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FINALLY got to play the new patch (90 3PT )🔥😈 Speed ups should be removed, shrink the green window if anything Spam Steals are still broken Limitless 3s speed ups only kicks in close to half court line Dunks are OP😭 might make a 99 dunk build & still...

23,849 просмотров • 18 дней назад •via X (Twitter)

Комментарии: 12

Фото профиля Overly
Overly18 дней назад

Shrink the green window is crazy how much more can a mf shrink it lmfaooo

Фото профиля Yaadman🌴🇯🇲
Yaadman🌴🇯🇲18 дней назад

I’m talking about for limitless 3s, that would be 100% better than the speed up/slow downs cause that’s impossible to guess🤣

Фото профиля I Am Coach Ty
I Am Coach Ty18 дней назад

So I noticed the speed ups happen if I go against a player who has a long wingspan or is taller than my 6’8 guard. If someone is taller than you or have a long wingspan and they properly contest your shot, it should be bothered or higher and speed you up. Now the speed ups happen also in game modes like open athletics. So if I get sped up by someone who I think is shorter than my guy, I look up their real life measurements to see if they have a long wingspan and usually they do.

Фото профиля Scootnnn(Middy Fade)
Scootnnn(Middy Fade)18 дней назад

ace baily base?

Фото профиля SavGetsOpen
SavGetsOpen18 дней назад

This game is worse than 2k25 which is insane to me.

Фото профиля TRAVIS HOPE
TRAVIS HOPE17 дней назад

Reach reach till you get the dam ball not a foul called or nothing

Фото профиля TRAVIS HOPE
TRAVIS HOPE17 дней назад

Look I’ll would’ve thought the speed ups came from having low stamina but it’s completely random it’s just a random as thing they added with no explanation at all

Фото профиля Chris Hof
Chris Hof17 дней назад

If you think it’s bad in park play 5s. The worst game mode i have ever played

Фото профиля Yaadman🌴🇯🇲
Yaadman🌴🇯🇲17 дней назад

I did bro , I know🤣

Фото профиля J rich 🇩🇴
J rich 🇩🇴17 дней назад

Dunks are only op when the centers interior is charming ultra soft

Фото профиля Marlo
Marlo18 дней назад

Jumper ?

Фото профиля cam spinner
cam spinner18 дней назад

the green window alr small as shit mf gone be nonexistent fr

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Mbappe does not have the IQ to play football “very” effectively without his speed. Calm, and don’t drag me yet. Do you know why Messi is still effective at his age despite being slower? It’s because he has learned how to play football without having to run too much. At some point, Mbappe’s speed will reduce, but he doesn’t have that much IQ to survive so much without it. On dead ball situations where he doesn’t have to run, just watch, he’s less effective. He can’t drop a mad line-breaking pass, he can’t wiggle around players. I mean, anything that doesn’t involve his speed, he’s less effective. Of course he’s done a lot without his speed, but he’s less potent, I hope you don’t misunderstand this part. Mbappe is deadliest on transition. Same with Barcola and Dembele. If a team is in shape, these guys are not effective, e.g Paraguay…you can also see the France team, they don’t intend to keep the ball, their only plan is to wait for you to lose it and they play it to those 4 guys, you are finished. Please listen to Thierry Henry. He said he was so quick and relied on his speed, a coach had to tell him at some point to play without his speed. This made him think more and play more with his brain. As Mbappe grows, his speed will slow down, he still has more than 10 years to play, and I hope he can learn that part where he can be effective without speed. Cristiano scored more after 30 years old when his speed had reduced. I hope you guys get my point, I know many will still misunderstand it.

TobyWrites

1,238,669 просмотров • 2 месяцев назад

FINISHING IN #NBA2K26 NEEDS A MAJOR CHANGE❗️ One of the biggest inconsistencies right now in NBA 2K26 lies within the finishing system, especially in how it interacts with defensive contests and the logic behind the dunk meter. There are too many moments where the defensive effort being made doesn’t match the outcome of the play. You can make the right read, drive with the correct angle, and still get punished with a tiny or unpredictable green window… while on the other end, defenders can get beat and somehow still manage to heavily affect a dunk attempt. It almost feels like the logic behind finishing doesn’t align with the defensive animation or contest that’s actually happening. If we compare it to shooting, the difference in consistency is night and day. It’s far easier to green a jumpshot than it is to green a dunk meter. Shooting gives players multiple learning paths (Rhythm Shooting and Button Shooting) both of which reward timing and IQ. Finishing, however, doesn’t have that same depth or balance. The button finishes feel noticeably weaker and less reliable than the dunk meter, which in itself can be extremely unforgiving. The green window on dunk meter attempts is incredibly small, even on what appear to be open takes. This makes finishing feel more about luck or animation RNG than player skill or decision-making. Another major factor tied to this is interior defensive consistency. The way contests register inside the paint feels disconnected from how they function on the perimeter. Combine that with how post play has been watered down compared to last year, and we’re left with a finishing system that lacks the stability and satisfaction it once had. To make Finishing BETTER: • The dunk meter logic needs to better reflect real defensive positioning. • Button finishing should be viable, not a gamble. • Green windows for dunks and layups should scale more dynamically based on interior defense, attributes, and badges. • Post control, strength, and timing should matter the same way shooting attributes do. If 2K can bring finishing up to the same level of refinement and consistency as shooting, NBA 2K26 could easily reach one of the best gameplay balances we’ve had in years. Finishing should reward skill, decision-making, and timing… not randomness.

R1CH SOSA🔋

50,437 просмотров • 11 месяцев назад

I take back my statement that “Anyone can build a game with AI.” After 256 prompts building Top Tennis, I think people underestimate the person giving the instructions. One example from a prompt I wrote for Top Tennis: “i feel like the only way to score is going under the net or waiting for the CPU to make a mistake. there should be other ways. a deep ball should push the opponent behind the baseline, leaving space for a drop shot. after a difficult return, it should take longer to recover. changing direction should cost it time. give the CPU a reaction delay before it responds to my shot. it shouldn’t know where i’m aiming before racket contact. when it changes direction, make it decelerate before accelerating the other way. make return quality depend on positioning, incoming ball speed and preparation time. a stretched player running at full speed shouldn’t hit with the same accuracy and power as one waiting in position. look at player speed, acceleration, court size and ball speed together. compare how long the ball takes to reach its destination with how long the opponent needs to get there. test specific patterns: deep ball then drop shot, wide crosscourt then down the line, and hitting behind a moving opponent. check whether they create real openings without making every combination an automatic winner. beating the CPU should feel like you’re learning how to play tennis. analyze this deeply before changing anything.”

Matteo V.

71,282 просмотров • 9 дней назад