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Finished implementing diffuse and specular image-based ambient lighting, and things are looking a lot nicer. This is still without any shadows or AO, so that's next! I also switched to using ACES for tonemapping, which is similar to what I had before but seems a bit nicer.

33,333 просмотров • 11 месяцев назад •via X (Twitter)

Комментарии: 11

Фото профиля rob
rob11 месяцев назад

Whats your stack what's your stack? Are you building this with WebGPU and WGSL, Rust or C++? custom shading and pipeline passes?

Фото профиля Mike Turitzin
Mike Turitzin11 месяцев назад

I'm using WebGPU (but only really targeting native) via Dawn and C++. The engine is fully custom from the ground up, but with some helpful libraries (like Dawn, Dear ImGui, etc.)

Фото профиля SNARE JORDON THE SNARECROW
SNARE JORDON THE SNARECROW11 месяцев назад

Ok now add the asmr sticky sound 🔥

Фото профиля test
test11 месяцев назад

ACES is nice. What were you using before?

Фото профиля Mike Turitzin
Mike Turitzin11 месяцев назад

I didn't know much about tonemapping and just slotted in one from this old article to start:

Фото профиля big floppa
big floppa11 месяцев назад

How are you subtracting the spheres from the surface without creating a very large number of volumes that would slow down the rendering?

Фото профиля Mike Turitzin
Mike Turitzin11 месяцев назад

It is creating a large number of SDF "operations" (as I call them). I'm baking the SDF to volume texture "bricks" so having more operations does slow down (re)baking but not rendering.

Фото профиля idovelemon
idovelemon11 месяцев назад

How do you do IBL ambient lighting, prefilter cubemap? And all the scene looks like rendering with SDF?

Фото профиля Mike Turitzin
Mike Turitzin11 месяцев назад

Yeah, I'm doing pretty standard stuff - prefiltering a cubemap once for diffuse, and once for specular. And yes, all geometry is SDF.

Фото профиля Viktor Fejes
Viktor Fejes11 месяцев назад

Sometimes I find ACES tonemapping to be oversaturated, other times I love it

Фото профиля Mike Turitzin
Mike Turitzin11 месяцев назад

I will admit I do like the look of saturated darks in particular.

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