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Finally got blob shadow projections to work after realizing they need at least 0.001 of the directional light on even in a self lit game. The new depth is nice though. References: Almost any PSX game. #gamedev #games #indiegame #indiedev #solodev #lowpoly #PSX

13,365 görüntüleme • 1 ay önce •via X (Twitter)

18 Yorum

krystaltrak profil fotoğrafı
krystaltrak1 ay önce

super clean npc models im jelly

Cali Kulgura profil fotoğrafı
Cali Kulgura1 ay önce

i want to play that game now

CATASTROFIA profil fotoğrafı
CATASTROFIA1 ay önce

sexy

QDY profil fotoğrafı
QDY1 ay önce

nice retro art style.

OldenGuy64 profil fotoğrafı
OldenGuy641 ay önce

Adds a lot, well done!

Wrath 💀 profil fotoğrafı
Wrath 💀1 ay önce

I have a spot you can host your game too, I founded an indie game marketplace called @TheGrottoL1 and would love to see your title on it.

Q profil fotoğrafı
Q1 ay önce

how does it work

Vibi profil fotoğrafı
Vibi1 ay önce

something like a camera projects a gradient black circle to the surface, but even the the games light is set to a default always well lit with no dynamic shadows, i figured out it still needed a directional light even if its basically off. i havent figured out why but ill take it

v00d00m4n profil fotoğrafı
v00d00m4n1 ay önce

Looking nice but some objects looking way too detailed, how many polygons do you have per scene?

Vibi profil fotoğrafı
Vibi1 ay önce

generally less than 3-500 per object, except for the horse. Ive been thinking my biggest problem is that my textures are photos and i need to find a way to get the pixels more consistent but ive been relying on post processing for now.

v00d00m4n profil fotoğrafı
v00d00m4n1 ay önce

Per object? #PS1 can handle 3000 per whole frame at 60 fps and 6000 polys at 30 fps maximum. Please read my guide for authentic PS1 graphics, it will help you to optimize art style 😇

lewin profil fotoğrafı
lewin1 ay önce

@VibiDev It looks nice as is, I doubt constraining it to twenty year old hardware specs would make it more fun to play

v00d00m4n profil fotoğrafı
v00d00m4n1 ay önce

@VibiDev PS1 art style is product of 30+ years old hardware limitations and specs. If you would not follow those limitations and specs you would not create authentic art style you are trying to recreate, it would not be ps1 art style if it goes way beyond limits.

Vibi profil fotoğrafı
Vibi1 ay önce

@_lewin_ I have 100+ ai agents in some scenes and enough particles that would melt the console. Im going for nostalgic game look and easy single person development flow.

meow profil fotoğrafı
meow1 ay önce

Oh hey there "Jesse" Combat Rifle

Night Raven - Wishlist Veil Breach on Steam profil fotoğrafı
Night Raven - Wishlist Veil Breach on Steam1 ay önce

@VibiDev what game engine are you using or is this custom?

Vibi profil fotoğrafı
Vibi1 ay önce

its unity

Kimi Nguyen profil fotoğrafı
Kimi Nguyen1 ay önce

nice job troubleshooting it!

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