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Finally we can sample depth buffer using new Raycast node in shaders. Here is an use case with custom soft particles. #Blender #b3d

31,569 次观看 • 8 个月前 •via X (Twitter)

14 条评论

Shahzod Boyhonov 的头像
Shahzod Boyhonov8 个月前

Another example. #Blender #b3d

Trinumedia 的头像
Trinumedia8 个月前

This looks extremely useful! Will you share the screen capture of the nodes? I want to learn!

cНежный король 的头像
cНежный король8 个月前

@Trinumedia I still can't figure out how you placed the Raycast and Follow Distance nodes in your node tree. They aren't in the Material nodes; they're located in Geometry Nodes. Please help me)

Shahzod Boyhonov 的头像
Shahzod Boyhonov8 个月前

@Trinumedia The Falloff distance node is just Value node. I just renamed it to Falloff distance

MagnumVD 的头像
MagnumVD8 个月前

Holy shit I've been waiting so long for this

Nitin Sharma 🔸 的头像
Nitin Sharma 🔸8 个月前

you must be crazy

Nitin Sharma 🔸 的头像
Nitin Sharma 🔸8 个月前

@MatterCg

Zoidrawz 的头像
Zoidrawz8 个月前

Are you using a particle system setup similar to Unity? A flat plane with a texture that always faces the camera?

Shahzod Boyhonov 的头像
Shahzod Boyhonov8 个月前

Yes

Michał Miłkowski 的头像
Michał Miłkowski8 个月前

Holy moly, I always missed Depth Fade from Unreal Engine in blender! Mostly for fog/cloud cards

arie leo [Null] 的头像
arie leo [Null]8 个月前

Ooh very nice, i always wondering why blender doesn't have this as built in especially for eevee 🤔

Swati Awasthi 的头像
Swati Awasthi8 个月前

Soft particles via the Raycast node is really clever. The blending looks clean.

Einzelkampf 🍉 🔻 的头像
Einzelkampf 🍉 🔻8 个月前

ooooooo, what version is this? and is this eevee only or does it work on cycles as well

Eddy Juillerat 的头像
Eddy Juillerat8 个月前

The smoke pass through the chair.

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