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Finally implemented texture blending on the terrain. The tile textures still need some work but it looks much better up close and gives me a lot more options than the giant single texture I was using for so long
11 条评论

Kento Asashima1 年前
Looks awesome! Maybe you could use the normal of the terrain to blend between different detail textures. Or use a noise texture to blend between different detail textures to avoid the repetitive pattern. By using abs(normal.y) as blend factor you can fade in details on mountains.

Croudemar1 年前
Minecraft Lego sets: where Minecraft and Lego meet! I think they did an especially good job on the little figures. Click an image below or see them all at:

EDG1 年前
At which point does Free Bird start playing?

MPB1 年前
Well done for such an improvement, I could imagine using the giant texture alone would've seriously limited your vision

TheRetroDev1 年前
Nice is this software rendered?

rinegade (svm/acc)1 年前
sweet

Giovani Unreal1 年前
Cool!

lor1 年前
Damn this looks nice

Josh Caratelli1 年前
This looks great. Nice one!

Zezenta1 年前
this is so cool

@ilias3841 年前
Dude, this look great!!
