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When I saw that Assassin's Creed Unity was getting a 60 FPS update for current gen consoles, I honestly could not wait to see it with my own eyes. And after playing it, I realized it is not just 60 FPS. The game also seems to be upscaled to...

1,406,353 Aufrufe • vor 4 Monaten •via X (Twitter)

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Pragmata Review | No spoilers That is it for me. I played more than 30 hours of Pragmata and I am really happy that not only we finally got this game after so many delays and in a time where cancellations are common, but also that it turned out to be a very solid and enjoyable experience. Visually it is beautiful, and gameplay wise it works well for the length it has. It is not a long game, which I personally prefer, and I hope we see more titles like this instead of games trying to be longer just for the sake of it. I would not call it short like some people did, but I think it is exactly as long as it needs to be. Story wise, it is my favorite of the year so far. Seeing this kind of father and daughter dynamic again made me want to play more games with similar themes. I did almost everything in the game and I absolutely recommend it. If you are unsure about the length, maybe wait for a sale, but quality wise it deserves to be up there. I am not someone who rushes, so it took me longer because I admire the environments, take screenshots, record videos, and try to find collectibles without guides. For someone who just plays straight through, I think it would take around 12 to 15 hours, maybe a bit more or less. This is the kind of experience I want to see more often in the gaming space. I liked the combat and I think the enemy variety is fine for the length. If the game was longer without adding new enemy types, it would probably feel repetitive, but for what it is, it works. My biggest concern before playing was the combination of Hugh’s shooting and Diana’s hacking. If it was too complicated, it would be annoying, and if it was too simple, it would be boring. Thankfully, it ended up being exactly right. My only real complaint is that you need to return to the base to restock items, and when you die, the game sends you back there instead of placing you right before the area or at the last travel point you unlocked. It is not a huge issue, but it breaks the flow a bit. Diana is very cute and does her part extremely well, and Hugh is a character that is hard not to like. They both nail the dad simulator vibe. The voice acting is great, especially for Diana. Capcom delivered a unique and impressive new IP, which is always welcome in an industry where big publishers mostly rely on established franchises instead of taking risks. Whether we get more entries in the future is up to them, but it is also up to us to support games like this if we want more of them. On PC the game runs very well. The only thing that felt a bit underwhelming to me is the ray tracing when you use it on its own without path tracing. In some areas it does not add much, similar to what I noticed in Resident Evil Requiem. It makes me think it is either something with the RE Engine or simply that Capcom does not push ray tracing that far and focuses more on path tracing instead. Path tracing looks incredible, but of course it comes with a heavy performance cost. Something that impressed me throughout the entire playthrough is how consistent the game feels from start to finish. There is no point where it suddenly drops in quality or feels rushed. Every area has its own atmosphere, the pacing stays steady, and the game never tries to drag itself out longer than needed. It is rare to play something that stays this steady all the way through, and that alone made the whole experience even more enjoyable for me. I hope we get a DLC or a sequel one day, but even if this stays a one off, I am happy with what we got. Rating: 9/10

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

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𝐟𝐢𝐥𝐦.

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Jelly Hoshiumi has made a short statement at the beginning of her stream. "So I just want to take this moment to, um, say that... Okay, it's really no big deal but I am sorry to-to my friends and my company for making it- I wrote this all on my own by the way- for, you know, making it kind of, you know, suck on twitter. com. (...) I-I'm sorry for inconveniencing you and stressing you out most importantly. (...) I feel kind of bad for, you know, stressing you out with everything and also not streaming and I feel bad for that. That is what I feel bad for. Also just to clarify, I'm not a racist, I'm not a bigot. And most importantly I would like to thank you for the support" "I feel like I have to elaborate a bit because I was a bit nervous when I was making the statement (...) Right, so I feel like now that everything's calmed down a little bit, I feel like I can kind of say that, everything is actually cool between me and the company. (...) Sakana did personally send me an apology, so we're actually pretty good. We've been talking, I sent- I took a picture of a book and I sent it to him, I asked if he wanted it. He said yeah. So everything is actually fine, So don't worry about it, okay? It's good. I don't want you guys to be angry, I don't want you guys to be upset on behalf of me if anything, I just want you guys to be chill. Just like me and just let it go."

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