together, explore the process, and learn from the techniques behind them. Prompt for this video: Style: 8K IMAX, traditional hand-drawn 2D animation, animated on twos at 12 frames per second — each drawing held for two frames then replaced, choppy stepped motion cadence, visible pose-to-pose timing, distinct keyframe drawings with no smooth in-between interpolation, hand-painted oil-brush texture on every drawing, brushstrokes shifting and redrawn from frame to frame, line jitter and boil between frames. No 3D render, no game engine, no CGI smoothness. The 12 principles of animation throughout: anticipation, squash and stretch, follow-through and overlapping action, slow in/slow out, arcs, secondary action, exaggeration, solid drawing — applied to every element including wolf bodies, clothing, breath, and snow particles. Cinematography: Lubezki / Deakins. Aggressively handheld inside the scene — constant restless shake and jitter every frame, jerky bounce, frame buffeted sideways by gusts, sharp reframing jolts, breathing sway. Horizon never perfectly level. Never gimbal-smooth, never tripod, never dolly, never crane, never aerial. Wide anamorphic approximately 24mm. Shallow depth of field. Camera eye level or below. CHARACTER REFERENCE IS ABSOLUTE — faces and designs from reference images exactly 1-to-1. Reference always overrides text description. CHARACTER TAGS: - THE MOTHER = woman from >>. Bundle clamped to her chest in one arm, the bundle a dark non-glowing shape, faint pale grey breath vapor torn off by the wind, no glow. - THE TODDLER = small girl from >>. Name Umai. - THE WOLVES = animals from >>. Each wolf stands roughly half a human's height at the shoulder. Body length from head to tail equals approximately one full human height. Large, heavy, and low to the ground. - THE FOREST = location from >>. Lighting: no light source, no moon, no stars, no rim light, no contre-jour, no key light. Flat dim diffuse ambient grey-white glow only — no direction, no gradient shading. Flat painted shapes. All forms read as dark silhouettes or mid-grey against white atmosphere. Atmosphere: violent blizzard continuous every frame. Snow driven horizontally. Visibility approximately 3 meters. Rolling white-out waves sweeping the lens. Wind never drops. Hair and robe ends stream sideways with full follow-through and overlapping action. Audio: dominant roaring blizzard wind. THE MOTHER's trembling breath close. Distant low wolf howl buried under wind, barely audible in Shot 2D. No dialogue. No music. No subtitles. SHOT 2C — EXTREME CLOSE-UP handheld on THE MOTHER's eyes. Duration: 3 seconds. COMPOSITION: asymmetric — forbidden: any centered or symmetric framing. One eye occupies the left two-thirds of frame. The other eye cut by the right frame edge — only the inner corner visible. Slight Dutch angle tilt. Lashes ice-crusted and heavy. Whites faintly red-veined from cold and wind. Main eye narrowed, gazing off-screen into far distance below frame. ACTION on twos: eyeball in micro left-right tracking movement — pause — pupils contract sharply — the instant of recognition — eyelids flutter slightly in two held frames — jaw corner tightens off-frame, visible only as a tension in the cheek — breath vapor drifts across the lower corner of frame, torn sideways by wind. Constant handheld micro-shake throughout. A rolling wave of buran briefly obscures the frame. Animated on twos. HARD CUT TO SHOT 2D — WIDE SHOT handheld — wolf pack as shadow mass — distance mode. Duration: approx. 8 seconds. COMPOSITION: asymmetric — forbidden: centered framing. Camera positioned within the tree line, offset to the left. Dense tree trunks occupy and crowd the right third of frame. Open space to the left. Depth axis shifted right, not centered. Wolf pack drives into frame from the lower right — mass heaviest on the right side, left edge showing only sparse fringe and trailing edge. THE PACK — approximately two hundred wolves. They do not exist as individual animals. NOT smoke, NOT mist, NOT vapor — the pack has mass, weight, and momentum. The entire pack moves as a single body of dark water surging downhill — liquid with density and pressure behind it, not diffuse or drifting. It is also shadow: it swallows light rather than reflects it, leaving a presence darker than everything around it in the flat grey-white atmosphere. Water and shadow — these two qualities together, never smoke. Movement pace: swift and relentless — faster than expected for something so massive, the speed of a flash flood or a river breaking its banks, not slow and rolling. The mass covers ground urgently, with weight and velocity combined. Mass density clearly differentiated: the core is near-opaque dense black like deep water — solid, heavy, light-swallowing — toward the edges it thins like water spreading at its margins, individual silhouettes briefly legible at the fringe then reabsorbed into the core. The edge is not soft or diffuse like smoke — it is the ragged turbulent edge of moving water. Large waves and small waves alternating with speed: heavy large waves surge and crest — small fast wave-crests explode between them. White teeth are the only thing in frame that does not belong to the shadow — solid, material, flashing simultaneously at multiple points as wave-crests break, then swallowed back. Skull outlines breach the surface and are pulled under like objects in fast current. Charcoal black with deep navy-blue sheen. Amber-yellow eye-points ignite in clusters in the darkness then extinguish in batches like bioluminescence in black water. Black water flood pours between the tree trunks — trunks submerged by black then re-emerging as the mass passes. Contrast: white blizzard / black wolf mass — white fear, black death. Camera near-still, breathing micro-shake only — as if the observer has instinctively stopped breathing. Animated on twos. Constraints: wolf pack is NEVER smoke, mist, or vapor — it has mass, weight, density, and speed — it is water and shadow. Wolf pack is NEVER a collection of individually animated animals — always a single fluid mass. DISTANCE MODE: mass coherence is absolute, individual wolves do not detach or become readable as separate figures. White teeth are the ONLY non-shadow element within the pack mass. Amber-yellow eye-points appear and extinguish in clusters, never individually. No warm light source anywhere in any frame. No rim light, no backlight, no moonlight — flat grey-white diffuse ambient only. No amber glow from forest reference applied. Camera handheld throughout — never stabilized, never smooth. Animated on twos throughout, no interpolation. 11 seconds total. 12fps. 8K. No music. SFX only. No subtitles. No 3D.

Latte

13,285 次观看 • 22 天前

Would you dare chase justice while swinging thousands of feet above traffic below? Seedance 2 prompt on BudgetPixel AI Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.

Sharon Riley

54,441 次观看 • 4 天前

Wait? Is this Seedance 2 Mini? The mystery Seedance 2 model IS HERE! No wait this time. About 55% of the cost of the 2.0 Fast is about 75% Quality wise they say to expect Fast level output and that seems fair? Thoughts? Left is Seedance 2 Mini Right is Seedance 2.0 Full Prompt Image To Video Use the uploaded images as identity, costume, and lighting reference. Same naturally confident charismatic age 25 woman throughout performing a sold-out arena concert. Real concert documentary feel, handheld camera energy, practical stage lighting only. gritty, real, fun, clean editing, english language high energy modern concert performance 0: 00–0:01 — Open tight on her face mid-performance, eyes bright, genuine laugh breaking through a lyric, hair catching stage light. Crowd noise swells under faint mic hum. 0: 01–0:06 — She steps forward to the edge of the stage, singing into the mic with playful energy, she frowns, sad "Wait! Is this Seedance 2 Mini?" and then smiles and laughs free hand reaching out toward the crowd, fingers brushing toward raised phones and hands. The crowd repeats the lyric back to her as she laughs. Warm stage lights and lens flares in the background, slight handheld camera sway following her movement. 0: 06–0:09 — Wide shot from a low angle near the crowd barrier — she's framed against haze and colored stage lights, band visible in soft focus behind her (guitarist stage left, keyboard player stage right). She throws her free arm out wide, laughing between lines, hair whipping slightly as she turns. 0: 10–0:12 — Cut to a closer three-quarter shot — she playfully points the mic toward the crowd for a sing-along moment, grinning, eyes scanning the audience with real warmth and connection. Visible sweat sheen, natural skin texture, slight camera shake as if shot from the pit. — Final beat: close-up, she looks directly into the lens with a bright, genuine smile Camera: handheld documentary-style movement throughout, natural focus pulls, no perfectly smooth gimbal shots, slight shake and imperfection consistent with a real concert film crew. Practical stage lighting only — no CGI glow, no artificial bloom, no glossy skin, visible natural texture and sweat under hot lights. Audio: live arena ambience — crowd roar, cheering, phone-camera flash pops, her voice carrying clearly over a full live band mix (electric guitar, keys, drums, bass). No studio polish — natural live-mix dynamics, slight room reverb. No on-screen text, no logos, no subtitles, no watermarks, no identity drift, no extra performers beyond the band already in frame, no slideshow stillness, no overly smooth or glossy rendering, no jarring cuts, no akward moments, no jerky moves, no duplicates, no clones

Brent Lynch

12,501 次观看 • 1 个月前

I thought a lot in these days to write about what happened in the past days, but because i saw them already lying (looks like to be liar is their inner nature) i will talk about the bad behavior and disrespect of cpf fans aka #bjyx or #yizhan during the days of mfw. I think everyone can stay outside the shows to see their favorite celebrities but respect should be the main value to follow, you are there for Xiao Zhan, he is doing his work, why are you bringing irrelevant people into HIS JOB EVENT?! Why do you want to push your fanfictions into his face? Why have you to disturb the common order of everyone there? Even people from other fandoms were shocked by their behavior! I will divide everything into 3 chapters - - 25th G show. They found a spot and attach a dirty banner and even G brand staff came out from the event asking to the removal of their disgusting banner and brought it away. I add also video of the fact. The cpf tried also to disguise herself wearing a red jacket, but she was not happy, the moment G brand staff went away with the banner, instead to be ashamed, she brought out new banners, with the visible surname of another person and their yellow colors! She also argued for long with a poor security guy who was really done So are you there for what? To see someone you claim to be fan or just for a selfish pleasure being disrespectful towards xz?!? - 27th we organized a loch special screening in a cinema, we were us xfx + some passerby we invited, the hall was private booked and it was totally filled. But some of them came to the cinema and argued even with the cinema staff! They tried to snatch into a private event and threaten the cinema staff 😱 - 28th T brand even was the worst day. They tried to pick fights since 3 am in between the street 😱 they stole one of our stool, they started to play loud wuji AT 5AM IN THE MIDDLE OF A CITY!!! wth?! This is a disturbance for everyone, it’s not allowed! I had a small group of 4/5 behind me and they screamed to my ears every fk 10/15 min, trying to pick fights with us (we ignored them 95% of the time) and continue to push their luggage toward my friend who wasn’t even allowed to sit down for this! They were so chaotic and such a disturbance that after a while even the security guard in our zone noticed they were weird and started to monitored them closer. At certain time they exploded again and even the security guard was able to contain the she brought out new banners, with the visible surname of another person and their yellow colors! She also argued for long with a poor security guy who was really done So are you there for what? To see someone you claim to be fan or just for a selfish pleasure being disrespectful towards xz?!? - 27th we organized a loch special screening in a cinema, we were us xfx and invited some passerby, the hall was private booked by us and it was totally filled. But some of them came to the cinema and argued even with the cinema staff! They tried to snatch into a private event and threatened the cinema staff 😱 - 28th T brand even was the worst day. They tried to pick fights since 3 am in between the street 😱 they stole one of our stool, they started to play loud wuji AT 5AM IN THE MIDDLE OF A CITY!!! wth?! This is a disturbance for everyone, it’s not allowed! Some of us were on site already at 2am, they came later and tried anyway the steal the front row 😡 I had a small group of 4/5 behind me and they screamed to my ears every fk 10/15 min, trying to pick fights with us (we ignored them 95% of the time) and continue to push their luggage toward my friend who wasn’t even allowed to sit down for this! They were so chaotic and such a disturbance that after a while even the security guard in our zone noticed they were weird and started to monitored them closer. At certain time they exploded again and even the security guard was able to contain them and he exclaimed ‘i can see you don’t like him (xz) very much’ (in italian). …continue

♥️🥀..::*𝓛𝓲𝓵𝓲𝓮*::..🥀♥️

89,328 次观看 • 1 年前