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First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But...

55,067 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Aruzien
Aruzienvor 1 Jahr

My brain is cooked I can't even spell anything right, goodnight chat

Profilbild von John Semen
John Semenvor 1 Jahr

The combat is literally a 1 to 1 copy from wuwa system of course it will be "good"

Profilbild von Aruzien
Aruzienvor 1 Jahr

No denying that for sure especially with the reputation Hotta has apparently They definitely just need to expand off into its own thing eventually. Thats why I told viewers if you played WuWa this combat is nothing new and feels more at home to you regardless of how you feel about the game copying/taking/insipriation (and the game has alot of inspiriation from other stuff as well the more I play) Luckily enough, some of the characters (apart from MC drama of course and well Hotori to Cantarella though her basic attack chain is different, they just have a similar flow/floaty sort of movement when attacking and also nothing new) still have their own unique and charm in combat which is why its fun for someone who played wuwa like me to still enjoy it in another game.

Profilbild von Premium
Premiumvor 1 Jahr

Have the best experience on X.

Profilbild von Enigma
Enigmavor 1 Jahr

People went from copying Genshin to Wuwa... Classic Chinese

Profilbild von Aruzien
Aruzienvor 1 Jahr

😭😭

Profilbild von Dubstep Gun
Dubstep Gunvor 1 Jahr

NTE inherited combat from Tower of Fantasy, all things you saw in wuwa like enemy extra shield bar you have to break, intro, outro, time stop, parry, 3 characters swap, elements existed in tof CN(2021) which is before wuwa's tech test in 2022 july. Kurodogs only played wuwa, pgr

Profilbild von Aruzien
Aruzienvor 1 Jahr

I seen couple of replies like this, honestly its great to see cause I didn't play ToF for long unfortantually but I did see from others as of recent how much they did improve on the game and they can use ToF as example on what to add into NTE etc which is great

Profilbild von Neurose
Neurosevor 1 Jahr

From what I've seen, the combat ain't as good as kuro but that's fine. So far things like visuals, world design and traversal is pretty good imo. The only thing I don't really like is how stiff the dialogue camera angle is and some of the character design being abit bland.

Profilbild von Aruzien
Aruzienvor 1 Jahr

Nah TRUEE actually, there's few character designs I'm not entirely fan of or thought could've been way better designed

Profilbild von Playmond
Playmondvor 1 Jahr

The intro is basically discharge from tof that existed even before wuwa first beta, but people think wuwa invented it The thing is tof didn't have genshin ultimate So basically NTE is what happens if you combine tof discharge + genshin ultimate

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Quantum Misfit

14,433 Aufrufe • vor 18 Tagen

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Elia

28,932 Aufrufe • vor 1 Monat

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🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 Aufrufe • vor 4 Monaten

My honest impressions for The Blood Of Dawnwalker are ready. Bookmark it so you can return to it. 📌 I know you're in a hurry. So here's the TLDR: The game is a strong narrative piece so far. I'd describe it as a mature story with a focus on consequences. The time mechanic is very cool and does not hinder gameplay at all. In fact, it adds a really fun twist to the gameplay and makes you genuinely care about the people around you because your actions directly impact them. The villain is not afraid to be straight-up evil. How refreshing! You're in for a thrilling prologue where you learn the fundamentals of the game and see a reflection of the themes and writing the game has in store for us. Still here? Enjoy the rest of the impressions then: Characters make mistakes, and some are even self-conscious about their personal flaws! So refreshingly well written. I love it when characters are this believable. I really love Anca so far and to find out she was voiced by Nightsong from Baldur's Gate 3 was a great surprise. Brencis is also fantastic. The voice acting is also so well done. Everything was perfect here. Laslea is dreadful with a heavy atmosphere. It reminded me of From Town (From TV Show) because of the normalcy people try to keep to to despite their predicament. It is genuinely horrifying to picture yourself living as cattle for Brencis and his clan. The story so far is easy to follow. The pacing in the prologue was great. The build-up to Brencis was well done and his interest in Coen is fascinating. I think it's funny how he's kind of obsessed with Coen. THANK YOU REBELWOLVES for having a villain who's straight up evi... a HERO. He removed taxes and hard labour, what a legend. All he asked for in return was a pint of blood. The gameplay feels like an evolution of The Witcher 3 formula. The combat, however, is closer to a Kingdom Come game. I personally liked it because it offers a fun system where you can perfect parry and do cool duels with multiple enemies. Vampirism changes it all up and offers unique traversal mechanics on top. Some actions can only be done during daytime whereas some other actions require you to be a vampire. Still talking gameplay here: the time mechanic is fascinating. Not the first time it's been done but for this game specifically, it makes sense and it adds so many stakes to EVERY quest. There was an old lady I wanted to help but I didn't make it in time because I prioritized my mum so she suffered a harsh consequence... That said, only some quests are time sensitive. You can still do a ton of quests that don't advance time. The soundtrack... What can I say here? Rebelwolves cooked. It's a treasure. Visuals are beautiful. The materials, character models and especially the clothing are all made with great attention to detail. And the eyes are so beautiful too. Performance: Unlike what some others are reporting though I had a very smooth gameplay experience with zero stutters. That said, it's an Unreal Engine 5 game so the better your hardware the better your experience so I don't speak for all. Let us know how your experience is with the game so far. Other notes: if you're a Witcher fan, this is a must play for you. Also, Mirto's haircut is funny.

Ser Brator

28,008 Aufrufe • vor 1 Monat

Crimson Desert first impressions. The Open World is massive, it feels alive and it definitely holds up to my expectations when it comes to visuals. I know some reviewers have said the game takes up to 8 hours before it gets good but honestly I immediately fell in love with it and immediately started exploring. I found the puzzles and combat awesome to play with, once you get used to the controls which feel overwhelming at first, especially remembering all of them which can be a hassle first. The main protagonist Cliff hasn't clicked with me yet, right now I feel like he's just confused and there's not so much depth that he offers, I hope that will change as I progress through the story. The story itself and quests are quite interesting and I've actually had a good laugh in the beginning of the game when you have to help a couple struggling to clean the chimney. There are definitely some issues though, I feel like the starting stamina drains too quickly especially if you're using your wings to fly, if you run out of stamina while flying and fall into waters, Cliff will almost immediately drown because the Stamina bar is empty. I haven't encountered any bugs, crashes or stutters as of yet, however there are some ghosting issues when you enter buildings which can be quite distracting. Ray Regeneration on AMD GPUs tanks the performance so I just turned it off completely and instead I'm playing on Ultra Settings, which is a bummer because that tech looked very promising and made quite the difference when it came to visuals. Another weird issue that I had is trying to enter some doors or starting conversations with story character, the button to initiate the conversation wouldn't appear unless I went away and came back to a specific position before starting it. Some other issues include pop-in issues, camera movement and double NPCs with the same voice-lines if you greet them. Overall I think its a good start to a video-game that is quite massive in scale, there are still many things that I'll have to do and progress through before I give a conclusive opinion in this game.

NikTek

93,414 Aufrufe • vor 6 Monaten

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,175,999 Aufrufe • vor 7 Monaten

such a good question and a great answer! 👏🏼 "the spotlight is always on you drivers, but what you can do is most of the times limited to what the car can do. although you're a world champion already, i feel that this season you've had the best drives you ever did. how does it feel to have the audience not knowing that you did a great drive because you finished fourth, but you feel that you have done an excellent job?" lando: "there's not a lot you can do about that, honestly. it's the same with everything in life, though. you're kind of just judged off of the visual performance, especially from tv, especially in formula 1 honestly, more than just what your own performance has been, because the car might not be as quick on one weekend compared to another. you just hope that people understand that. i guess i hope that you guys and girls understand that from, everyone in f1 is in f1 for a reason, and just because the car's not as good doesn't mean that another driver's worse or better, and vice versa. so it's always difficult from that point of view, and yes, there's a lot of races this year i feel like i've driven better and been able to extract more. and i'm not saying that last year i did a bad job. it's just i'm talking about being able to extract 99% versus 99.5%, and it's just those last little things. the three qualis i've been on pole have been by under half a tenth every time. and two hundredths, three hundredths, we're talking just very small margins. but those three pole positions gave me chances to win three races. if i was not on pole position, unlikely i would have won any other races. so that's just how quickly a little margin can change the whole outcome on something. but the second half of last year, some of my performance were just as good as this year. this year, you have to drive the car in a different way, and i've had to adapt a lot to how you have to drive this year's car. and i think there's two skill levels to it. there's the general skill level of just extracting performance out of the car itself, and there's also extracting performance out of the power unit and the driving and the tyres and all of this extra little level. and i think that's what i've done a very good job on this year and been able to understand quite quickly. but i'm not fussed if people on the outside see it as good or not. i think it's more important that for me and my team, i'm satisfied, and my job every weekend is to extract the maximum out of myself. so if i can do that, i'm happy. i'd be happier if it was for a win, but you have to realise your goals in formula 1 are not always winning the race outright. a win for us this weekend could be a p5 or a p3. so i think you have to acknowledge what the maximum performance for your own team is in your own car, and that's all you can really be happy with at the end of the day"

ray

28,423 Aufrufe • vor 1 Tag

Pragmata Review | No spoilers That is it for me. I played more than 30 hours of Pragmata and I am really happy that not only we finally got this game after so many delays and in a time where cancellations are common, but also that it turned out to be a very solid and enjoyable experience. Visually it is beautiful, and gameplay wise it works well for the length it has. It is not a long game, which I personally prefer, and I hope we see more titles like this instead of games trying to be longer just for the sake of it. I would not call it short like some people did, but I think it is exactly as long as it needs to be. Story wise, it is my favorite of the year so far. Seeing this kind of father and daughter dynamic again made me want to play more games with similar themes. I did almost everything in the game and I absolutely recommend it. If you are unsure about the length, maybe wait for a sale, but quality wise it deserves to be up there. I am not someone who rushes, so it took me longer because I admire the environments, take screenshots, record videos, and try to find collectibles without guides. For someone who just plays straight through, I think it would take around 12 to 15 hours, maybe a bit more or less. This is the kind of experience I want to see more often in the gaming space. I liked the combat and I think the enemy variety is fine for the length. If the game was longer without adding new enemy types, it would probably feel repetitive, but for what it is, it works. My biggest concern before playing was the combination of Hugh’s shooting and Diana’s hacking. If it was too complicated, it would be annoying, and if it was too simple, it would be boring. Thankfully, it ended up being exactly right. My only real complaint is that you need to return to the base to restock items, and when you die, the game sends you back there instead of placing you right before the area or at the last travel point you unlocked. It is not a huge issue, but it breaks the flow a bit. Diana is very cute and does her part extremely well, and Hugh is a character that is hard not to like. They both nail the dad simulator vibe. The voice acting is great, especially for Diana. Capcom delivered a unique and impressive new IP, which is always welcome in an industry where big publishers mostly rely on established franchises instead of taking risks. Whether we get more entries in the future is up to them, but it is also up to us to support games like this if we want more of them. On PC the game runs very well. The only thing that felt a bit underwhelming to me is the ray tracing when you use it on its own without path tracing. In some areas it does not add much, similar to what I noticed in Resident Evil Requiem. It makes me think it is either something with the RE Engine or simply that Capcom does not push ray tracing that far and focuses more on path tracing instead. Path tracing looks incredible, but of course it comes with a heavy performance cost. Something that impressed me throughout the entire playthrough is how consistent the game feels from start to finish. There is no point where it suddenly drops in quality or feels rushed. Every area has its own atmosphere, the pacing stays steady, and the game never tries to drag itself out longer than needed. It is rare to play something that stays this steady all the way through, and that alone made the whole experience even more enjoyable for me. I hope we get a DLC or a sequel one day, but even if this stays a one off, I am happy with what we got. Rating: 9/10

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

32,822 Aufrufe • vor 5 Monaten

When I am at the gym and I see somebody’s water bottle there or a towel or something. I know they just stepped away for a moment and that the machine is occupied. Out of respect I won’t move it out of the way only for them to come back and have to explain themselves anyways. This young lady on the machine left her water bottle on it because she stepped away for a moment to use the restroom only for somebody else to come by and try to use it in her place. Would you have understood the etiquette or is it just a free for all? When I first started working out I was unfamiliar with the gym etiquette. Some people just got done with a hard set and need to stand up and walk for a few moneys or get a drink of water and they use it as their rest period so that they can go back at it. Interrupting that process is the same thing as booting them off the machine mid workout. It’s rude and uncalled for but why does it keep happening? I think what it is, is that some people are very judgmental, they see others and think that they are more serious about working out than the other person so that to them it means they are entitled to use it first because their workouts are more important. I used to let them do that to me but no more. I treat it as first come first serve, if they don’t want to wait then maybe they need to avoid the gym during peak hours. This is the very reason I work out in the middle of the night most of the time. I rather not be bothered and if I need to take my time I can, most of the time nobody else is even there anyways when I go.

SonnyBoy🇺🇸

176,262 Aufrufe • vor 2 Monaten