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First 32bit UIKit app working on LiveExec32

33,726 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля lunginspector
lunginspector1 год назад

you’re built different dude. bro got 32 bit apps working on a 64 bit device, and did all this from an iphone xs max.

Фото профиля Sailesh Kumar
Sailesh Kumar1 год назад

Is #x86 the New Mainframe - But Fading Much Faster? @intel @AMD @nvidia @Arm #AI #ARM #RISCV

Фото профиля Luna - Whole - 🏳️‍⚧️
Luna - Whole - 🏳️‍⚧️1 год назад

This is fucking incredible dude Gonna have my ass playing SpongeBob marbles again

Фото профиля K̵̟̑͌́̉̇̅ǎ̶̘̫̫̯̱̬̿r̷͈͙̟͙̍å̵̰̣̗̤͕̭̻͋͆́̊͊̈́̓̀ ̵̇̐͐̄
K̵̟̑͌́̉̇̅ǎ̶̘̫̫̯̱̬̿r̷͈͙̟͙̍å̵̰̣̗̤͕̭̻͋͆́̊͊̈́̓̀ ̵̇̐͐̄1 год назад

holy shit

Фото профиля Snoolie🎱
Snoolie🎱1 год назад

Congrats! Fantastic work

Фото профиля Goldenkrew3000
Goldenkrew30001 год назад

Thats incredible!! Does LiveExec32 require a full jailbreak or will it work with just trollstore?

Фото профиля Duy Tran
Duy Tran1 год назад

It will work completely jailed, but it will need JIT

Фото профиля Six Guns Is Still Cancelled Soz
Six Guns Is Still Cancelled Soz1 год назад

Asphalt fans after seeing this (they're finally gonna be able to play the older games and the older 32 bit versions of Asphalt 8):

Фото профиля hikari 🌟 (falling into the sky)
hikari 🌟 (falling into the sky)1 год назад

very cool! are you able to automatically generate a list of types, function signatures etc to translate based on header files or something like this?

Фото профиля Duy Tran
Duy Tran1 год назад

I dumped a list of public classes from the SDK, then I used method_getTypeConding to dump function signatures (has to be run inside of the emulator itself due to length difference in NS*Integer and CGFloat), then FLEX + my own stuff to parse signature and generate shims.

Фото профиля papas!
papas!1 год назад

NO WAYYYY

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