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First things first: deal with the ranged guy. Map update • Enemy range • Low clouds #Godot #gamedev #indygame

24,063 views • 2 days ago •via X (Twitter)

14 Comments

Kiki Nikotan's profile picture
Kiki Nikotan2 days ago

Looks fantastic!

Lowpolylover's profile picture
Lowpolylover1 day ago

Thank you

Adre's profile picture
Adre2 days ago

that's crazy man! Are volumetrics?

Lowpolylover's profile picture
Lowpolylover2 days ago

Yep! They’re SDF volumetric clouds using ray marching

Adre's profile picture
Adre2 days ago

i c... performance wise are cool? Or its nuking em?

Lowpolylover's profile picture
Lowpolylover2 days ago

Pretty good so far! I’ve got 3 of them running with no noticeable FPS drop. Still need to stress-test it though😄

Adre's profile picture
Adre2 days ago

sounds good

1Broom's profile picture
1Broom2 days ago

The haze rolling through with that tilt shift look makes the whole island feel like a tabletop diorama. Gorgeous palette too.

Lowpolylover's profile picture
Lowpolylover2 days ago

Thank you so much! 😄 I actually really enjoy building and dressing the scenes.

Andrew Goodwin's profile picture
Andrew Goodwin1 day ago

Beautiful!

Ekses's profile picture
Ekses2 days ago

I'm so jalous and Happy for you this is the game i'd like to build

Lowpolylover's profile picture
Lowpolylover1 day ago

Thank you.

Yuvraj Sonawane's profile picture
Yuvraj Sonawane2 days ago

This looks so good. Any resource to learn this? Any ai assist here?

Lowpolylover's profile picture
Lowpolylover1 day ago

Thanks! I use Godot. Mostly self-taught, with docs, tutorials, and lots of experimenting. And yep, AI helps me a lot with the coding.

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