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FIRST access to UNLIMITED Kling 3.0 only on Higgsfield AI. New capability unlocked: Action & Physics-Heavy Scenes. Kling 3.0 understands how the physical world works. Fights, car chases, explosions, smoke & players breaking through tackles with real impact. Prompt in thread 🧵

40,175 görüntüleme • 7 ay önce •via X (Twitter)

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One warrior. One impossible battle. Only one survives. Created with Seadance 2.0 on Lart AI Here is the link to try: Prompt: A cinematic, hyper-realistic 12-second action sequence in a ruined modern city at sunset. A fearless female warrior in realistic tactical combat armor faces a towering 40-foot monster with rough stone-like skin and glowing eyes. The monster charges with immense weight, causing the ground to crack, dust to erupt, and nearby vehicles to shake realistically. The woman sprints, slides under a massive punch, and uses momentum to leap from a collapsed concrete slab, delivering a powerful strike with an energy-infused sword. The monster staggers backward with believable body mechanics, destroying a building facade as debris falls naturally under gravity. She performs one final spinning aerial attack, slicing through the monster's glowing core. The giant collapses with realistic physics, creating a massive dust cloud, flying rubble, shockwave, and ground vibration. The woman lands in a controlled three-point stance, breathing heavily as the dust settles and sunlight shines through the smoke. Ultra-photorealistic, Hollywood blockbuster quality, handheld cinematic camera, dynamic tracking shots, physically accurate motion, realistic muscle movement, cloth simulation, debris, lighting, shadows, HDR, volumetric smoke, motion blur, 4K, 60fps, dramatic sound design, seamless action, no cartoon style, no exaggerated superhero physics, every movement follows real-world momentum and gravity.

Sarah

14,243 görüntüleme • 1 ay önce

THE FALL OF THE FORTRESS 💥 where war ends and a new king rises from the ashes of silence. I generate this through Seedance 2.0 on Yapper Prompt : “THE FALL OF THE FORTRESS” — 15s Ultra-Cinematic Hollywood AI Video Prompt Style: Hyper-realistic Hollywood action • IMAX scale • Unreal Engine 5 quality • cinematic VFX • realistic physics • ultra-detailed facial animation • volumetric smoke • dynamic lighting • smooth motion control • practical explosions mixed with CGI • grounded realism • no cartoon feeling • intense cinematic sound design --- 0:00 – 0:03 | THE ARRIVAL Extreme wide aerial shot above a gigantic ancient stone fortress built on a mountain cliff during a stormy sunset. Massive black military helicopters emerge from thick clouds while searchlights cut through the rain and smoke. The main hero stands at the open helicopter door wearing a dark tactical royal armor mixed with modern military gear — long black coat flowing violently in the wind, metallic shoulder armor, glowing insignia on chest, battle scars on face. Camera: cinematic drone orbit + stabilized helicopter tracking shot. Atmosphere: realistic wind physics, rotor wash moving dust and flags naturally, thunder flashes illuminating the fort. Audio: deep cinematic braams, helicopter blades, distant explosions. --- 0:03 – 0:07 | THE ATTACK The helicopters begin aggressive tactical assault on the fortress walls. Heavy machine guns fire realistic tracer rounds toward enemy towers while explosions erupt across stone barricades. The hero jumps from the helicopter using a tactical rope while explosions burst behind him in slow motion. Enemy soldiers fire desperately but the hero walks forward fearlessly through smoke and sparks. Camera transitions: slow-motion close-up of bullet casings falling handheld battlefield tracking shots cinematic whip-pans during explosions realistic motion blur and debris simulation VFX: ultra-realistic fire, smoke simulation, particle destruction, cinematic sparks, physically accurate lighting reflections on armor. --- 0:07 – 0:10 | THE SURRENDER The hero lands inside the fort courtyard. Enemy soldiers slowly stop firing. One by one, they kneel and throw down their weapons. Rain falls softly through burning smoke while the hero walks through the defeated army with absolute dominance. His boots echo on wet stone ground. Camera: low-angle hero shot with subtle shake for realism. Lighting: orange fire glow mixed with cold blue storm light creating dramatic contrast. Facial animation must feel emotionally real and photorealistic. --- 0:10 – 0:15 | THE NEW KING Massive throne room inside the fortress. Ancient royal hall with burning torches, shattered banners, cinematic dust particles floating through light beams. The hero slowly sits on the gigantic king’s throne. A royal crown is placed on his head while defeated enemies bow before him. Silence fills the hall. Extreme cinematic close-up on his eyes. Camera slowly pushes inward. He says in a deep powerful voice: “A new era begins from here.” Final shot: The throne hall darkens while golden light rises behind him like a rebirth. His cape moves slowly in the wind as the camera pulls back to reveal the conquered kingdom. --- Cinematic Technical Details Unreal Engine 5 photorealism IMAX cinematic framing realistic skin texture and micro-expressions perfect lip-sync smooth cinematic motion control practical war cinematography volumetric fog and smoke ray-traced lighting and reflections Hollywood-grade color grading physically accurate explosions and destruction zero fake animation feeling realistic crowd behavior and enemy reactions ultra-detailed environmental destruction epic Hans Zimmer–style cinematic soundtrack 24fps cinematic motion with natural shutter blur seamless transitions between scenes emotional realism + blockbuster scale

Ai Arainz

13,885 görüntüleme • 4 ay önce

They don’t pose. They strike. Obsidian Ronin vs Inkshade Valkyrie. Smoke is the only cut. Blades are the only language. Made with MiniMax H3 on Fish Creative Prompt: { "archetype": "Artistic / Fashion / Conceptual", "duration": "15s", "aspect_ratio": "16:9", "prompt": { "concept": { "title": "Ink Smoke Duel – Full Strike Fight Sequence", "description": "Continuous 15s one-take 16:9 black ink-smoke fight. Two heroes form from living smoke on a pure white void and immediately fight. Every beat contains a complete strike, clash, or counter — no idle posing. Smoke is the only transition. Typography appears only three times, formed from smoke, never as a flat overlay. Dark cinematic score drives the hits. Always fluid, never static.", "duration": "15s", "rhythm_structure": { "0-3s": "Both form from opposite sides and charge into first full strike", "3-6s": "Blade lock breaks into Valkyrie full twin-slash + first text", "6-9s": "Ronin full overhead smash + Valkyrie dodge/counter", "9-12s": "Mid-air crossing full strikes + second text", "12-15s": "Final simultaneous full strike, hold, third text" } }, "camera_direction": { "shot_type": "Strict continuous one-take, 16:9 cinematic widescreen, locked or micro-drift", "forbidden": ["No cuts", "No teleportation", "No hidden transitions", "No freeze frames", "No idle standing"], "camera_journey": "Centered medium-wide on pure white void. Extremely slow drift. Energy from living smoke, full blade arcs, impact bursts, and body motion. Slight push-in on the final strike." }, "audio": { "music": "Dark cinematic orchestral + taiko drums + low cello. Hits land on the beat. Blade-clash, fabric-whip, and ink-whoosh SFX under the score. No vocals. Builds through 12s, holds on the final strike.", "follows_music": true, "sync_notes": "Every full strike lands on a drum or string accent. Smoke explodes on impact." }, "typography": { "allowed_words": [ "INK DUEL", "FULL STRIKE", "WHO REMAINS" ], "appearances": 3, "treatment": { "not_flat_overlay": true, "required_properties": [ "Formed from dense black smoke particles and tendrils", "Physical volumetric depth", "Smoke occlusion with blades and cloaks", "Subtle continuous warping", "Bold uppercase condensed sans-serif", "Kinetic emergence only at the three specified beats" ] } }, "visual_style": { "overall": "Black ink-smoke art, ultra high-contrast monochrome, pure white void, volumetric living smoke, 16:9 widescreen", "inspired_by": [ "Obsidian Ronin – horned kabuto, liquid-ink mane, gold-filigree armor, heavy katana full swing", "Inkshade Valkyrie – porcelain face, wild two-tone hair, silver-black gothic armor, dissolving cloak, twin-blade full arcs" ], "color_palette": ["pure black", "deep charcoal smoke", "pure white void"], "materials_and_texture": "Living ink smoke, variable density, filament motion, soft volumetric edges, micro-turbulence, condensed-smoke blade trails" }, "motion_language": { "follows_music": true, "core_behavior": "Never static. Smoke always swirls. Heroes form already attacking. Every 3s contains a complete strike that travels full arc and lands or is parried. Morphs only through smoke densifying and reforming. Visible smoke and blade trails in every frame." }, "storyboard": { "total_beats": 5, "beat_duration": "3 seconds each", "beats": [ { "id": "01", "time": "0.0–3.0", "description": "Pure white void. Black smoke splits: from the right it coalesces into Obsidian Ronin already mid-charge, from the left into Inkshade Valkyrie already sprinting. Both complete a first full strike that meets center-frame — his two-handed horizontal cut vs her crossed twin-blade block. Impact burst of dense smoke. No text. End of beat: lock holds one frame then both dissolve into swirling smoke while still moving." }, { "id": "02", "time": "3.0–6.0", "description": "Smoke reforms them mid-action. Valkyrie completes a full twin-katana X-slash through the Ronin’s dissolving torso; he staggers back as smoke tears off his armor and mane. Her cloak whips a full circle. Text “INK DUEL” forms left from the slash-trail smoke into bold uppercase, then warps with the residual smoke. End of beat: both forms break into smoke again." }, { "id": "03", "time": "6.0–9.0", "description": "Smoke reverses and reforms. Ronin completes a full overhead smash — katana travels from high-right all the way through to the floor. Valkyrie ducks under the arc, cloak flattening, then drives a full rising single-blade counter into his ribs. Smoke detonates upward from the floor strike and the rib hit. No new text; previous letters shred into filaments. End of beat: both dissolve while still following through." }, { "id": "04", "time": "9.0–12.0", "description": "Smoke reforms both in mid-air crossing paths. Each completes a full strike at the same instant — his downward diagonal vs her spinning horizontal twin-slash. Blades pass through each other’s smoke-bodies. Text “FULL STRIKE” emerges right from the crossing blade trails into bold uppercase, volumetric and interacting with the clash cloud. End of beat: they drop back into smoke, still rotating." }, { "id": "05", "time": "12.0–15.0", "description": "Final reform. Both charge from opposite sides and complete simultaneous full strikes that meet dead center in a dense black core. Bodies lean into the hit, cloaks and mane blown backward, blades buried in the impact cloud. Residual smoke briefly reforms then “WHO REMAINS” emerges centered from the core into bold uppercase. They hold the locked strike as smoke slowly thins into the white void. Never fully static until the last frame." } ] } } }

Shami

16,272 görüntüleme • 12 gün önce

Rita AI now supports Seedance 2.0. If you're looking for a platform that combines AI image generation, AI video generation, and workflow orchestration, this one is worth checking out. In addition to Seedance 2.0, it also supports Kling 3.0 and Motion Control, making dynamic camera moves, controllable motion, and video generation much easier. Link: I tested it with the following prompt, and the result felt very cinematic: A fearless young woman rides a skateboard at high speed through the crowded streets of New York City, weaving through pedestrians, darting past street vendors, yellow taxis, and cyclists with breathtaking agility. She rockets through intersections, skims past towering skyscrapers and iconic storefronts, and launches over curbs, street cracks, and scattered obstacles with stylish precision. Every movement feels bold, controlled, and exhilarating. Shot like a cinematic action sequence, the scene features fast-paced tracking shots, dramatic low-angle close-ups of the skateboard wheels scraping the asphalt, sweeping side-follow shots, and occasional slow-motion hero moments as she lands tricks and cuts through traffic. Dynamic motion blur heightens the sensation of speed, while golden hour sunlight bathes the city in a warm glow, reflecting off glass facades, metal surfaces, and the street below. Steam drifts from subway vents, traffic lights flicker, and the soundless visual energy of New York creates a pulsing urban backdrop. Ultra-realistic, intense, stylish, and immersive, with the visual tone of a high-end action film, capturing speed, confidence, danger, and freedom in the heart of the city.

underwood

61,800 görüntüleme • 4 ay önce