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Hand Menu Interaction. The simplest trick to improve the accessibility of floating hand-attached UI panels for spatial interactions is to smooth their movement. It allows us to stabilize them and mitigate a hand tremor due to hand-tracking imperfection and/or physiological condition. (Interestingly, the visual stabilization helps reduce the physical...

27,218 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля Oleg Frolov
Oleg Frolov2 лет назад

Download the prototype for Meta Quest devices

Фото профиля vijay verma
vijay verma2 лет назад

Pretty Cool 👌

Фото профиля Oleg Frolov
Oleg Frolov2 лет назад

🙏

Фото профиля Oleg Frolov
Oleg Frolov2 лет назад

The animation choreography depends on the active item. The closest items have zero delay, and then I multiply the distance index by the delay value. #designdetails

Фото профиля Oleg Frolov
Oleg Frolov2 лет назад

Here is the distance index method. Love enums. Initially, I thought to hardcode it but decided to make it analytically which is always fun doing. Yeah, now I can scale the length of the menu infinitely.

Фото профиля Oleg Frolov
Oleg Frolov2 лет назад

A legendary concept!

Фото профиля Future Seeker VR
Future Seeker VR2 лет назад

smooth 👍

Фото профиля Tal
Tal2 лет назад

This looks like the best Hand-menu implementation I’ve seen and intrigues me to built one myself. My only concern: how intuitive do you find it for people how tries VR *for the first time*. Does it take 5 seonds or 1-2 minute to learn? How do you present this mechanic to them?

Фото профиля Oleg Frolov
Oleg Frolov2 лет назад

Thank you! There are no signifiers that there is a menu on the hand, so you should teach users how to invoke it. Therefore, to avoid tutorials, you need to show them the signifiers. It might be little dots on the hand side that would spot the user's curiosity, and they would turn their palm to look at them and invoke the menu by transitioning the dots into menu elements.

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