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First 32bit UIKit app working on LiveExec32

33,726 次观看 • 1 年前 •via X (Twitter)

11 条评论

lunginspector 的头像
lunginspector1 年前

you’re built different dude. bro got 32 bit apps working on a 64 bit device, and did all this from an iphone xs max.

Sailesh Kumar 的头像
Sailesh Kumar1 年前

Is #x86 the New Mainframe - But Fading Much Faster? @intel @AMD @nvidia @Arm #AI #ARM #RISCV

Luna - Whole - 🏳️‍⚧️ 的头像
Luna - Whole - 🏳️‍⚧️1 年前

This is fucking incredible dude Gonna have my ass playing SpongeBob marbles again

K̵̟̑͌́̉̇̅ǎ̶̘̫̫̯̱̬̿r̷͈͙̟͙̍å̵̰̣̗̤͕̭̻͋͆́̊͊̈́̓̀ ̵̇̐͐̄ 的头像
K̵̟̑͌́̉̇̅ǎ̶̘̫̫̯̱̬̿r̷͈͙̟͙̍å̵̰̣̗̤͕̭̻͋͆́̊͊̈́̓̀ ̵̇̐͐̄1 年前

holy shit

Snoolie🎱 的头像
Snoolie🎱1 年前

Congrats! Fantastic work

Goldenkrew3000 的头像
Goldenkrew30001 年前

Thats incredible!! Does LiveExec32 require a full jailbreak or will it work with just trollstore?

Duy Tran 的头像
Duy Tran1 年前

It will work completely jailed, but it will need JIT

Six Guns Is Still Cancelled Soz 的头像
Six Guns Is Still Cancelled Soz1 年前

Asphalt fans after seeing this (they're finally gonna be able to play the older games and the older 32 bit versions of Asphalt 8):

hikari 🌟 (falling into the sky) 的头像
hikari 🌟 (falling into the sky)1 年前

very cool! are you able to automatically generate a list of types, function signatures etc to translate based on header files or something like this?

Duy Tran 的头像
Duy Tran1 年前

I dumped a list of public classes from the SDK, then I used method_getTypeConding to dump function signatures (has to be run inside of the emulator itself due to length difference in NS*Integer and CGFloat), then FLEX + my own stuff to parse signature and generate shims.

papas! 的头像
papas!1 年前

NO WAYYYY

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