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Finished implementing diffuse and specular image-based ambient lighting, and things are looking a lot nicer. This is still without any shadows or AO, so that's next! I also switched to using ACES for tonemapping, which is similar to what I had before but seems a bit nicer.

33,333 görüntüleme • 11 ay önce •via X (Twitter)

11 Yorum

rob profil fotoğrafı
rob11 ay önce

Whats your stack what's your stack? Are you building this with WebGPU and WGSL, Rust or C++? custom shading and pipeline passes?

Mike Turitzin profil fotoğrafı
Mike Turitzin11 ay önce

I'm using WebGPU (but only really targeting native) via Dawn and C++. The engine is fully custom from the ground up, but with some helpful libraries (like Dawn, Dear ImGui, etc.)

SNARE JORDON THE SNARECROW profil fotoğrafı
SNARE JORDON THE SNARECROW11 ay önce

Ok now add the asmr sticky sound 🔥

test profil fotoğrafı
test11 ay önce

ACES is nice. What were you using before?

Mike Turitzin profil fotoğrafı
Mike Turitzin11 ay önce

I didn't know much about tonemapping and just slotted in one from this old article to start:

big floppa profil fotoğrafı
big floppa11 ay önce

How are you subtracting the spheres from the surface without creating a very large number of volumes that would slow down the rendering?

Mike Turitzin profil fotoğrafı
Mike Turitzin11 ay önce

It is creating a large number of SDF "operations" (as I call them). I'm baking the SDF to volume texture "bricks" so having more operations does slow down (re)baking but not rendering.

idovelemon profil fotoğrafı
idovelemon11 ay önce

How do you do IBL ambient lighting, prefilter cubemap? And all the scene looks like rendering with SDF?

Mike Turitzin profil fotoğrafı
Mike Turitzin11 ay önce

Yeah, I'm doing pretty standard stuff - prefiltering a cubemap once for diffuse, and once for specular. And yes, all geometry is SDF.

Viktor Fejes profil fotoğrafı
Viktor Fejes11 ay önce

Sometimes I find ACES tonemapping to be oversaturated, other times I love it

Mike Turitzin profil fotoğrafı
Mike Turitzin11 ay önce

I will admit I do like the look of saturated darks in particular.

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