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Finally got blob shadow projections to work after realizing they need at least 0.001 of the directional light on even in a self lit game. The new depth is nice though. References: Almost any PSX game. #gamedev #games #indiegame #indiedev #solodev #lowpoly #PSX

13,365 Aufrufe • vor 1 Monat •via X (Twitter)

18 Kommentare

Profilbild von krystaltrak
krystaltrakvor 1 Monat

super clean npc models im jelly

Profilbild von Cali Kulgura
Cali Kulguravor 1 Monat

i want to play that game now

Profilbild von CATASTROFIA
CATASTROFIAvor 1 Monat

sexy

Profilbild von QDY
QDYvor 1 Monat

nice retro art style.

Profilbild von OldenGuy64
OldenGuy64vor 1 Monat

Adds a lot, well done!

Profilbild von Wrath 💀
Wrath 💀vor 1 Monat

I have a spot you can host your game too, I founded an indie game marketplace called @TheGrottoL1 and would love to see your title on it.

Profilbild von Q
Qvor 1 Monat

how does it work

Profilbild von Vibi
Vibivor 1 Monat

something like a camera projects a gradient black circle to the surface, but even the the games light is set to a default always well lit with no dynamic shadows, i figured out it still needed a directional light even if its basically off. i havent figured out why but ill take it

Profilbild von v00d00m4n
v00d00m4nvor 1 Monat

Looking nice but some objects looking way too detailed, how many polygons do you have per scene?

Profilbild von Vibi
Vibivor 1 Monat

generally less than 3-500 per object, except for the horse. Ive been thinking my biggest problem is that my textures are photos and i need to find a way to get the pixels more consistent but ive been relying on post processing for now.

Profilbild von v00d00m4n
v00d00m4nvor 1 Monat

Per object? #PS1 can handle 3000 per whole frame at 60 fps and 6000 polys at 30 fps maximum. Please read my guide for authentic PS1 graphics, it will help you to optimize art style 😇

Profilbild von lewin
lewinvor 1 Monat

@VibiDev It looks nice as is, I doubt constraining it to twenty year old hardware specs would make it more fun to play

Profilbild von v00d00m4n
v00d00m4nvor 1 Monat

@VibiDev PS1 art style is product of 30+ years old hardware limitations and specs. If you would not follow those limitations and specs you would not create authentic art style you are trying to recreate, it would not be ps1 art style if it goes way beyond limits.

Profilbild von Vibi
Vibivor 1 Monat

@_lewin_ I have 100+ ai agents in some scenes and enough particles that would melt the console. Im going for nostalgic game look and easy single person development flow.

Profilbild von meow
meowvor 1 Monat

Oh hey there "Jesse" Combat Rifle

Profilbild von Night Raven - Wishlist Veil Breach on Steam
Night Raven - Wishlist Veil Breach on Steamvor 1 Monat

@VibiDev what game engine are you using or is this custom?

Profilbild von Vibi
Vibivor 1 Monat

its unity

Profilbild von Kimi Nguyen
Kimi Nguyenvor 1 Monat

nice job troubleshooting it!

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