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Finished implementing diffuse and specular image-based ambient lighting, and things are looking a lot nicer. This is still without any shadows or AO, so that's next! I also switched to using ACES for tonemapping, which is similar to what I had before but seems a bit nicer.

33,333 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von rob
robvor 1 Jahr

Whats your stack what's your stack? Are you building this with WebGPU and WGSL, Rust or C++? custom shading and pipeline passes?

Profilbild von Mike Turitzin
Mike Turitzinvor 1 Jahr

I'm using WebGPU (but only really targeting native) via Dawn and C++. The engine is fully custom from the ground up, but with some helpful libraries (like Dawn, Dear ImGui, etc.)

Profilbild von SNARE JORDON THE SNARECROW
SNARE JORDON THE SNARECROWvor 1 Jahr

Ok now add the asmr sticky sound 🔥

Profilbild von test
testvor 1 Jahr

ACES is nice. What were you using before?

Profilbild von Mike Turitzin
Mike Turitzinvor 1 Jahr

I didn't know much about tonemapping and just slotted in one from this old article to start:

Profilbild von big floppa
big floppavor 1 Jahr

How are you subtracting the spheres from the surface without creating a very large number of volumes that would slow down the rendering?

Profilbild von Mike Turitzin
Mike Turitzinvor 1 Jahr

It is creating a large number of SDF "operations" (as I call them). I'm baking the SDF to volume texture "bricks" so having more operations does slow down (re)baking but not rendering.

Profilbild von idovelemon
idovelemonvor 1 Jahr

How do you do IBL ambient lighting, prefilter cubemap? And all the scene looks like rendering with SDF?

Profilbild von Mike Turitzin
Mike Turitzinvor 1 Jahr

Yeah, I'm doing pretty standard stuff - prefiltering a cubemap once for diffuse, and once for specular. And yes, all geometry is SDF.

Profilbild von Viktor Fejes
Viktor Fejesvor 1 Jahr

Sometimes I find ACES tonemapping to be oversaturated, other times I love it

Profilbild von Mike Turitzin
Mike Turitzinvor 1 Jahr

I will admit I do like the look of saturated darks in particular.

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