Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

First super-naive implementation of texturing is done. From here, it can only get better! :D

17,816 görüntüleme • 2 yıl önce •via X (Twitter)

11 Yorum

cgwiki profil fotoğrafı
cgwiki2 yıl önce

You forgot to include the download link for the .exe... ;) Looks amazing Max, as always!

Max Liani profil fotoğrafı
Max Liani2 yıl önce

I left clues to find the exe, one is an inscription in the shield of Sir Richard… 🤭

SimonA profil fotoğrafı
SimonA2 yıl önce

That looks great! Love seeing the progress

V K Samhith profil fotoğrafı
V K Samhith2 yıl önce

What is this?

Max Liani profil fotoğrafı
Max Liani2 yıl önce

You are looking at a hobby project called Workbench where I develop graphics stuff, mostly orbiting around a path tracer viewport. Scroll back into my older post to see how the project is evolving.

Remko Jacobs profil fotoğrafı
Remko Jacobs2 yıl önce

Looking good! What are the things you are thinking about to improve it?

Max Liani profil fotoğrafı
Max Liani2 yıl önce

I should probably implement tiled pyramids with on demand texture conversion (from input file formats) and caching. I could implement texture streaming for tiles to get the system to scale to proper datasets. But to get any of that, I first must implement derivatives…

Vlad Erium 🇯🇵 profil fotoğrafı
Vlad Erium 🇯🇵2 yıl önce

Textures loading and out of core. Tenths or even hundreds of 4~8K UDIM textures are not so rare…

Max Liani profil fotoğrafı
Max Liani2 yıl önce

The Glimpse production renderer (one of my past designs) was crunching tens of thousands of those high res textures in a shot, like it was nothing. But it’s much harder to achieve that on the GPU.

Tolga Yildiz profil fotoğrafı
Tolga Yildiz2 yıl önce

Do you generate UVs procedurally or is there like a separate UV map you are using?

Max Liani profil fotoğrafı
Max Liani2 yıl önce

It’s a mesh renderer, geometry provides a vertex or facevarying texture manifold the traditional way. It would be up to some modeling function to produce the parametrization

Benzer Videolar