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Finally implemented texture blending on the terrain. The tile textures still need some work but it looks much better up close and gives me a lot more options than the giant single texture I was using for so long

50,571 次观看 • 1 年前 •via X (Twitter)

11 条评论

Kento Asashima 的头像
Kento Asashima1 年前

Looks awesome! Maybe you could use the normal of the terrain to blend between different detail textures. Or use a noise texture to blend between different detail textures to avoid the repetitive pattern. By using abs(normal.y) as blend factor you can fade in details on mountains.

Croudemar 的头像
Croudemar1 年前

Minecraft Lego sets: where Minecraft and Lego meet! I think they did an especially good job on the little figures. Click an image below or see them all at:

EDG 的头像
EDG1 年前

At which point does Free Bird start playing?

MPB 的头像
MPB1 年前

Well done for such an improvement, I could imagine using the giant texture alone would've seriously limited your vision

TheRetroDev 的头像
TheRetroDev1 年前

Nice is this software rendered?

rinegade (svm/acc) 的头像
rinegade (svm/acc)1 年前

sweet

Giovani Unreal 的头像
Giovani Unreal1 年前

Cool!

lor 的头像
lor1 年前

Damn this looks nice

Josh Caratelli 的头像
Josh Caratelli1 年前

This looks great. Nice one!

Zezenta 的头像
Zezenta1 年前

this is so cool

@ilias384 的头像
@ilias3841 年前

Dude, this look great!!

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