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First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But...

55,067 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Aruzien profil fotoğrafı
Aruzien1 yıl önce

My brain is cooked I can't even spell anything right, goodnight chat

John Semen profil fotoğrafı
John Semen1 yıl önce

The combat is literally a 1 to 1 copy from wuwa system of course it will be "good"

Aruzien profil fotoğrafı
Aruzien1 yıl önce

No denying that for sure especially with the reputation Hotta has apparently They definitely just need to expand off into its own thing eventually. Thats why I told viewers if you played WuWa this combat is nothing new and feels more at home to you regardless of how you feel about the game copying/taking/insipriation (and the game has alot of inspiriation from other stuff as well the more I play) Luckily enough, some of the characters (apart from MC drama of course and well Hotori to Cantarella though her basic attack chain is different, they just have a similar flow/floaty sort of movement when attacking and also nothing new) still have their own unique and charm in combat which is why its fun for someone who played wuwa like me to still enjoy it in another game.

Premium profil fotoğrafı
Premium1 yıl önce

Have the best experience on X.

Enigma profil fotoğrafı
Enigma1 yıl önce

People went from copying Genshin to Wuwa... Classic Chinese

Aruzien profil fotoğrafı
Aruzien1 yıl önce

😭😭

Dubstep Gun profil fotoğrafı
Dubstep Gun1 yıl önce

NTE inherited combat from Tower of Fantasy, all things you saw in wuwa like enemy extra shield bar you have to break, intro, outro, time stop, parry, 3 characters swap, elements existed in tof CN(2021) which is before wuwa's tech test in 2022 july. Kurodogs only played wuwa, pgr

Aruzien profil fotoğrafı
Aruzien1 yıl önce

I seen couple of replies like this, honestly its great to see cause I didn't play ToF for long unfortantually but I did see from others as of recent how much they did improve on the game and they can use ToF as example on what to add into NTE etc which is great

Neurose profil fotoğrafı
Neurose1 yıl önce

From what I've seen, the combat ain't as good as kuro but that's fine. So far things like visuals, world design and traversal is pretty good imo. The only thing I don't really like is how stiff the dialogue camera angle is and some of the character design being abit bland.

Aruzien profil fotoğrafı
Aruzien1 yıl önce

Nah TRUEE actually, there's few character designs I'm not entirely fan of or thought could've been way better designed

Playmond profil fotoğrafı
Playmond1 yıl önce

The intro is basically discharge from tof that existed even before wuwa first beta, but people think wuwa invented it The thing is tof didn't have genshin ultimate So basically NTE is what happens if you combine tof discharge + genshin ultimate

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Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,525 görüntüleme • 1 ay önce

Crimson Desert first impressions. The Open World is massive, it feels alive and it definitely holds up to my expectations when it comes to visuals. I know some reviewers have said the game takes up to 8 hours before it gets good but honestly I immediately fell in love with it and immediately started exploring. I found the puzzles and combat awesome to play with, once you get used to the controls which feel overwhelming at first, especially remembering all of them which can be a hassle first. The main protagonist Cliff hasn't clicked with me yet, right now I feel like he's just confused and there's not so much depth that he offers, I hope that will change as I progress through the story. The story itself and quests are quite interesting and I've actually had a good laugh in the beginning of the game when you have to help a couple struggling to clean the chimney. There are definitely some issues though, I feel like the starting stamina drains too quickly especially if you're using your wings to fly, if you run out of stamina while flying and fall into waters, Cliff will almost immediately drown because the Stamina bar is empty. I haven't encountered any bugs, crashes or stutters as of yet, however there are some ghosting issues when you enter buildings which can be quite distracting. Ray Regeneration on AMD GPUs tanks the performance so I just turned it off completely and instead I'm playing on Ultra Settings, which is a bummer because that tech looked very promising and made quite the difference when it came to visuals. Another weird issue that I had is trying to enter some doors or starting conversations with story character, the button to initiate the conversation wouldn't appear unless I went away and came back to a specific position before starting it. Some other issues include pop-in issues, camera movement and double NPCs with the same voice-lines if you greet them. Overall I think its a good start to a video-game that is quite massive in scale, there are still many things that I'll have to do and progress through before I give a conclusive opinion in this game.

NikTek

93,414 görüntüleme • 3 ay önce

Q: It must be complicated, when I listen to you, to have a private life, somebody to understand your passion and to share this moment. Lewis: "It really is, especially I would say more so today than ever before, which is the way the world is, you know. I look at the other drivers and I wonder how they're doing it. You know, some are having kids and some married, some, you know, most of them girlfriends. I did that when I was in my 20s, but I took a decision to really to maximize my time that I have here because it's not as long as you think and it's limited, you know. And I don't want to look back and be like, ah, if I just gave a little bit more here, I didn't sacrifice my time because I was committed elsewhere." "So I really focused in these last, you know, particularly these last 10 years, like get everything I can out of my performance. Then when I retire, then I can do whatever I want. You know, I can dedicate my time to whatever else it is and not have to worry." "But in this competition time, focus on health, well-being, my mental health, my driving technique, being as good an engineer as I can be, and also being the best teammate that I can potentially be for the guys that I get to work with. That's my sole focus. You know, I want to win." "I've been fortunate enough to win with great teams in the past. Particularly, obviously, with Mercedes and with McLaren, which was incredible. And my dream is to win a championship with Ferrari." "And that's something that hasn't been done for a while. But they have absolutely every ingredient that's needed to win. It's just like getting all the pieces of the puzzle in the right place. And that's what I'm trying to work on in the background with Fred and the whole team." [📹 VIGNERON GAETAN]

sim

86,907 görüntüleme • 11 ay önce

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,174,409 görüntüleme • 4 ay önce

First impressions of Lost Soul Aside. Personally I'm really enjoying the combat. As you unlock more skills and abilities, the combos really start to open up and it's fun to just go into Training Mode and see what you can come up with. Boss fights are a standout with a surprising amount of them in the opening hours. Almost feels like a boss rush at times, which is fine because those are probably the best part. Good visuals in Pro Performance mode with a heavy reliance on particle effects. Personally I like it and it hasn't really gotten in the way of visibility. My BIGGEST complaint so far is the movement. The double jump, and by extension the platforming, just don't feel very good. The momentum carries over a little too much which can cause you to fall over the edge by mistake. The jump just feels clunky and the movement in general could use some work. Thankfully most of the platforming stuff is optional. I would also love to see an auto-sprint option for combat. The game is mostly linear with some optional side objectives, puzzles, and collectibles thrown in. Most of these will net you experience and skill points, but there are also weapon accessories and crafting materials. Still a bit too early to make a judgement on the story, but so far it's fine. I've tried both the English and Chinese voiceover and am sticking with English. There are some occasional frame dips when you enter new areas but nothing that's gotten in the way of combat. So far I'd rate it about an 8/10 and am excited to continue playing. If you're here for hack-and-slash gameplay you'll most likely have a great time! #LostSoulAside #PS5 #PS5Pro

KAMI

25,039 görüntüleme • 10 ay önce

Pragmata Review | No spoilers That is it for me. I played more than 30 hours of Pragmata and I am really happy that not only we finally got this game after so many delays and in a time where cancellations are common, but also that it turned out to be a very solid and enjoyable experience. Visually it is beautiful, and gameplay wise it works well for the length it has. It is not a long game, which I personally prefer, and I hope we see more titles like this instead of games trying to be longer just for the sake of it. I would not call it short like some people did, but I think it is exactly as long as it needs to be. Story wise, it is my favorite of the year so far. Seeing this kind of father and daughter dynamic again made me want to play more games with similar themes. I did almost everything in the game and I absolutely recommend it. If you are unsure about the length, maybe wait for a sale, but quality wise it deserves to be up there. I am not someone who rushes, so it took me longer because I admire the environments, take screenshots, record videos, and try to find collectibles without guides. For someone who just plays straight through, I think it would take around 12 to 15 hours, maybe a bit more or less. This is the kind of experience I want to see more often in the gaming space. I liked the combat and I think the enemy variety is fine for the length. If the game was longer without adding new enemy types, it would probably feel repetitive, but for what it is, it works. My biggest concern before playing was the combination of Hugh’s shooting and Diana’s hacking. If it was too complicated, it would be annoying, and if it was too simple, it would be boring. Thankfully, it ended up being exactly right. My only real complaint is that you need to return to the base to restock items, and when you die, the game sends you back there instead of placing you right before the area or at the last travel point you unlocked. It is not a huge issue, but it breaks the flow a bit. Diana is very cute and does her part extremely well, and Hugh is a character that is hard not to like. They both nail the dad simulator vibe. The voice acting is great, especially for Diana. Capcom delivered a unique and impressive new IP, which is always welcome in an industry where big publishers mostly rely on established franchises instead of taking risks. Whether we get more entries in the future is up to them, but it is also up to us to support games like this if we want more of them. On PC the game runs very well. The only thing that felt a bit underwhelming to me is the ray tracing when you use it on its own without path tracing. In some areas it does not add much, similar to what I noticed in Resident Evil Requiem. It makes me think it is either something with the RE Engine or simply that Capcom does not push ray tracing that far and focuses more on path tracing instead. Path tracing looks incredible, but of course it comes with a heavy performance cost. Something that impressed me throughout the entire playthrough is how consistent the game feels from start to finish. There is no point where it suddenly drops in quality or feels rushed. Every area has its own atmosphere, the pacing stays steady, and the game never tries to drag itself out longer than needed. It is rare to play something that stays this steady all the way through, and that alone made the whole experience even more enjoyable for me. I hope we get a DLC or a sequel one day, but even if this stays a one off, I am happy with what we got. Rating: 9/10

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

32,822 görüntüleme • 2 ay önce

Interview from 5 months ago with “RA” the new UFO whistleblower Randy Anderson by Gerb Here he describes the sphere encounter and the possible consciousness connection and how his memories of the incident are strangely fuzzy Link to full interview in comments H/T wow RA - “Both the items they had under there, they said somehow interacted with consciousness and, and the way he said it, this is why it's so fuzzy, he said, I wouldn't quote these things 'cause I'm gonna try to just remember the, the, the context. And I, and I can again, like when I meditate and I think about this, I can usually get more back. But just, just like sitting here talking to you and remembering it, it's difficult sometimes. But I remember him saying, we don't understand quite how to operate the systems or how they, but they do interact with consciousness so certain and some people they interact with and some people they don't. So certain people will go up to the object and it will respond. And some people go up to the object and it does nothing. So certain types of, I don't know if that's related to DNA or to consciousness or what, whatever, but it's different. People will have a different response and they, they had us kind of walked closer to the, the window and nothing happened. So we didn't, I mean, I don't know if we got closer or something would've happened, but they, I don't know if they were even looking for that, but maybe, you know, that they, that's one thing he said that like certain people will go near the object and will react. And he didn't describe how it would react. He instead it would react,” RA - “There's a really weird component to this, and I don't know what this means, but when I think back to this particular memory and, and this never happens to me in any other thing, I, I get real fuzzy. It gets real fuzzy, like, like almost like something was purposely done to to, to make it that way. Because I have a very photographic memory and things I've done in the military. Like I can tell you the color of the buttons on a shirt of a guy that I sniped from, you know, 800 feet, 800 meters away. So I mean, I, there's for me to not remember this is really bothers me, but there's, there's some cloudiness when I try to access this part of my brain, you know, I can definitely, maybe it's, it could definitely be the, the objects itself that had, and it felt this, this is why it's difficult because it obviously, it felt weird being down there. Okay. There's, there's something like, there was just, it is an unnatural feeling we're doing. It felt like we were doing something that wasn't normal. I mean, the fact that we were so deep underground, me and the dude were kind of freaked out and, and, but we didn't display that outwardly because we're trained to not do that, you know? But internally, yeah, I was like, what the hell is going on? And when they talk about optimal stuff, they didn't say it like, by the way, aliens are real like you or anything like of that sort. It was just, oh yeah, this is the off world technology division, this is Chuck, this is whatever. And just started talking like everything was normal and we just went along with it because we acted like it was normal, but the first time I'd ever been exposed to it and it, it was a lot to take in. So that could be part of it too.”

neandrewthal

41,422 görüntüleme • 1 yıl önce

.Erik Voorhees: It’s actually good, from the Trojan horse perspective, that Bitcoin was traceable enough for traditional institutions to tolerate it. “When Bitcoin came out, everyone called it private, thought of it as private. It was referred to as anonymous in every news story. And in some ways, it is very private and very anonymous. But the truth is that it’s also extremely trackable and traceable. It is not private in reality. And the question is, should it have been from the start? And at first I thought, yes, it should have been more private. And that was a mistake in its design. However, I think if Bitcoin had been anonymous truly from the start, like a Zcash or a Monero, it would have had such antagonism from the state. I don’t know that the state could have snuffed it out, but they would have tried much harder. And I think it’s actually good, from the Trojan horse metaphor perspective, that it was traceable enough that the traditional institutions could tolerate it. They’ve never liked it, but they could at least tolerate it because there is some traceability. And that has allowed Bitcoin to grow. And I think in its shadow, that other crypto assets are actually anonymous is very healthy. The strength of cryptocurrency as a concept in society, I think, is served best when Bitcoin itself is not perfectly private, but other assets are. That is a very difficult thing, I think, for the state to combat. And that decentralization of attributes is really, really crucial. So, yeah, I’m very glad that there are other coins that are private. I want there to be more of them, and I want them to be more popular. And I think it’s okay that Bitcoin itself is not.”

Arjun Khemani

22,746 görüntüleme • 15 gün önce

Warren Buffett shares what he would do if he had to start investing again w/ just $1 million Here was his valuable/timeless advice: "With just a million dollars, you could earn 50% a year... I don't know what the equivalent of Moody's manuals or anything would be now, but I would try and know everything about everything small, and I would find [opportunities]. But you have to be in love with the subject. You can't just be in love with the money. You've really got to just find [the opportunity]. People find other things in other fields because they love looking for them. A biologist looks for something because they want to find something. I don't know how the human brain works that much. I don't think anybody understands too well how the human brain works. But there's different people that just find it exciting to expand their knowledge in a given area. I've had the luck of meeting a lot of people that are unbelievably smart in their own arena and do some unbelievably dumb things in other areas. So all I know is the human brain is complicated. But it does its best when you find out what your brain is really suited for, and then you just pound the heII out of it from that point. And that's what I would be doing if I had a small amount of money and I wanted to make 50% a year. But I also wanted to just play the game. And you can't do it if you don't find the game interesting, whether it's bridge or chess or in this case, finding securities that are undervalued."

Triple Net Investor

285,541 görüntüleme • 1 yıl önce

Jack Dorsey on becoming a better storyteller: "I found myself very early on thinking about something like thinking about this early idea for Twitter and saying to myself, I could build this awesome. You have those shower-like moments, or you're walking at midnight in some town in New York City, and you've got these amazing brand ideas. And then you start thinking, well, I could really start doing this if only X and if I had this person or if this technology existed or if this happened or this happened. And what I realized was that I was constantly making excuses for not working on it. And then the window had passed, and then I couldn't do anything. So I think it's really, really important to write it out or to draw it out or to code it. But you need to get it out of your head. And the reason you have to get it out of your head is that you need to be able to see it on a surface that is not in your mind. And once you can see it, and once you can step back from it, then you can also decide this passes my filter, my constraints, so maybe I can show it and share it with some other people. And then they will be like that's the stupidest idea ever and or that's somewhat interesting, but maybe this and this and this. So the sooner you can do that, then you have a lot of momentum around it, and you can really decide if you want to commit to it and work on it more or put it on the shelf for a later date. And the realization that I think everyone needs to have about that latter option, putting it on the shelf, is that you can come back to it and it will surface back up in another piece of work or another idea at some point in your life. So having that ability to close off a chapter and move on is really, really important. You can't have all these open threads, and that's what I realized I was doing. And that also encouraged me to really write more and to really think about what's the story? How are people coming to this? And like when I show my friends this, how are they going to react and I would write it down. I would actually treat it like a play. And when I realized that I was writing plays, I read a lot more plays for style and for substance and for technique and I think it's really good. I think there is another company that I have always looked towards for inspiration and I know a number of people in this room probably have a similar company in mind, which is Apple. Apple, I think, is run like a theater company. It has a great sense of pacing, has a great sense of story and has a great sense of execution and it's all about event-driven, it's all stage-driven, the stage being a billboard or the stage being a keynote or the stage being a product launch. All of it has a very, very cohesive end-to-end story. I mean you think about what happened when Steve Jobs came back to the company. The first thing he did was kill every product line the company was working on. And for two years,rs they had no product on the market whatsoever. All they had were a bunch of posters all around the world with Steve Jobs' heroes, and it said, think different. And it was just focused on bringing up the brand and making people aware of the brand again and how the brand is aligning to this particular feeling and story. And then they came out with the iMac and then built iTunes and then the iPod, and they realized that, wait a minute, people are carrying music on their phones now, so we better build a phone, an iPhone. And so this unfolding of the plot and the epic story has been very, very interesting to watch, especially if you look back to that time when he came back to the company. So I've learned a lot from that company and other companies that operate in a similar fashion."

Founder Mode

107,213 görüntüleme • 6 ay önce

ALERT! IT IS TIME TO SAVE THE MARKET! ...And Crypto gaming. I will be launching a new DAO on daos.fun This DAO is going to be a decentralized game publisher , the idea is to make fun games, lightly integrate crypto (don't ram it down users throats), and just focus on the stuff people like....Being able to win Sol in pvp death matches. The idea is simple. You have a "safe" zone where you farm, and pvp is enabled but you just lose items, and you have a "hard core" zone, where you enter and wager SOL, you have to enter, kill the players, take the loot, and extract before the mobs or others kill you. If the monsters kill you, the sol goes to further game development. If you win, you keep it. REA HIGH STAKES PVP. It also makes the game fun to watch, stream. I envision two player types, the professional filipino web3 gamer kid, this guy is going to grind, then chill in the dungeon and try to kill you, and the First world-er pay to win type. who wants to burn like 20$ to gear up, and try to kill the filipino kids. Its still skill based enough that you cant really pay to win. You just get good gear, but that won't matter if you dont have the mechanics down. Similar to Albion online. The trailer attached is all real game play, the game is LIVE and ready, but still has some bugs, but will be playable right out the gate (private beta first) , and DAO token holders will have an active say in the shape of the game. I wouldn't yolo your life savings into this, its mostly a passion project I funded myself, and I am going to keep launching different games, and each might have its own token or just use the DAO token, its all going to be on a game per game basis, but the point is to allow people to invest and capture some of that value, and to build in public and build up a player base with each new game the DAO launches. I have already poured like 50k+ usd into it, and I dont care if I make nothing, I just am so tired of shit tier crypto games and think we deserve better.

Skely

58,512 görüntüleme • 1 yıl önce

Zack Snyder on his dyslexia: "It was a challenge for me when I was, you know, young in school, and all I wanted to do was make movies because that was the thing that I got great pleasure from and reward from. I love books, and I'm an avid reader, but I just have a hard time because of the way that I perceive. "I've had a great sort of - one side of me anyways - was really satisfied by art and drawing and sculpture and sort of visual expression. And I think that that started to, you know, was the thing that kind of made me feel un-frustrated. And also the way the system was designed, sort of not to support me when I was in high school at that time. "It was very difficult, you know, there was a lot of, you know, just, difficulty. My English teacher in high school was worried about what my career would be, and I'm like. He would be happy to know that I'm in the Writers Guild of America now. "But, I think that that all those things are, they're all... you can transcend all those things with perseverance and with interest and with with help. And I think that that's an important part of it. "And I just think I've had to adapt, and sort of... I have my own style of the way I write, I write all, you know, but I'm pretty prolific. And I love- I listen to tons of audio books on tape, unabridged hours and hours and hours. That's all I do when I'm driving in the car or wherever I'm doing. And it's helped me a lot. "And yeah, I mean, I just hope that anyone who is- feels trapped or frustrated by the world in general. You know, they need to just, I think that we all have like a magic spark, and you need to just find the thing that makes you, you know, inspires you and, and gets you excited and pursue it as hard as you can find your passion in the world. That's a, that's a great motivator."

Zack Snyder Film

11,128 görüntüleme • 6 ay önce