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Finally got a Vision Pro, and now I can test all the prototypes that I made for VisionOS last year 🥳 My overall impression of Vision Pro: a piece of art. The user experience is very smooth and solid. Developing for VisionOS is a pure joy. No glitches and...

156,698 görüntüleme • 2 yıl önce •via X (Twitter)

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Nova 🐧✨ profil fotoğrafı
Nova 🐧✨2 yıl önce

i mean it's polished, but everything i want to do just doesn't fit well in it... i want to break out of WIMP entirely!

Oleg Frolov profil fotoğrafı
Oleg Frolov2 yıl önce

I haven't tried to make something extremely custom yet, but based on my experience with what I did for iOS, you usually have access to low-level abstractions, so you can hack things the way you want. I will have this pleasure when I start porting my little Quest voxel editor to AVP. To have more fun, I decided to use native tech -- RealityKit + SwiftUI :)

vijay verma profil fotoğrafı
vijay verma2 yıl önce

This is soo freaking cool :)

Rob Swift profil fotoğrafı
Rob Swift2 yıl önce

It needs more interactions like this, where they respond to your touch, Exciting future ahead I’m sure. I’ve really enjoyed mine so far but I’m finding the resolution to be not as high as I’d like and the pass through is pretty poor, especially whilst walking.

rogeressig profil fotoğrafı
rogeressig2 yıl önce

i still can't believe it's a product that exists. Seems like something from 2027.

Russell 🚢 profil fotoğrafı
Russell 🚢2 yıl önce

Magical 🙌🏽

Neil Stewart ᯅ profil fotoğrafı
Neil Stewart ᯅ2 yıl önce

Very cool - any good resources/references you can recommend for learning how to do this sort of thing with VisionOS?

Oleg Frolov profil fotoğrafı
Oleg Frolov2 yıl önce

Thanks! To learn Swift and SwiftUI, there is a great @twostraws's project and community around it —   And once you are comfortable with coding, you might want to look at @Dilmerv's channel — And last but not least: Apple's guidelines —

Mori Ahmadi profil fotoğrafı
Mori Ahmadi2 yıl önce

This looks incredible. Amazing work

Greg Keathley profil fotoğrafı
Greg Keathley2 yıl önce

😍😍

Benzer Videolar

This is a big update! visionOS 2.4 Beta is now available and I’m genuinely excited! The public release hits in April, but here’s the rundown of what’s available in visionOS 2.4 Beta today: • Apple Intelligence is coming to Vision Pro! All those rumors that said the first model wouldn’t get it. Dead wrong. We’re getting Image Playground to whip up fun images, Genmoji for custom emojis, and my personal favorite, Writing Tools. This is just the start of Apple Intelligence on Vision Pro and I’m excited to see where it takes us. • Guest User feature! Hand your Vision Pro to someone, and your nearby iPhone or iPad pings with an 'Allow Guest User' option. You pick their apps from your device, kick off View Mirroring with AirPlay to see what they’re seeing, and guide them through the experience. It’s clean, easy, and something many of us have been asking for. • A new Spatial Gallery app! Apple’s curating a stunning lineup of spatial photos, videos, and panoramas from artists, filmmakers, and brands like Cirque du Soleil and Porsche. Can’t wait to dive into that. • A new Vision Pro app for iPhone! Browse and queue up apps or games to download, discover spatial content from Apple TV and Spatial Gallery, and grab handy tips—all from your iPhone. It’ll roll out with iOS 18.4 wherever Vision Pro’s sold. I think it’ll be super useful. visionOS 2.4 is a big step up and it’s another strong signal that we have a lot to look forward to with spatial computing from Apple. We are just getting started.

Justin Ryan ᯅ

83,414 görüntüleme • 1 yıl önce

This is big. NVIDIA and Apple just unlocked the next level for Vision Pro with CloudXR. Here’s what you need to know: It streams from a PC or the cloud directly to your Vision Pro. No cables. Up to 4K at 120fps. The technology is called dynamic foveated streaming. Your eyes only see in full resolution at the center of your gaze. CloudXR tracks exactly where you’re looking and delivers maximum resolution there. Everything in your periphery gets optimized. The stream stays efficient without you ever noticing a difference. Why does this matter? Vision Pro is already the most advanced spatial computer ever made. But standalone processing has a ceiling. There are workflows that need more compute than any headset can carry. CloudXR removes that ceiling by connecting Vision Pro to the full power of NVIDIA RTX in real time. This is not a workaround. It is a native visionOS integration. Also worth knowing. Gaze data never leaves your device. Not to the app. Not to the server. Developers get the full performance benefit of foveation without ever touching your raw eye tracking data. Privacy built into the architecture. Three industries are already on this: Kia, Rivian, and Volvo are running 1:1 scale design reviews with photorealistic accuracy. Full size vehicle models evaluated in spatial computing before a physical prototype exists. That is a fundamental shift in how design works. Foxconn is walking factory floors digitally, optimizing facilities before construction begins. Switch is managing data center infrastructure through a full digital twin. Companies using this approach are reporting up to 30% improvement in development processes. And sim enthusiasts finally get to cut the cord. iRacing and X-Plane 12 are the first titles. Full GeForce RTX power, streamed wirelessly to Vision Pro, inside your physical space. For developers: one Xcode template, one codebase, deployed across Vision Pro, iPhone, and iPad. And multiple headsets can share the same streamed environment at once. Some fully immersed, others on a tablet. That collaborative layer is what enterprise has been asking for. Coming this spring with visionOS 26.4. It’s wild to think about what this unlocks. The future of spatial computing is incredibly bright. Live from GTC. More coming soon.

Justin Ryan

43,685 görüntüleme • 6 ay önce

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45,949 görüntüleme • 18 gün önce