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First things first: deal with the ranged guy. Map update • Enemy range • Low clouds #Godot #gamedev #indygame

24,063 次观看 • 2 天前 •via X (Twitter)

14 条评论

Kiki Nikotan 的头像
Kiki Nikotan2 天前

Looks fantastic!

Lowpolylover 的头像
Lowpolylover1 天前

Thank you

Adre 的头像
Adre2 天前

that's crazy man! Are volumetrics?

Lowpolylover 的头像
Lowpolylover2 天前

Yep! They’re SDF volumetric clouds using ray marching

Adre 的头像
Adre2 天前

i c... performance wise are cool? Or its nuking em?

Lowpolylover 的头像
Lowpolylover2 天前

Pretty good so far! I’ve got 3 of them running with no noticeable FPS drop. Still need to stress-test it though😄

Adre 的头像
Adre2 天前

sounds good

1Broom 的头像
1Broom2 天前

The haze rolling through with that tilt shift look makes the whole island feel like a tabletop diorama. Gorgeous palette too.

Lowpolylover 的头像
Lowpolylover2 天前

Thank you so much! 😄 I actually really enjoy building and dressing the scenes.

Andrew Goodwin 的头像
Andrew Goodwin1 天前

Beautiful!

Ekses 的头像
Ekses2 天前

I'm so jalous and Happy for you this is the game i'd like to build

Lowpolylover 的头像
Lowpolylover1 天前

Thank you.

Yuvraj Sonawane 的头像
Yuvraj Sonawane2 天前

This looks so good. Any resource to learn this? Any ai assist here?

Lowpolylover 的头像
Lowpolylover1 天前

Thanks! I use Godot. Mostly self-taught, with docs, tutorials, and lots of experimenting. And yep, AI helps me a lot with the coding.

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