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First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But...

55,067 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Aruzien
Aruzienvor 1 Jahr

My brain is cooked I can't even spell anything right, goodnight chat

Profilbild von John Semen
John Semenvor 1 Jahr

The combat is literally a 1 to 1 copy from wuwa system of course it will be "good"

Profilbild von Aruzien
Aruzienvor 1 Jahr

No denying that for sure especially with the reputation Hotta has apparently They definitely just need to expand off into its own thing eventually. Thats why I told viewers if you played WuWa this combat is nothing new and feels more at home to you regardless of how you feel about the game copying/taking/insipriation (and the game has alot of inspiriation from other stuff as well the more I play) Luckily enough, some of the characters (apart from MC drama of course and well Hotori to Cantarella though her basic attack chain is different, they just have a similar flow/floaty sort of movement when attacking and also nothing new) still have their own unique and charm in combat which is why its fun for someone who played wuwa like me to still enjoy it in another game.

Profilbild von Premium
Premiumvor 1 Jahr

Have the best experience on X.

Profilbild von Enigma
Enigmavor 1 Jahr

People went from copying Genshin to Wuwa... Classic Chinese

Profilbild von Aruzien
Aruzienvor 1 Jahr

😭😭

Profilbild von Dubstep Gun
Dubstep Gunvor 1 Jahr

NTE inherited combat from Tower of Fantasy, all things you saw in wuwa like enemy extra shield bar you have to break, intro, outro, time stop, parry, 3 characters swap, elements existed in tof CN(2021) which is before wuwa's tech test in 2022 july. Kurodogs only played wuwa, pgr

Profilbild von Aruzien
Aruzienvor 1 Jahr

I seen couple of replies like this, honestly its great to see cause I didn't play ToF for long unfortantually but I did see from others as of recent how much they did improve on the game and they can use ToF as example on what to add into NTE etc which is great

Profilbild von Neurose
Neurosevor 1 Jahr

From what I've seen, the combat ain't as good as kuro but that's fine. So far things like visuals, world design and traversal is pretty good imo. The only thing I don't really like is how stiff the dialogue camera angle is and some of the character design being abit bland.

Profilbild von Aruzien
Aruzienvor 1 Jahr

Nah TRUEE actually, there's few character designs I'm not entirely fan of or thought could've been way better designed

Profilbild von Playmond
Playmondvor 1 Jahr

The intro is basically discharge from tof that existed even before wuwa first beta, but people think wuwa invented it The thing is tof didn't have genshin ultimate So basically NTE is what happens if you combine tof discharge + genshin ultimate

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🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 Aufrufe • vor 2 Monaten

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NikTek

93,414 Aufrufe • vor 5 Monaten

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. 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The Black Hokage

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𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

32,822 Aufrufe • vor 4 Monaten

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SonnyBoy🇺🇸

176,262 Aufrufe • vor 1 Monat

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