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Finally fixed the rendering order! Now the game has ~8192 available layers to control the rendering order of each model
38,108 просмотров • 13 дней назад •via X (Twitter)
Комментарии: 22

the animations are so spot on

thank you! they take some time to make, but I'm happy with the result ^^

wait this looks awesome what is it

Thank you! I'm making a demake of The Binding of Isaac Repentance for the original Nintendo DS

that sounds awesome!! will it be playable on a 2ds? i dont do much with roms on the respective devices, but i know people that do know how and im curious if i can play it lol also will it be paid

So I've only tested it on a DSi, but I think it might be playable with either a flashcart or with TwilightMenu. I'm making it as a non profit project, so it will be free.

im a big fan of the dancing monstro in all of these

I want to be like you when I get older

Great from enjoying watching this develop

What language? Library? It looks awesome!

Thank you! I'm using C++ and some features from BlockDS

might I ask what is this for

I'm making The Binding of Isaac for the original Nintendo DS

thats sweet

what will you do when there are 8193 needed layers?

Cry like Isaac 😭

hmm... What About 8191? 😼😼

All good 😃👍

water boot 819.....2?

will this be moddable

Yeah! I'll make the project open source so yeah, everything can be modified.

awesome

