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Figma Make now works with your production codebase: edit software visually, then branch, commit, and open PRs, without leaving Figma or touching a terminal. We believe the future of building is visual-first and collaborative by default. We're just getting started.

18,160 次观看 • 5 个月前 •via X (Twitter)

9 条评论

Designer 的头像
Designer5 个月前

🔥

MDS 的头像
MDS5 个月前

💪🫡

Robert Ayala 的头像
Robert Ayala5 个月前

Interesting how you’re moving closer to code and closing the gap between design and code. Interesting times !

AI Mastery Guide 的头像
AI Mastery Guide5 个月前

How does conflict resolution work when designers and devs are both editing the same codebase?

Edward 𝕏 的头像
Edward 𝕏5 个月前

👀

mana 的头像
mana5 个月前

will win! And this iteration, yet again, will serve as a proof of what principled product design and leadership means. How, you ask? The reason we built GUIs is because we needed the abstraction layer code and plain text could not give us. Our brains needed something inbetween. We needed something that we could build intuitions upon. Something physical. Whenever we hit a button, we know that much more is happening than just the click. It’s the same in our analog lives. When push the light switch we KNOW that much more is happening in the background just so we can turn on the light in a room. Hence, I have never understood how some could believe chat would be THE interface or that AI would require altogether new interfaces. No! We have already abstracted and simplified processes and workflows for millennia – and now you want to re-complicate things forcing system II thinking whete it’s not necessary anymore? Not in my life!

Joel Stransky ✨ 的头像
Joel Stransky ✨5 个月前

Mac desktop only.

みつお 的头像
みつお5 个月前

素晴らしいアップデートですね!これからの進化も楽しみです

Skaltek 的头像
Skaltek5 个月前

The interesting shift is that visual tools are moving from mockup surfaces into the source-control loop. If the branch/PR boundary stays explicit, designers and PMs can make concrete changes without turning production code into an unreviewed canvas.

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